Basic Walkthrough.pdf

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T
his is an exciting month for
Kenzer and Company.
About the time you
read this,
HackMaster Basic
(Some purists might prefer to call it “5th
Edition”) will be hitting the shelves. If you’re reading this you might
be thinking, “My god — yet ANOTHER fantasy role-playing game? Why
bother?”
Well this is where we make our pitch and take a closer look at the game.
HackMaster Basic has truly been a labor of love.
We have a passion for fantasy role-playing at
Kenzer and Company. All of us here first picked up
the dice and created our first characters in the late
1970’s. And we’ve spent the last 17 years working
on role-playing products professionally. You
might say it’s in our blood. HackMaster Basic takes
the passion, know-how and attitude (more on that
attitude in a moment) from the last edition, along
with years of experience garnered along the way
and takes the game to the next level.
Why another Fantasy RPG?
Because not all games are created equal. And
neither are gamers. We all come to the table with
our own likes and dislikes as far as game style and
play. No single game can be all things to all play-
ers. We created HackMaster Basic with one goal in
mind — to be the game we ourselves would want
to buy and play with our friends.
This is the same approach to game design that
earned us Best Game of the Year (for
HackMaster
4th Edition)
and Best RPG of the Year (Aces
and
Eights).
We happen to think there are others out
there like us. So far we’ve been right.
What does HackMaser “Basic” mean?
Just that — the basics. Everything the
GM/Players need to run and play HackMaster for
1st through 5th level characters. All between two
covers at a price anyone can afford. And when
you’re ready to take the next step? Advanced
HackMaster (currently in development) picks up
where HMb leaves off. No need for conversions or
changes to your characters or campaigns, just
keep on playing.
If you’re new to the HackMaster experience, we
encourage you to check out the new edition. And
if you’re already a HackMaster 4th Edition fan com-
ing to HMb with some concerns…? Let’s just say
that we feel HackMaster Basic is the rightful heir to
the game(s) we all cut our teeth on. We wouldn’t
have put the HackMaster logo on the cover if we
didn’t feel we had met that challenge.
Isn’t HackMaster a Joke Game?
Okay, a brief word on HackMaster’s unique style
and a bit of back history. When HackMaster 4th
Edition came out it earned something of a reputa-
tion among some gamers as being a ‘silly’ or ‘joke’
game. A few quickly dismissed it as being such. A
pity. Fortunately tens of thousands of gamers
were able to look beyond the veneer and recog-
nize that there was a truly fun and unique game
underneath and quickly embraced HackMaster as
their game of choice. Just to clarify, our previous
license
required
that HackMaster 4th Edition be a
‘parody’ and approval for HM product required a
certain bit of ‘silliness’ to be sprinkled about.
HackMaster Basic (and its upcoming successor,
Advanced HackMaster) are free of any such licens-
ing requirements.
So how has that affected the new game? We
reeled in and scrubbed the game of much of the
over-the-top “silly factor”. But… we decided to
KEEP the fun. And most importantly, the attitude.
So while game play takes itself very seriously and
is as rock solid as we could possibly make it — the
rules are presented with the notion,
“This is a
game, it should be fun. It shouldn’t read like a text
book”.
Finally, you can run your HackMaster campaign
with as much humor or even silliness as you want.
Or… you can run it deadly serious. It’s all up to
you. HackMaster Basic has been developed to
support both styles of play.
So pick up those dice and have fun.
So what’s in HackMaster Basic?
Attitude and an enjoyable read are a given for
HackMaster but since this is a new game from a
premier design team and not a pulp novel, there is
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a Costco-sized bag full of crunchy bits inside. Let’s
take the nickel tour…
We begin naturally enough with the character
creation process though we preface it with a set of
abridged “quick start” rules for those of you too
eager to read any further before stepping into a
game (no shame in that – we appreciate the enthu-
siasm!)
What you’ll quickly learn while rolling up a new
character is that there are no “dump stats”. While
you may opt to expend every last building point
improving your strength, that route won’t neces-
sarily transform you into the unstoppable panzer
tank many inferior rules systems permit. Those lat-
ter games virtually codify the stereotypical idiot
jock and pencil-necked mage by punishing any
other choice (why bother when there’s no practical
reason not to min/max?) While the name
“HackMaster” may invoke images of munchkinism
in the mentally feeble, let me assure you that we
have expended a Manhattan Project’s ration of
innovation in solving this ubiquitous dilemma.
HackMaster was designed from the ground up to
be played interactively at a table with your real life
friends. It is thus worthy of the title “role playing
game” not desktop adjunct to a MMORPG. We’re no
luddites and do recognize that there’s a place for
online gaming but no matter how stellar the
graphics may be they cannot stand in for the
power of your own imagination. Really – don’t sell
yourself short. And don’t for a minute believe that
Dwarves
at a Glance
Ability adjustments
+4 Constitution
-2 Charisma
-2 Looks
Dwarven Pros
size Large for knock backs
size Medium for HPs (i.e. 10 hp + Constitution + class roll)
low light vision
Magic Resistance:
Dwarves receive a +1 on Saving Throws
versus magic for every 3 full points of Constitution
Poison Resistance:
Dwarves receive a +1 on Saving Throws
versus poison for every 3 full points of Constitution
One free purchase of the Mining skill
Dwarven Cons
Poor reach (effective weapon reach is -1 foot)
Character’s native language is Dwarven (must purchase any
additional languages)
Preferential talent access
May purchase the following Talents at 50% BP cost
Attack Bonus, Damage Bonus, Parry Bonus or Swiftblade
(only for Axes or Warhammers)
Halflings
at a Glance
Ability adjustments
-4 Strength
+1 Wisdom
+2 Dexterity
+1 Constitution
Halfling Pros
One free purchase of the Hiding skill
One free purchase of the Sneaking skill
Harder to hit (+4 Defense bonus)
Hiding in natural surroundings bonus (see sidebar)
Initiative bonus (see sidebar)
Halfling Cons
Poor reach (effective weapon reach is -1 foot)
Size small with regard to HPs (i.e. 5 hp + CON + class roll)
Size small for knock backs
Character’s native language is Halfling
(must purchase any additional languages)
Preferential talent access
May purchase the following Talents at 50% BP cost
Crack Shot or Greased Lightning (only for Slings)
pen and paper have been superceded by silicon.
