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FINAL COMBAT
“Micro Melee”
By Bennett P. Lacy
Published by:
Britton Publishers
43326 Butterfield Court
Ashburn, VA 20147
blacy@adelphia.net
http://www.brittonpublishers.com
Introduction
© 2006 by Bennett P. Lacy
Users of this work have limited reproduction rights.
Page ii
Micro Melee
Introduction
Table of Contents
Introduction ........................................................................ v
Micro Melee ....................................................................... v
Section 1. Creating Fire Power Factors ............................. 1
The Platoon .............................................................................................. 1
Table 1.1—German Squad.......................................................................................2
Scale Conversion...................................................................................... 2
Table 1.2—Small Arms Ranges ...............................................................................2
Table 1.3—Range Conversion Table .......................................................................3
Section 2. Building Initiative Cups.................................... 5
Leadership Attribute ................................................................................. 6
Section 3. Moving the Platoons ......................................... 7
Section 4. Acquiring Targets ............................................. 9
Combat Time............................................................................................ 9
Table 4.1—Action Costs........................................................................................10
Table 4.2—Target Acquisition...............................................................................11
Section 5. Conducting Combat Operations...................... 13
Table 5.1—Micro Melee Infantry Combat Modifiers .............................................14
Mounted Machine Guns ..........................................................................14
Casualties ................................................................................................14
Terrain Protection Modifiers ...................................................................15
Table 5.2—Terrain ................................................................................................15
Morale .....................................................................................................15
Table 5.3—Morale Rating/Points...........................................................................15
Armored Combat.....................................................................................16
Armored Close Assault............................................................................16
Table—5.4 Close Assault
“Hit”
............................................................................17
Table—5.5 Close Assault
“Miss”
..........................................................................17
Table 5.6—Weapon Ranges for AFV (converted to centimeters) ...........................17
Artillery...................................................................................................17
Table 5.7—High Explosive Indirect Fire................................................................18
Appendix A. Squads & Fire Power Factors...................... 19
Micro Melee
Page iii
Introduction
Table A—Common Gun Conversions....................................................................20
Sample U.S. Squad ................................................................................................21
German Squad FPF Ranges ...................................................................................21
British Squad FPF Ranges .....................................................................................22
Soviet Squad FPF Ranges ......................................................................................22
Soviet Squad FPF Ranges ......................................................................................22
Sniper Team FPF Ranges.......................................................................................23
Appendix B. Table of Organization & Equipment .......... 25
The Armored Panzer Grenadier Battalion................................................27
The Panzer Grenadier Battalion, circa 1942 ...........................................................27
The elements of the Battalion.................................................................................28
The Panzer Grenadier Battalion, circa late 1943.....................................................30
The Panzer Grenadier Battalion, circa 1944 ...........................................................31
The elements of the Battalion.................................................................................31
Summary ...............................................................................................................33
Casualty Tracking Sheet ........................................................................................34
Platoon/Company/Battalion HQ ..............................................................35
Page iv
Micro Melee
Introduction
Introduction
Micro Melee is a micro armor conversion of the Final Combat skirmish system. It lifts
the system mechanics from squad to battalion sized engagements for 6-millimeter
miniatures. Where the original rules introduced detail on an individual soldier's level,
Micro Melee will handle movement, acquisition, combat and leadership from the
perspective of the platoon. Command is assigned to Lieutenants, Captains and Majors
within HQ units. Much of the detail from the skirmish system has been incorporated
abstractly. Hand grenades are reflected in a greater fire power factor at point blank range
and the damage model now addresses multiple casualties instead of tracking individual
hit locations.
The basis for these infantry rules is the platoon; the smallest component of which is a
squad. Each nationality will assemble a unique order of battle. A Table of Organization
& Equipment will be helpful as you build your forces. Ten to twelve-man squads
(depending upon the nationality) should be tracked with the forms provided in Appendix
B. Regardless of the actual number of figures you choose to glue on a base, each one
should represent a single squad or support unit. Those should then be grouped into
platoons, companies and battalions.
Micro Melee
This work is intended as a free download for those customers who already have Final
Combat and The Expansion. Without those books which contain the actual skirmish
system, this conversion is not meaningful.
If you enjoyed Final Combat, you won’t want to miss Micro Melee. The detail of
armored combat during the Second World War is at your finger tips, but on a much larger
scale. You can command an entire battalion of infantry and armor as you recreate the
great battles of North Africa, Western Europe and the Russian steppe.
Micro Melee
Page v
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