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Barony of the Damned
TM
• An Adventure in Mousillon •
Writing and Design:
Ben Counter
Additional Material:
David Chart
Development:
Robert J. Schwalb
Proofreading:
Scott Neese
Editing:
Kara Hamilton
Graphic Design and Art Direction:
Hal Mangold & Marc Schmalz
Cover Art:
Wayne England
Interior Art:
Tony Parker, Wayne England, Dave Gallagher
Cartography:
Andy Law & Hal Mangold
WFRP Development Manager:
Kate Flack
Head of Black Industries:
Marc Gascoigne
Warhammer Fantasy Roleplay logo, Black Industries, the
Black Industries logo, BL Publishing, The BL Publishing
logo and all associated races and race insignia, marks,
names, characters, illustrations, and images from the
Warhammer universe are either ,
TM
, and/or ©
Games Workshop Ltd 2000-2006, variably
registered in the UK and other countries
around the world. All rights reserved.
—Special Thanks —
To Ewan Lamont, for all his hard work.
A Black Industries Publication
First published in 2006 by Black
Industries, an imprint of BL Publishing
BL Publishing
Games Workshop. Ltd
Willow Road
Nottingham
NG7 2WS
UK
No part of this publication may be reproduced, stored
in a retrieval system, or transmitted in any form by any
means, electronic, mechanical, photocopying, recording or
otherwise without the prior permission of the publishers.
© Copyright Games Workshop Limited 2006. All
Rights Reserved. Games Workshop, the Games Workshop
logo, Warhammer, Warhammer Fantasy Roleplay, the
®
Green Ronin and the Green Ronin logo are
Trademarks of Green Ronin Publishing, LLC,
and are used with permission.
Product Code:
60040283014
ISBN 13:
978-1-84416-306-9
ISBN 10:
1-84416-306-7
www.blackindustries.com
www.greenronin.com
Playtesters:
Owen Barnes, Darron Bowley, Chris Lucas,
Kate Flack, Rowland Cox, Mal Green, Ed Morris, Chad
Mierswa and Ben Misenar.
1
Table of Contents
— t
aBLe of
c
ontents
I
ntroductIon
..........................3
c
hapter
o
ne
:
t
he
L
ost
d
uchy
.................... 6
The People of Mousillon ........................... 6
Society .................................................. 7
Law and Order ........................................ 8
Religion ................................................ 8
Danger Abroad ........................................ 9
Mousillon Timeline ................................ 10
The Tale of Maldred ................................ 4
Bougars De Biaucaire ............................................36
Eustache of the Rusting Blade........................... 37
Tedbald the Broken .................................................38
Fighting the Curse .................................. 39
Gefreid the Pure ...................................................... 39
Rudiger Feirsinger, Free Lance ........................40
Asceline, The Maiden of Mousillon ................ 41
Beasts of Despair .................................... 43
The Grey Men .......................................................... 43
The Thirteenth Claw .............................................44
Ograh and the Harrowmaw Tribe ................45
The Grand Sow of the Grismerie ..................... 46
c
hapter
t
wo
:
c
hapter
f
our
:
a t
raveLLer
s
G
uIde to
u
nLoveLy
M
ousILLon
............. 11 t
o
M
ousILLon
...................... 48
The City of the Damned .......................... 12
The Charnel Hills ....................................................12
The South Gate .........................................................12
The Grismerie............................................................12
The Chapel Quarter ...............................................12
Bridge Quarter ........................................................13
The Docks .................................................................. 16
The Lance of Light ................................................ 16
The Ducal Palace .................................................... 17
The Lost Town .........................................................18
The Barony .................................................................18
The Wayward Duchy .............................. 19
The Cordon Sanitaire ........................................... 19
The Forest of Arden ..............................................20
Grenouille Gate .......................................................20
The Victory of Landuin........................................21
The Orphan Hills ...................................................21
The Tomb of Merovech ........................................21
Pirates’ Grave ........................................................... 22
The Chapel of Frenegrande.................................23
The Donjon of Dol ................................................23
Farulin’s Brothers................................................... 24
Pied a’Cochon........................................................... 24
Travelling in Mousillon ........................... 25
Mousillon Born and Bred .......................... 27
Mousillon Careers ................................... 28
Legends of the Land ................................29
c
hapter
f
Ive
:
t
he
c
Ity of
M
ousILLon
..........64
Background ........................................... 48
Castle Lyonesse ......................................49
Invitation to Glory.................................................49
Auferic’s Watchtower ............................. 51
Craecheur and Puanteure .......................... 52
Puanteure ................................................................... 52
Craecheur ................................................................... 55
Guido LeBeau and the
Doom of Imperatrice ........................................ 58
To the House of Aucassin ......................... 58
Chateau Hane...........................................................59
Aucassin’s Household ............................................59
c
hapter
s
Ix
:
t
he
c
annIBaL
k
nIGht
............. 78
The Crimson Revolution..................................... 66
The Silver Circlet ....................................................67
Horse Meat ................................................................ 68
Heloise and the Lost Town .................................69
Blood Work ............................................................. 70
The Damoiselle Vert ............................... 71
Lanfranco’s Task ................................................... 73
The Fallen Heaven ................................................. 73
c
hapter
t
hree
:
r
Ise of the
B
Lack
k
nIGht
....... 30
Mallobaude, the Black Knight ....................31
Aucassin .......................................................................32
Lady Nicolete of Oisement.................................. 34
The De Valence Catacombs ....................... 78
Chasing Ghouls ...................................... 81
The Barony of the Damned ....................... 84
Duke Jaggedrib ...................................................... 84
The Court of the Cannibal Knight ................ 85
Working for the Cannibal Knight .............. 88
Return to the Light .................................92
Aftermath ............................................. 93
2
Introduction
ousillon is the Lost Child of Bretonnia, the Land of
Despair. It suffers under a terrible curse that renders
its land poor, its people fearful and ignorant, and its nobles
wicked. Ravaged in recent times by plague, war, and
abandonment, Mousillon is grim and ugly. It is a land where
few sane men go. And yet some do still come to this place
willingly, perhaps looking for profit, safety, or adventure.
