13th Age - Midgard Bestiary.pdf

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TM
13
th
Age
compatible edition
ASH LAW
BESTIARY
compatible with the 13th age role-playing game
by ASH LAW
2
Credits
Design and Development
ASH LAW
Midgard Icons by
Wade Rockett
Original Midgard Bestiary Monster Design
Andre Araujo, Wolfgang Baur, Jobe Bittman, Logan Bonner, Jesse Butler, Matthew Cicci,
Tim and Eileen Connors, Adam Daigle, Mike Franke, Michael Furlanetto, Scott Gable, Richard Green, Jim Groves, Marc Hergoth,
Andrew Hind, Brandon Hodge, Tracy Hurley, Matt James, Josh Jarman, Clare Jones, Brian Liberge, Nicolas Logue, Jonathan
McAnulty, Mike McArtor, Ben McFarland, Richard Pett, Karl Rodriguez, John Steven Schutt, Christina Stiles, Russ Taylor, Mike
Welham, and Dan Voyce
Interior Artists
Darren Calvert, Blanca Martinez de Rituerto, Jason Engle, Cory Trego-Erdner, Rick Hershey, Michael Jaecks, James
Keegan, Pat Loboyko, Chris McFann, Jeff McFarland, Aaron Miller, Hugo Solis, Allison Theus
Layout
Chris Huth
Editor
Wade Rockett
Publisher
Wolfgang Baur
Special thanks to
Carrie Rasmussen-Law, Martin Law, and ASH’s gaming group: Crystal, Daniel, Em, and Guy.
Compatibility with the 13th Age Roleplaying Game requires the 13th Age Roleplaying Game from Fire Opal Media
and Pelgrane Press. See 13thAge.com for more information on the 13th Age Roleplaying Game. Fire Opal Media
does not guarantee compatibility, and does not endorse this product.
13th Age and the 13th Age Roleplaying Game Compatibility Logo are registered trademarks of Fire Opal Media and
are used under the 13th Age Roleplaying Game Compatibility License. See 13thAge.com for more information on
the compatibility license.
Kobold Press and Midgard are trademarks of Open Design, LLC. ©2013 Open Design LLC. All rights reserved.
www.KoboldPress.com
Open Game Content: The Open content in this publication includes the new monster and player character race
abilities. All other material is Product Identity, especially place names, character names, locations, story elements,
and fiction. No other portion of this work may be reproduced in any form without permission.
midgard bestiary
3
Introduction
it was a dark and stormy night when i
met the wizard in the tavern...
The wizard was Wolfgang Baur and the tavern was the AFK
tavern in Washington State. And while I didn’t fight any
dragons on my drive up Interstate 5, it
was
dark and stormy as
we gathered to celebrate the launch of the
Midgard Campaign
Setting.
I had just submitted my first published-in-print article
to what would turn out to be the last published-in-print issue
of Kobold Quarterly magazine, and I decided to push my luck:
“Hey, this Midgard Bestiary. You could convert it to work with
13th Age’s ARCHMAGE Engine.”
“Who would undertake such a quest?”
“I could do it, Wolfgang.”
“Well … okay then. Do it.”
And so it was decided. Equipped with the sword of
spellcheck and the mighty hammer of infinite
cups of tea, I started my epic quest. The
results are before you.
I’ve picked 100 of my favorite
Midgard creatures for you to play
with; some I picked because they
are iconic, some because they made
me shudder in dread, and some
because they are just plain weird,
unique, or awesome. (I’m a sucker
for living constructs.)
I’ve also added some
monster-related story hooks,
and other cool extra bits that
round them out. Most entries
have at least one magic item
listed—usually something you
can loot from a body, trade with an
NPC for, or simply make from a
monster’s corpse. These are for
GMs who are feeling generous.
Not every NPC is going to
have a magic item to loot, or
a suitable bone to craft a
wizard’s pipe out of.
If you decide that a creature does have a magic item, let the
NPC use it in a fight or at the very least give the NPC an extra d4,
d6, or d8 damage on a hit.
Most fun of all for me was writing the lists of things that each
creature might have on it—the contents of a gnome’s pouch or
just what sort of staff a Minotaur is carrying or what the goblin
has in that flithy sack. Most of these items are not treasure
(though you might get lucky), but are there to add flavor and
spark your imagination. Just close your eyes and point at the
page.
What is in the gearforged’s diary? Where did the goblin get
the star-charts and trumpet, and what is she going to do with
them? Why does the owl harpy carry seventeen silk scarves?
Finally, you’ll find thirteen icons from the Midgard
Campaign Setting by Wade Rockett. Player
characters’ relationships with these powerful
NPCs will provide resources they can draw
on during play—and draw them into a web
of alliances, rivalries and schemes.
Slay! Loot! Explore! Run away!
Negotiate! Trade! Try to survive!
Meet interesting new beings… and
roll initiative.
In short: have fun!
