Spires of Altdorf - Paths of the Damned Campaign Volume 2.pdf

(30307 KB) Pobierz
Fantasy Flight games
1975 West County Road B2
Roseville, MN 55113
USA
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any
means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers.
Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games
Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia,
characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either
®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This
edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of
Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions,
or to participate in the online community, visit us online at:
www.FantasyFlightGames.com
Spires of Altdorf
®
TM
Writing and Design:
David Chart
Additional Material:
Kate Flack, Chris Pramas, and Gav Thorpe
Development:
Chris Pramas
Cover Art:
Christer Sveen
Editing:
Kara Hamilton
Graphic Design and Art Direction:
Hal Mangold
Interior Art:
Tony Parker, Christer Sveen
Project Manager:
Ewan Lamont
Cartography:
Shawn Brown
WFRP Development Manager:
Kate Flack
Head of Black Industries:
Simon Butler
A Black Industries Publication
First published in 2005 by Black Industries, an
imprint of BL Publishing
BL Publishing
Games Workshop. Ltd
Willow Road
Nottingham
NG7 2WS
UK
No part of this publication may be
reproduced, stored in a retrieval system, or
transmitted in any form by any means, electronic,
mechanical, photocopying, recording or otherwise
without the prior permission of the publishers.
Permission is given to copy the relationship map on
page 51 and the handouts on page 93 for personal use
only.
© Copyright Games Workshop Limited 2005. All
Rights Reserved. Games Workshop, the Games Workshop
logo, Warhammer, Warhammer Fantasy Roleplay, the
Warhammer Fantasy Roleplay logo, Black Industries, the
Black Industries logo, BL Publishing, The BL Publishing
logo and all associated races and race insignia, marks,
names, characters, illustrations, and images
from the Warhammer universe are either ,
TM
, and/or © Games Workshop Ltd 2000-
2005, variably registered in the UK and
other countries around the world. All rights
reserved.
®
Green Ronin and the Green Ronin logo are
Trademarks of Green Ronin Publishing, LLC,
and are used with permission.
Product Code:
60040283009
ISBN 13:
978-1-84416-224-6
ISBN 10:
1-84416-224-9
Black Industries World Wide Web site:
www.blackindustries.com
Green Ronin World Wide Web site:
www.greenronin.com
1
Table of Contents
— t
aBle of
c
ontentS
I
ntroductIon
......................... 3
H
eart of tHe
e
mpIre
.................5
About This Book ......................................................3
How To Use This Book ........................................3
c
Hapter
III: t
He
a
rtefact
...... 49
c
Hapter
I:
t
He
S
econd
S
Hard
................38
The History of Altdorf .............................5
War and Fortification ......................................... 5
Plague and Punishment ....................................... 5
The Time of the Burgomeisters ........................ 6
Siege and Reconstruction .................................... 6
Wizardry and Statesmanship ............................7
The Present Day ...................................................... 8
Altdorf Guilds.......................................................... 8
Altdorf Citizenship ................................................ 8
Places in Altdorf ..................................... 9
The Upper Classes...................................................9
The Lower Classes ................................................ 14
Public Areas ............................................................ 18
Specific Places ....................................... 22
The Amethyst College ......................................... 22
The Bright College...............................................24
The Celestial College ...........................................25
Empire House ......................................................... 26
The Jade College .................................................. 28
The Light College.................................................29
The Palace of Retribution................................. 30
The Temple of Sigmar ........................................31
Evoking Altdorf ..................................... 33
Descriptions ..............................................................33
Events ..................................................35
Local Colour .......................................................... 35
Adventure Initiations .......................................... 35
Combat Obstacles ................................................. 36
Chance Meetings ................................................... 36
c
Hapter
IV:
t
He
S
Hadow of
f
Ire
..............71
Finding the Artefact ............................... 49
Summary ..................................................................49
Running Intrigue ................................................50
NPC Relationship Map ............................51
Getting Started ...................................................... 53
Characters ................................................................ 53
A Tempting Offer ................................. 64
Getting the Artefact ............................... 65
The Easy Way ........................................................65
The Hard Way ......................................................65
Destroying the Artefact ........................... 67
The Transfiguration
of Resplendent Glory ......................................67
Cleansing of the Corrupted Vessel ................ 68
The Fleshless Made Flesh................................... 70
c
Hapter
V: B
ad
B
lood
.......... 80
The Burglary ........................................ 71
Scene of the Crime................................................71