Most such men fail, defeated by the cruelty of the land and
the despair of its curse. But there are victories to be won in
the Lost Duchy, for some of its evils can be vanquished with a
strong blade and a pure heart. But no matter how many heroes
come to Mousillon, perhaps its curse will never be lifted, and
the greatest victory to be won in Mousillon will be to escape it
before it claims your soul.
M
I
ntroductIon
first three include all the needed details to flesh out Mousillon,
while the final three present an incredible adventure that takes
a band of heroes into the most perverse parts of this land and
back again.
Chapter One: The Lost Duchy
offers a detailed look at
the Duchy of Mousillon, exploring its rich history and an
overview of what it’s like to live in Mousillon, either in the
trackless badlands or in the stinking pit of corruption that is
its only city. Describing life, society, religion, and a selection
of antagonists, this chapter is just the beginning of your tour
through this bleak land.
Chapter Two: A Traveller’s Guide to Unlovely Mousillon
presents a gazetteer of the duchy, covering the land in all of its
awful glory. Detailing the city and the surrounding lands, this
chapter gives you everything you need to bring this decrepit
place to life.
Chapter Three: Rise of the Black Knight
describes all of the
movers and shakers in Mousillon, detailing current political
movements and defining the major figures at large in this bleak
land. From the Black Knight to the Gefreid the Pure, these
personalities might be short-term allies or campaign-lasting
enemies.
Chapter Four: To Mousillon
begins the adventure: The
Barony of the Damned. Here, the stalwart heroes are hired by
an enraged noble to recover the head of a villainous thief and
agitator who robbed his household. Once the Player Characters
cross the border into Mousillon, they encounter peasants and
discover intrigues that affect even the duchy’s lowliest citizens.
w
eLcoMe to
M
ousILLon
...
Or sympathies, perhaps. Of all the bleak places in the Old
World, few are as famous for their evil as grim Mousillon.
When compared to the pomp and splendour of knights
devoted to honour and chivalry, Mousillon is a stinking
quagmire of despair and death. Where the Lady of the Lake is
upheld in the stories and chansons of the singers, Mousillon
is a place of sunken villages, rampaging disease, frogs, snails,
slugs, and decrepit people somehow surviving despite all odds.
Still around? Good. For every simpleton in a village square, for
every malformed peasant digging in his nose, Mousillon has
equal amounts of adventure. It is an exciting place on the cusp
of a new era for Bretonnia. New powers emerge to threaten the
good and hard working people of Bretonnia. A foul evil grows,
and it’s up to bold adventurers to cast down this malignant
force.
Barony of the Damned
is
a setting sourcebook and
adventure rolled into one.
Building on the foundation
set forth in
Knights of the
Grail: A Guide to Bretonnia,
this volume takes a closer
look at the evil that threatens
to consume this fabled land.
And while the source material
serves to support the adventure
that encompasses the majority
of this book, it can be the
starting place for adventures of
your own design.
w
hat
s
I
nsIde
Barony of the Damned
consists of six chapters. The
Chapter Five: The City of Mousillon
takes the Player
Characters into the diseased heart of the duchy—the City of
Mousillon. Having acquired
a few leads on their travels,
they must contend with the
peakInG Ike a retonnIan
city and make new contacts
In spoken Bretonnian, there is a very strong tendency
if they hope to ever catch up
to use the future tense for talking about the past. This
with the fugitive.
is rather casual and a bit lower class, but members
Chapter Six: The Cannibal
of the nobility also do it among friends. Scholars
Knight
introduces one of
tend to avoid it, and writing in this form is a sign
the most dangerous threats
of ignorance. Thus, a Bretonnian talking about an
to the Mousillon and all of
accident the previous day might say:
Bretonnia: the Cannibal
“Well, the ostler, right, he’ll tell the horse to stop, but
Knight. After descending
the horse, he won’t listen, and he’ll charge straight
into his lair, the characters
out of the gate. What do you think? The maid’ll be
learn that the Ghoul Lord
just coming out of the door, and the horse will go
has the head of the fugitive,
and hit her. She’ll break her arm in three places, and
but to earn it, they must do a
she won’t be back at work for months. What’ll I do?”
service for this abomination.
Can they outsmart the
Of course, the last two occurrences of the future
Cannibal Knight, or will they
tense are actually future, but they don’t sound any
lend a hand in Mousillon’s
different. This habit often leaves foreigners utterly
destruction and the Ghoul’s
confused. (It is also fairly easy to roleplay.)
inevitable rise to power?
s
L
B
3
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