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Game Master’s Guide
Black Fang’s Dungeon
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SPIDERWEBS
®
Game Master’s Guide
This book is exclusively for Game Masters.
Game Masters should be familiar with this book and the
Hero’s Handbook.
Find more free
Beginner Box
content at
paizo.com/beginnerbox.
TABLE OF CONTENTS
ADVENTURE: BLACK FANG’S DUNGEON
GAMEMASTERING
BUILDING AN ADVENTURE
ENVIRONMENT
MAGIC ITEMS
MONSTERS
2
16
24
32
48
60
RANDOM ENCOUNTERS
SANDPOINT
GAME MASTER’S REFERENCE
CONDITIONS
INDEX
WHERE TO GO FROM HERE
84
88
92
94
96
96
AUTHORS •
JASON BULMAHN AND SEAN K REYNOLDS
COVER ARTIST
• Wayne Reynolds
INTERIOR ARTISTS
• Alex Aparin, Eric Belisle, Kerem Beyit,
Jeff Carlisle, Concept Art House, Victor Pérez Corbella,
Eric Deschamps, Vincent Dutrait, Emrah Elmasli, Jason Engle,
Sara Forlenza, Paul Guzenko, Mauricio Herrera, Andrew Hou,
Warren Mahy, Steve Prescott, Scott Purdy, Dave Rapoza,
Wayne Reynolds, Dan Scott, Craig J Spearing, Florian Stitz,
Sarah Stone, Francis Tsai, Svetlin Velinov, Tyler Walpole,
Eva Widermann, Ben Wootten, Kevin Yan, and Kieran Yanner
CARTOGRAPHY
• Jason Engle, James Jacobs, and Robert Lazzaretti
PAWN ARTISTS
• Eric Belisle, Peter Bergting,
Concept Art House, Matt Dixon, Carolina Eade, Jason Engle,
Paul Guzenko, Jon Hodgson, MuYoung Kim, Peter Larzarski,
Steve Prescott, Wayne Reynolds, Alex Shim, Dean Spencer,
Colby Stevenson, Tyler Walpole, Eva Widermann,
Ben Wootten, and Kevin Yan
SPECIAL THANKS
The Paizo Customer Service, Warehouse, and Website Teams
This game is dedicated to J. Eric Holmes, Frank Mentzer,
and Tom Moldvay
The Pathfinder Roleplaying Game rules can be found online as
part of the Pathfinder Roleplaying Game Reference Document at
paizo.com/pathfinderRPG/prd
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
CREATIVE DIRECTOR
• James Jacobs
SENIOR ART DIRECTOR
• Sarah E. Robinson
MANAGING EDITOR
• F. Wesley Schneider
LEAD DESIGNER
• Jason Bulmahn
ADDITIONAL DESIGN
• James Jacobs
and Stephen Radney-MacFarland
EDITING AND DEVELOPMENT
• Judy Bauer, Christopher Carey,
Stephen Radney-MacFarland, Erik Mona, Sean K Reynolds,
Lisa Stevens, James L. Sutter, and Vic Wertz
EDITORIAL ASSISTANCE
• Rob McCreary and Mark Moreland
GRAPHIC DESIGNER
• Andrew Vallas
PRODUCTION SPECIALIST
• Crystal Frasier
PUBLISHER
• Erik Mona
PAIZO CEO
• Lisa Stevens
VICE PRESIDENT OF OPERATIONS
• Jeffrey Alvarez
DIRECTOR OF SALES
• Pierce Watters
FINANCE MANAGER
• Christopher Self
STAFF ACCOUNTANT
• Kunji Sedo
TECHNICAL DIRECTOR
• Vic Wertz
MARKETING DIRECTOR
• Hyrum Savage
PAIZO.COM/BEGINNERBOX
Pathfinder Roleplaying Game Beginner Box
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc. Paizo Publishing, the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Roleplaying
Game Beginner Box, Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Modules, Pathfinder Society, and
Pathfinder Tales are trademarks of Paizo Publishing. “Flip-Mat” is a trademark of Steel Sqwire. © 2011, Paizo Publishing, LLC.
GAME MASTER’S GUIDE
Black Fang’s Dungeon
! !
GAME MASTERS ONLY!
Welcome to a world of exciting adventure,
deadly monsters, and brave heroes! If you
are reading this book, then you are the
Game
Master
(or GM for short). It is your job to run
the adventure as a sort of referee. Every game
has to have one GM and one or more players.
As GM, you’ll take the role of the monsters,
traps, and other characters that the heroes
of the story must overcome to succeed in
their quest. The other players take the role of
adventurers exploring your world. If you would
rather be a player,
stop reading now
and give
this book to a friend to read so that person can
be the GM.
