The Witcher Pen & Paper RPG.pdf
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115878 KB
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1
2
Writers
Cover
Cody Pondsmith
Lisa Pondsmith
Dave Raposa
Illustration
Adam Kozłowski
Adrian Madej
Adrian Smith
Alejandro Mirabal
Alicja Kapustka
Andrzej Dybowski
Anna Podedworna
Bartłomiej Gaweł
Bartosz Gaweł
Bogna Gawrońska
Bruno Biazotto
Bryan Sola
Chris Rallis
Damian Bajowski
Darek Zabrocki
Diego de Almeida
Dominik Redmer
Grafit Studio
Grzegorz Krysiński
Grzegorz Przybyś
Grzegorz Rutkowski
Ilker Serdar Yildiz
Jan Marek
Jaye Kovach
Jakub Rebelka
Jim Daly
Kamil Kozłowski
Katarzyna Niemczyk
Katarzyna Redesiuk
Lasahido Lius
Lea Leonowicz
Lorenzo Mastroianni
Marcin Przybyś
Marek Madej
Marian Chomiak
Marta Dettlaff
Michał Buczkowski
Monika Zawistowska
Nemanja Stankovic
Paweł Dobosz
Paweł Mielniczuk
Paweł Świeżak
Piotr Żyła
Przemek Truściński
Sławomir Maniak
Tokkun Studio
Victor Titov
Cast & Crew
Editing
Fran Stewart
J Gray
Typography
Cody Pondsmith
Mike Pondsmith
Playtesters
Layout & Design
Cody Pondsmith
Mike Pondsmith
Aaron Burdett
Aleksander Wojtal
Andreas Föll
Anni Buck
Anthony Robben
Birte Großkordt
Brynn Rollosson Halbhuber
Cassandra Rathjen
Craig “Wuruhi” Hyder
Dagmara Bohdana Wojtczak
David Willner
Diana Zierke
Dominika Zimon
Emili Scherrer
Ernst Roth
Filip Barański
Heather Barber
Holly Berman
Isaac Ailes
Jakub Zapała
Julian Kuśnieruk
Justin Bales
Kai Großkordt
Karl Warlow
Kimberlee “Bugs” Walters
Krzysztof Olejnik
Maciek Szuba
Michał Knitter
Michał Twardziński
Patrick Ludwig-smith
Piotr Mysłek
Przemysław Bober
Rafał Pośnik
Roxanna Phan
Sara Dolan
Sarah West
Shane Seay
Shawn Rathjen
Shawn Schultz
Sheila Olson
Tara Pondsmith
Thomas Schönherr
Urszula Kuśnieruk
William “Billis” Dodge II
Zach Barber
Special Thanks To
CDPR:
Jan Rosner
Joanna Wieliczko
Marcin Batylda
Marcin Blacha
Michał Nowakowski
Przemysław Juszczyk
PRODUCT: WI11001
© R.Talsorian Games, Inc., 2018
P.O.Box 82922, Kenmore, WA USA 98028
ISBN: 1-891933-24-8
THE WITCHER® is a registered trademark of CD PROJEKT S.A. THE WITCHER
game © CD PROJEKT S. A. All rights reserved. THE WITCHER game is based on
the prose of Andrzej Sapkowski. PRINTED IN CANADA
3
Introduction.................................4
Recent History...................................10
Hero Characters................................12
•
Geralt of Rivia.....................12
•
Yennefer of Vengerburg....13
•
Dandelion............................14
•
Zoltan...................................15
•
Triss Merigold....................16
•
Vernon Roche.....................17
•
Iorveth..................................18
•
Letho of Gulet.....................19
Table of Contents
Combat......................................148
Combat Basics.................................151
Critical Wounds..............................159
Effects................................................161
In Depth Combat............................163
Magic Resolution............................166
Transportation & Cavalry.............169
Example Combat............................172
Healing..............................................173
Optional Rules.................................175
•
Monsters in the Novels..........175
•
Adrenaline................................175
•
Verbal Combat........................176
The Northern Kingdoms...............180
•
Redania..............................182
•
Kaedwen............................183
•
Aedirn................................184
•
Temeria................... ..........185
•
Skellige...............................186
•
Kovir & Poviss..................187
•
The Hengefor’s League...187
•
Lyria & Rivia.....................188
•
Cidaris...............................188
•
Verden................................188
The Elderlands.................................189
•
Mahakam..........................190
•
Dol Blathanna...................191
The Empire of Nilfgaard................192
•
Nilfgaard...........................194
•
Etolia..................................195
•
Vicovaro............................195
•
Gemmera..........................195
•
Ebbing................................196
•
Maecht..............................196
•
Mettina.............................196
•
Gheso.................................197
•
Nazair.................................197
•
Mag Turga.........................197
•
Angren...............................198
•
Cintra.................................198
Beyond the Borders........................199
•
Zerrikania.........................200
•
Ofier...................................200
•
The Far North..................200
Powerful Alliances..........................201
•
Witchers............................202
•
Mages................................204
•
The Havekar......................205
•
The Scoia’tael....................205
•
The Mage Hunters..... .....206
•
The Crescent Moon.........206
Powerful Religions..........................207
•
Melitele..............................208
•
The Eternal Fire...............208
•
Freya..................................209
•
The Great Sun..................209
Game Master’s Guide..............210
Running Witcher.............................216
Encounters.......................................219
Rewards............................................221
Random Possessions......................223
Relics & Min-Maxers.....................224
Good NPCs......................................226
Campaigning...................................227
Curses...............................................230
World States....................................232
Creating Your Character...........20
Races.....................................................21
Lifepath................................................25
Life Events & Style.............................31
Professions..........................................37
•
Bard.......................................38
•
Craftsman............................39
•
Criminal...............................40
•
Doctor...................................41
•
Mage.....................................42
•
Man At Arms......................43
•
Merchant.............................44
•
Priest.....................................45
•
Witcher.................................46
Statistics..............................................47