- ASH
13
th
age edition
4
100 MONSTERS
alseid
Alseid Warrior
Alseid Ovate
Alseid Prince
(With magic items, story hooks, and things in their pocketses.)
level 3 troop
[beast] 7
level 4 caster
[beast] 7
level 4 leader
[beast] 7
level 5 caster
[humanoid] 9
level 6 caster
[humanoid] 9
level 7 caster
[humanoid] 10
level 7 archer
[humanoid] 10
level 1 mook
[beast] 11
6
drake
arbonesse exiles
Arbonesse Exiled Mage
Arbonesse Exiled Spellblade
Arbonesse Exiled Theurge
Arbonesse Emissary
8
Alehouse Drake
Crag Drake
Gear Drake
Pact Drake
Steam Drake
level 1 spoiler
[dragon] 31
level 4 troop
[dragon] 32
level 3 troop
[dragon] 33
level 5 troop
[dragon] 34
level 6 troop
[dragon] 35
level 5 spoiler
[construct/undead] 37
level 7 troop
[undead] 38
31
fellforged
Fellforged
Deathshade Wisp
37
39
40
bone crab
Bone Crab
11
12
13
ghost boar of the ringwood
ghost riders of marena
Ghost Knight of Marena
Ghostrider Templar
Ghost Boar of the Ringwood
double strength level 5 troop
[beast] 39
Large level 5 troop
[undead] 40
Large level 7 troop
[undead] 41
See also: Darakhul
level 2 caster
[humanoid] 43
level 3 caster
[humanoid] 43
level 1 mook
[aberration] 44
level 3 caster
[humanoid] 44
See also: Devils
level 2 troop
[humanoid] 45
level 2 caster
[humanoid] 45
level 2 troop
[undead] 47
level 2 archer
[humanoid] 48
level 2 caster
[humanoid] 48
carrion beetle
Carrion Beetle
level 5 troop
[beast] 12
See also: Darakhul, Derro Fetal Savant, Goblins, Roachlings
clockwork creatures
Clockwork Beetle
Clockwork Scullion
Clockwork Watchmen
Clockwork Hound
Clockwork Huntsman
Clockwork Myrmidon
Clockwork Weaver
level 1 troop
[construct] 13
level 1 leader
[construct] 14
level 1 troop
[construct] 14
level 1 troop
[construct] 14
level 2 spoiler
[construct] 14
level 2 troop
[construct] 15
level 3 mook
[construct] 15
gnomes of niemheim
Niemheim Puck
Niemheim Enchanter
Firegeist
Niemheim Choirmaster
42
darakhul
Darakhul Citizen
level 3 mook
[undead] 17
Iron Ghoul
double strength level 4 wrecker
[undead] 17
Necrophagus Savant
double strength level 6 leader
[undead] 17
Bonepowder Ghoul
double strength level 8 spoiler
[undead] 18
16
goblin shark
Goblin Shark
Goblin Shark Shaman
Ghost Goblin Horror
Dust Digger Watchman
Bonewraith Spirit Caller
45
46
goblins of the wasted west
deadly mosses
Cavelight Moss
Mindrot Moss
Mindrot Thrall
level 3 troop
[plant] 20
level 7 wrecker
[plant] 20
level 7 troop
[plant] 20
level 7 swarm
[beast] 22
level 7 swarm
[beast] 22
level 3 spoiler
[abomination] 24
level 10 spoiler
[abomination] 24
19
golems
death swarm
Death Moth Swarm
Death Butterfly Swarm
21
23
25
Eye Golem
Glass Golem
Steam Golem
large level 8 spoiler
[construct] 50
large level 8 troop
[construct] 50
large level 11 wrecker
[construct] 51
level 5 spoiler
[beast] 52
level 5 caster
[humanoid] 53
49
horakh
Horakh
52
53
54
55
derro fetal savant
Derro Savant Shrieker
Derro Fetal Savant
ice maiden
Ice Maiden
devils
imperial ghast centurion
ironcrag dwarves
Ink Devil
level 2 troop
[demon] 26
Clockwork Devil
large level 3 troop
[demon/construct] 26
Gilded Devil
level 3 spoiler
[demon] 27
Automata Devil (Castigas)
large level 6 troop
[construct/demon] 28
See also: Gnomes of Niemheim.
Imperial Ghast Centurion
double strength level 5 troop
[undead] 54
Dwarf Berserker
double strength level 4 wrecker
[humanoid] 55
Dwarf Shieldbearer
level 4 mook
[humanoid] 56
Free Canton Mercenary
level 4 mook
[humanoid] 56
Free Canton Siegebreaker
level 5 troop
[humanoid] 56
Ironcrag Marauder
double strength level 6 wrecker
[humanoid] 56
dogmole
Dogmole
large level 2 troop
[beast] 29
Dogmole Juggernaut
triple strength level 3 wrecker
[beast] 30
See also: Ironcrag Dwarves, Derro Fetal Savant
29
isonade
Isonade
huge level 10 wrecker
[beast] 58
57
midgard bestiary
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