Looking for Distractions ..................................72
To Catch a Thief .................................................. 73
In the Ruins ............................................................74
Asking Around...................................... 75
At the Cock Pit.......................................................75
To the Warehouse ................................................75
At Empire House ...................................................76
The Bell .............................................. 76
The Secret Shrine ................................... 77
Recruiting Lord Frederick............................... 77
Finding the Shrine ............................................... 77
Heresy Revealed .....................................................78
Aftermath ............................................................... 79
The Daemon Letter ................................ 80
Thugs by Night .................................... 82
Sniper ................................................. 82
Horrors at Home ....................................83
Frenzied Shoppers .................................. 84
Mutant Murderers.................................. 85
Finding Carlott ..................................... 88
The Three Beards .................................................. 88
The Tenements .......................................................89
Carlott’s Web ........................................................ 90
Aftermath ............................................ 92
Experience Point Awards ...................................92
Player Handouts .................................... 93
c
Hapter
II:
f
arewell
, m
IddenHeIm
.......... 44
Proper Preperation ............................................... 39
The Dagger of Yul K’chaum ................... 39
Bright Peril ..........................................40
Cold Revenge ....................................... 43
On The Road ....................................... 45
The Beastmen Attack .............................. 46
Night Attack ........................................ 47
Aftermath ................................................................48
Arrival in Altdorf .................................. 48
2
Introduction
S
I
ntroductIon
Chapter III: The Artefact
This chapter provides information and encounters for the main
plot: locating and destroying the Dagger of Yul K’chaum.
Since this section is intrigue-based, it includes details on many
NPCs, what they know, and how they fit into the plot.
pires of Altdorf
is the second part of
Paths of the Damned,
an epic campaign series for
Warhammer Fantasy Roleplay.
It follows on from
Ashes of Middenheim
and is intended for
characters who are nearly finished with their first careers or
already into their second careers.
In this adventure, the Player Characters (PCs) head to Altdorf
to find and destroy the Dagger of Yul K’chaum, the second
artefact that contains the imprisoned essence of the Daemon
Xathrodox. Once inside the great city, they get caught up in
intrigue amongst the Colleges of Magic in their attempts to
acquire both the dagger and a method to destroy it.
Chapter IV: The Shadow of Fire
This section details the machinations of a Bright Wizard who
has sinister designs on the Dagger of Yul K’chaum. If his plans
come to fruition, a new chaos threat is let loose in the Empire.
a
Bout
t
HIS
B
ook
Paths of the Damned: Spires of Altdorf
consists of the following
sections:
Chapter V: Bad Blood
This final chapter provides information and encounters for the
final plot, that of a Crimson Skull cultist trying to get revenge
on the PCs for their actions in
Ashes of Middenheim.
The
Aftermath
section of this chapter wraps up the adventure and
details experience point awards.
Heart of the Empire: Altdorf
This section provides an overview of the capital of the Empire.
It includes a history of the city, descriptions of both generic
and specific locations, adventure hooks, and advice on evoking
the proper atmosphere for Altdorf. While this material is
focused on providing you what you need to run this adventure,
it also gives you plenty of information you can use to run
further Altdorf scenarios.
H
ow
t
o
u
Se
t
HIS
B
ook
In order to use
Spires of Altdorf,
you will need the
Warhammer
Fantasy Roleplay
rulebook, plus paper, pencils, and dice.
Although you can run this adventure on its own, it works
much better as the middle section of the entire
Paths of the
Damned
campaign. If you are starting with this adventure, four
pre-generated characters have been provided at the back of the
book. They are kitted out and ready to go.
Spires of Altdorf
is not an ideal adventure for the novice GM. It
contains three major storylines that require constant juggling by
the Game Master. You really need to be comfortable in the GM’s
seat before attempting to run an adventure like this one. Unlike
Ashes of Middenheim,
the action is not presented sequentially.
Instead, the adventure requires you to assess what your players
have done and advance the plot as appropriate. This requires good
timing and a large dose of common sense. You also need to be
intimately familiar with the material, so it is recommended you
read over the material at least twice before running the adventure.
Chapter 1: The Second Shard
This chapter is an overview of the adventure in full. It provides
details on the three main plots, statistics for the two primany
antagonists, and general advice on how to run the web of
intrigue at the heart of
Spires of Altdorf.
Chapter II: Farewell, Middenheim
The adventure proper begins here, in Middenheim. The PCs
benefit from research in the Collegium Theologica, which puts
them on the path of the dagger and on the way to Altdorf.
Italso details their journey on the road to Altdorf, and the
perils that bevil them.
3
Zgłoś jeśli naruszono regulamin