If you’re the Game Master and you want to run
an adventure right now with your friends, you can
start with this adventure—it walks you through 10
encounters to help you get the hang of being a
GM. If you don’t wish to run an adventure right
now and want to read more about being a GM,
turn to page 16.
This adventure is designed with four 1st-level
characters in mind, but it will work with two or
three characters. Each player should pick one of
the pregenerated characters included in this box or
build his or her own character by using the rules
found in the
Hero’s Handbook.
Give the players 10–15 minutes to look over their
character sheets. You should use that time to read
pages 4–7 and skim pages 8–15. If you have extra
time, you can look over the full rules for combat on
pages 53–62 of the
Hero’s Handbook,
since there are
going to be a lot of fights in this adventure!
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BLACK FANG’S DUNGEON
THE GAME MASTER’S ROLE
As the Game Master, it’s your job to help the players explore the
world and the adventure. While they play the roles of individual
player characters (PCs), you control every other aspect of the
world—the hungry goblins, the elderly king, the villainous dragon,
and all the others. It is also your job to respond to questions
from the players during the game. If the characters look around
a room, you should be able to describe it to the players. If the
characters try to climb a steep cliff, you decide what happens if
they fail and how much damage they take from the fall.
It is important to note that
you are not competing with the
players.
You don’t win the game by killing all the characters.
This is a game where
everyone wins if everyone has a fun
time.
Your role is to challenge the players, not defeat them.
RUNNING THIS ADVENTURE
numbered encounter in this book for that area. Encounter
areas with red headings involve combat with monsters, while
areas with blue headings feature traps and other challenges.
Each encounter begins with a description of how to set up the
encounter, followed by text in a blue box that you should read
aloud to the players (that text has no spoilers).
After this text is a section that describes how the encounter
unfolds. This text contains spoilers for the room—it gives you
information about the challenges the PCs face as they explore
the area. If the encounter includes a combat, trap, hazard, or
treasure, the rules for that come next. It is possible for the PCs
to attempt to do something not covered in these rules, but for
this first adventure, it is best to stay within the bounds of the
adventure. If the players seem to be stuck and don’t know what
to do next, you can give them hints like, “Do you want to open
the door?” or “Who wants to look for hidden treasure?”
This adventure is specifically designed with new players and
new GMs in mind. The players are free to attempt to do anything
they can imagine, but there are limits to what their characters
can accomplish. After all, they’re brand-new adventurers!
The adventure is organized into a series of encounters,
which are labeled on the map on the inside front cover. This
map is also presented on a fold-out Flip-Mat included in the
Beginner Box.
Lay this map out on the center of the table. In
this adventure, it’s okay for the players to see the entire map,
since they won’t know exactly what’s in each room until they
explore those rooms. Each player should choose a cardboard
pawn to represent his character during the game. You will
need many of the monster pawns throughout this game, but
you can assemble them as needed.
As the game proceeds, the players take turns moving their
pawns around the map as they explore the dungeon. As the
characters reach a numbered area on the map, turn to the
STARTING THE ADVENTURE
Once the players have characters and are ready to play, you
should begin the game. Make sure everyone is within easy reach
of the dice and their character sheets. The map should be in the
middle of the table and all of the player character pawns should
be set to the side, next to the map. When you are ready to start,
read aloud the text in the blue box at the bottom of this page.
Have the players introduce their characters to each other,
including name, race, and class. To help the other players better
imagine being part of the world, the players may want to describe
what their characters look like and what sort of gear they carry.
After introductions are done, have the players place their
pawns in squares near the edge of the map in
Area 1
of the
dungeon. Tell them they’ve reached the dungeon and they
didn’t run into any danger along the way. Then turn to
Area
1
on page 4.
BEGIN READING OUT LOUD TO START THE ADVENTURE!
Your hometown of Sandpoint is a quaint seaside settlement that periodically has problems
with monsters, such as wicked goblins and hungry ghouls, but the citizens always manage to
endure and survive. Lately, however, a far greater danger has come to threaten the town.
A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten
corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor
Kendra Deverin is growing desperate. She hopes some heroes will volunteer to search out this
menace and put an end to it before it kills a person. She’s offered a reward of 1,000 gold pieces
to the group that stops this mysterious creature. Although no one has seen the killer directly, a
long black fang was found in one of the animal corpses, prompting the locals to dub the unseen
killer “Black Fang.”
You have decided to go on a quest to put an end to these brutal killings. Rumor holds that
Black Fang is living in an old cave not too far from town, which has been used as a den for many
monsters over the years. You’ve gathered your gear and are now approaching the entrance to
this dungeon, but you still have a few moments to get to know your fellow adventurers.
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