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Learning Vulkan
Discover how to build impressive 3D graphics with the next-
generation graphics API—Vulkan
Parminder Singh
BIRMINGHAM - MUMBAI
Learning Vulkan
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be caused
directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2016
Production reference: 1121216
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78646-980-9
www.packtpub.com
Credits
Author
Parminder Singh
Reviewer
Chris Forbes
Commissioning Editor
Ashwin Nair
Acquisition Editors
Smeet Thakkar
Aaron Lazar
Content Development Editor
Sachin Karnani
Technical Editor
Murtaza Tinwala
Copy Editor
Gladson Monteiro
Project Coordinator
Ritika Manoj
Proofreader
Safis Editing
Indexer
Rekha Nair
Production Coordinator
Aparna Bhagat
Graphics
Abhinash Sahu
About the Author
Parminder Singh
is a computation graphics engineer with Blackmagic Design, Singapore.
He has been working and developing graphic applications in the fields of network
simulations, geo-modeling, navigation, automotive, infotainment systems, image
processing, and post-production for the past decade. His research interests include GPU
programming for scalable graphics and compute applications, porting, and performance
optimization techniques.
He is a Vulkan, Metal and OpenGL ES trainer and has also authored
OpenGL ES 3.0
Cookbook,
Packt. His hobbies include traveling, light cooking, and spending quality time
with his baby girl.
Feel free to connect Parminder at
https://www.linkedin.com/in/parmindersingh18
or
you can reach him at
http://openglescookbook.com
.
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