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Unity 5.x Shaders and
Effects Cookbook
Master the art of Shader programming to bring life to your
Unity projects
Alan Zucconi
Kenneth Lammers
BIRMINGHAM - MUMBAI
Unity 5.x Shaders and Effects Cookbook
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First Published: February 2016
Production reference: 1220216
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-524-0
www.packtpub.com
Credits
Authors
Alan Zucconi
Kenneth Lammers
Proofreader
Reviewer
Kenneth Lammers
Indexer
Commissioning Editor
Priya Singh
Graphics
Acquisition Editors
Rahul Nair
Erol Staveley
Production Coordinator
Content Development Editor
Mehvash Fatima
Cover Work
Technical Editors
Pranil Pathare
Danish Shaikh
Copy Editor
Tasneem Fatehi
Nilesh Mohite
Nilesh Mohite
Kirk D'Penha
Disha Haria
Monica Ajmera Mehta
Safis Editing
Project Coordinator
Kinjal Bari
About the Authors
one of Develop's "30 under 30." His expertise has been built over the past 10 years, while he
dedicated his time to academia and the gaming industry. He started his independent career
to fully explore his creativity, tearing down the wall between art and gaming. Prior to that, he
worked at Imperial College London, where he discovered his passion for teaching and writing.
His titles include the gravity puzzle,
0RBITALIS,
and the upcoming time travel platformer,
Still Time.
Alan Zucconi
is a passionate developer, author, and motivational speaker, recognized as
Kenneth Lammers
has over 15 years of experience in the gaming industry, working as
a character artist, technical artist, technical art director, and programmer. Throughout his
career, he has worked on titles such as Call of Duty 3, Crackdown 2, Alan Wake, and Kinect
Star Wars. He currently owns and operates Ozone Interactive along with his business partner,
Noah Kaarbo. Together, they have worked with clients such as Amazon, Eline Media, IGT,
and Microsoft.
Kenny has worked for Microsoft Games Studios, Activision, and Surreal, and has recently gone
out on his own, operating CreativeTD and Ozone Interactive.
Kenny authored the first version of
Unity Shaders and Effects Cookbook
by
Packt Publishing,
and was very happy to be a part of the writing, updating and reviewing of this book.
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