Role playing (and indeed all stories worth
retelling) are driven by characters. Think back to
the characters you most vividly recall from novels,
movies or television. Were they monochromatic
heroes (or villains) devoid of personality? I think
not. HackMaster employs a quirk and flaw system
not as a handicap but rather as an aid. After all,
your stats don’t represent a mass production fight-
ing vehicle, they are a character – YOUR character.
And getting into that role is a little bit easier if you
have a touchstone to draw from. Knowing that
your fighter is foul-mouthed, your thief is afraid of
heights or your mage is paranoid simply gives you
material to riff on at the table. What you make of
these is up to you.
At first glance, you may decide that HackMaster
Basic’s selection of four player character classes is
limiting. You would be flat-out wrong in that rash
judgment. Your ignorance can be forgiven though
for that’s what you’ve been trained to think. In
other lesser games, each class has a pre-defined
and largely unique set of capabilities. Variant class-
es merely blend the capabilities of others. In
Hackmaster, you have a great deal of latitude in so
far as acquiring capabilities is concerned. If you
want your fighter to read scrolls, spend some build-
ing points on the Arcane Lore skill. Similarly if your
mage feels the need to wield a two-handed sword
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or heft a heavy crossbow, you can take those profi-
ciencies. This doesn’t imply an à la cart classless sys-
tem – classes are meaningful and determinate in
that they lay out the character’s core competen-
cies. You simply have more room to play on the
extras.
The cleric is a unique case in that his capabilities
are proscribed by the religion he chooses. Each one
of the five presented (i.e. The True, Caregiver, The
Guardian, The Overlord and The Creator of Strife) is
novel with a different set of abilities and restric-
tions. In effect, “Cleric” is a nominal name for a set
of sub-classes.
The thief class has received special attention.
Frequently miscast as a feeble technician or ancil-
lary fighter capable only of ridiculously effective
flanking attacks, we’ve reprised the role. ‘Thief’ car-
ries a negative connotation, as well it should.
Adept at fighting only when battling a weakened,
helpless or oblivious opponent, the thief’s advan-
tages can be summarized as stealth, mobility and
reactivity. The addition of a new mechanic – Luck
Points – permits the character to be bolder and
take risks that formerly held this class back.
Mages (i.e. Magic-Users) utilize a spell system that
is a blend of the best that point and slot systems
offer. The baseline closely mirrors the traditional
slot system that players of 4th edition HackMaster
and AD&D will be familiar with. However, once
acquainted with the flexibility of spell points, the
mage has a number of options open. He can boost
spells as needed or reduce the charges drawn
when utilizing a magical device. He can even draw
upon spells not memorized. All in all it makes for a
more rewarding playing experience.
The book details over 40 Mage Spells such as
White Hot Metal, Heat Seeking Fist of Thunder,
Skipping Betty Fireball and Cheetah Speed. Spell
levels now correspond to character levels dis-
Elves
at a Glance
Ability adjustments
-2 Strength
+2 Dexterity
-4 Constitution
+2 Looks
+2 Charisma
Elven Pros
Two free purchases of the Arcane Lore skill
One free purchase of the Listening skill
One free purchase of the Observation skill
One free purchase of the Sneaking skill
+2 defense bonus
Hiding in natural surroundings bonus (see sidebar)
Initiative bonus (see sidebar)
Elven Cons
Size small with regard to HPs (i.e. 5 hp + CON + class roll)
Size small for knock backs
Character’s native language is Elven
(must purchase any additional languages)
Preferential talent access
May purchase the following Talents at 50% BP cost
Crack Shot or Greased Lightning (only for Longbows or
Shortbows)
Attack Bonus, Damage Bonus, Parry Bonus or Swiftblade (only
for longswords or short swords)
Charm Resistance
Less Sleep
Humans
at a Glance
Ability adjustments
none
Human Pros
Size medium for HP (i.e. 10 hp + Constitution + class roll)
May purchase Language (Merchant’s Tongue) at 50% cost
Human Cons
none
pelling that age-old confusion. For example, a
fourth level mage can cast 4th level spells (and
lesser spells). The same holds true for Clerical spells.
HackMaster has an extensive skill system with
over 60 presented in the basic rules. Many of these
are ‘universal’ (e.g. cartography, climb-
ing/rappelling, escape artist, sneaking, tracking)
meaning that all characters have a basic level of
proficiency and can accomplish simple tasks. “But
wait!” you say. “I thought only thieves can climb or
sneak.” I don’t know about you, but I’ve personally
climbed onto my roof and snuck past a bouncer
both without any formal training as a footpad.
While thieves have the opportunity to be better at
these things, anyone can try (and possibly suc-
ceed!) They may even spend building points to
match the thief’s skill.
Supplementing the skills are talents and profi-
ciencies. These are different in that they permit
some far more specific capability (such as knowing
how to shoot a crossbow or fighting in the dark)
without the need to check for success. Note that
weapon proficiencies are open to all classes, albeit
with some specific religious restrictions. It simply
costs more building points for a mage to become
proficient in a halberd that it does a fighter.
The chapter on combat is considered by some to
be the true delicacy of the smorgasbord of hack
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