Skills.....................................................49
Skill Resolution..................................57
Leveling Up.........................................59
Reputation...........................................60
Skill Trees............................................61
Weapons..............................................72
Armor...................................................78
Elderfolk Armory...............................83
Alchemical Items...............................87
Armor Enhancements......................90
Transportation...................................91
Tool Kits..............................................92
General Gear.......................................93
Witchers....................................236
Witcher Lifepath.............................238
Life As A Witcher............................241
Witcher Gear...................................246
Mutagens..........................................251
Experimental Technology.............254
Runes & Glyphs..............................256
Relic Items........................................257
Monster Types................................268
•
Bandits..............................270
•
Mages................................272
•
Scoia’tael Archers............274
•
Drowners..........................276
•
Ghouls...............................278
•
Grave Hags.......................280
•
Wraiths..............................282
•
Noon Wraiths..................284
•
Wolves & Wargs..............286
•
Werewolves......................288
•
Sirens.................................290
•
Griffins..............................292
•
Endrega.............................294
•
Arachasae.........................296
•
Golems..............................298
•
Fiends................................300
•
Nekkers.............................302
•
Rock Trolls.......................304
•
Wyverns............................306
•
Katakans...........................308
•
Cats & Dogs.....................310
•
Birds & Serpents.............311
•
Horses & War Horses....312
•
Oxen & Mules..................313
World.........................................178
Relics.........................................252
Bestiary......................................266
Gear.............................................71
Magic...........................................98
Mage Spells.......................................101
Priest Invocations............................109
Witcher Signs...................................114
Rituals................................................116
Hexes..................................................120
Places of Power.................................122
Learning Magic................................123
Quest.........................................314
Character Sheets......................326
Index..........................................330
Author Info...............................334
Crafting.....................................124
Crafting System...............................126
Crafting Components.....................128
Crafting Diagrams...........................130
Fixing & Disassembling..................140
Alchemy System...............................141
Alchemical Substances...................143
Alchemical Formulae......................146
4
5
The World of
the Witcher
“People,” Geralt turned his head, “like to invent monsters and
monstrosities. Then they seem less monstrous themselves. When they
get blind-drunk, cheat, steal, beat their wives, starve an old woman,
when they kill a trapped fox with an axe or riddle the last existing
unicorn with arrows, they like to think that the Bane entering cottag-
es at daybreak is more monstrous than they are. They feel better then.
They find it easier to live.”
–Andrzej Sapkowski, The Last Wish
The Witcher role playing game is set in a
world of dark, adult fantasy where happy
endings are rare and actions have conse-
quences, often swift and brutal.
In the war-torn lands of the Conti-
nent, murder, assault, and theft are a daily
threat and only the strong survive. Thieves
run rampant and mercenaries are as nu-
merous as the doctors who heal them or
the priests who inter them. Only the brav-
est souls venture into the wilderness, where
witchers armed with razor-sharp silver
swords hunt monsters armed not only with
tooth and claw but magic as well.
In the cities, the poor scrabble to
survive in filthy tenements and the rich
perch high above on the unstable towers of
their power, some advised by clever mages
constantly looking for the best opportuni-
ties. Humans reign supreme, save for a few
small communities. Once-proud elves and
dwarves are kept in hovels and executed dai-
ly, often for crimes they have not even com-
mitted. Hatred and fear fuel this great blaze,
and most will continue feeding the fire ‘til
their last dying breath. There are no heroes,
only people.
Whether you’re a hard-bitten mer-
cenary who lives from job to job never ask-
ing questions, or an idealistic bard traveling
the land to spread some cheer and revelry in
these dark days, you must fight if you want
to survive in a world determined to break
you. Though happy endings are rare, the
darkness makes the joyful moments all the
sweeter, and companionship is one of the
greatest treasures that you can attain. For
better or worse, this is your world.
If you took a look through the
Table of Contents, you may
have noticed that this book has
a fairly large
Game Master’s
Guide.
All of that is dedicated
to teaching new Game Masters
(GMs) and helping long-time
GMs run games in this dark
and gritty world. The Witch-
er is a ‘Dark Fantasy.’ Unfor-
tunately, all too often dark
fantasy just gets boiled down
to “fantasy where everyone
dies and nothing good ever
happens.” That’s not the case
for The Witcher. Its strength
as a world is contrasting dark
and horrific danger with brief
moments of genuine joy and
revelry. So if you want to get a
better idea for the setting of this
TRPG or how a game in the
world of The Witcher should
go, head on back to the
World
section on pg.179 or the
Game
Master’s Guide
on pg.211.
Dark Fantasy,
Witcher Style
Luckily, the Witcher TRPG
only needs two types of dice!
You’ll need ten-sided dice
and six-sided dice to play the
game.
Dice You’ll Need
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