Traveller - Deck Plans pt 1.pdf

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C
OMMON
S
PACECRAFT
S
COUT
, T
YPE
S
Using a 100-ton hull, the scout ship is intended for exploration, survey, and courier duties, with many in service throughout known space. The
wedge-shaped scout is a common sight on the frontier. Many are in the hands of former members of the Scout Service. The Type S is one of the
most venerable designs in the Imperium, and is remarkably easy to maintain and repair.
S
EEKER
M
INING
S
HIP
A variation on the hundred-ton Scout hull, the Seeker removes half the staterooms and brings the fuel tank down to a more modest twenty-four
tons. The mining ship carries ten tons of mining drones, and its cargo capacity is increased to twenty-two tons. These small mining ships scavenge
the asteroid belts, looking for deposits of valuable minerals. Many Seekers mount a pulse laser in the turret for mining.
All the spacecraft designs in this section of the book are in common use throughout the Imperium, and can be constructed at any standard
shipyard. The cost listed for each vessel includes the 10% discount for being a standard design but does not include any fuel or ammunition for
the weapon systems (if they require it). Where designs come in ‘under-tonned’ this is usually because space has been reserved for fire control
or ammunition in upgraded versions of the same ship.
1
C
OMMON
S
PACECRAFT
S
COUT
, T
YPE
S
Hull
Armour
Jump Drive A
Manoeuvre Drive A
Power Plant A
Bridge
Computer
Electronics
Weapons
Fuel
Cargo
4 Staterooms
Extras
100 tons
Streamlined
Crystaliron
Hull 2
Structure 2
4 points
Jump 2
Thrust 2
Tons
Price (Cr.)
2,200,000
400,000
10,000,000
4,000,000
8,000,000
500,000
45,000
1,000,000
500,000
5
10
2
4
10
2
1
34
8
16
2
2
4
Model 1/bis
Military Sensors
Hardpoint #1
34 tons
8 tons
Rating 5 (10 for Jump Control)
+0 DM
Double Turret (empty)
One Jump–2 and fourteen weeks of operation
2,000,000
1,000,000
100,000
600,000
200,000
2,754
8,000
27,540,500
Price (Cr.)
2,200,000
400,000
10,000,000
4,000,000
8,000,000
500,000
45,000
1,000,000
500,000
Software
10 Probe Drones
Fuel Scoop
2 Fuel Processors
Air/raft
Ship’s Locker
Jump Control/2
Manoeuvre/0
Library/0
Maintenance Cost (monthly)
Life Support Cost (monthly)
Total Tonnage and Cost
100
Tons
S
EEKER
M
INING
S
HIP
Hull
Armour
Jump Drive A
Manoeuvre Drive A
Power Plant A
Bridge
Computer
Electronics
Weapons
Fuel
Cargo
2 Staterooms
Extras
100 tons
Streamlined
Crystaliron
Hull 2
Structure 2
4 points
Jump 2
Thrust 2
5
10
2
4
10
2
1
24
23
8
10
1
Model 1/bis
Military Sensors
Hardpoint #1
24 tons
23 tons
Rating 5 (10 for Jump Control)
+0 DM
Double Turret (empty)
One Jump–2 and four weeks of operation
1,000,000
1,000,000
50,000
200,000
1,898
4,000
22,765,500
Software
Mining Drones
Fuel Scoop
Fuel Processor
Ship’s Locker
Jump Control/2
Manoeuvre/0
Library/0
Maintenance Cost (monthly)
Life Support Cost (monthly)
Total Tonnage and Cost
100
2
C
OMMON
S
PACECRAFT
S
COUT
, T
YPE
S
S
EEKER
M
INING
S
HIP
3
C
OMMON
S
PACECRAFT
F
REE
T
RADER
,
T
YPE
A
Using a 200-ton hull, the free trader is an elementary interstellar
merchant ship plying the space lanes carrying cargo and passengers.
Tramp traders of this sort are often used by adventuring groups and
small mercenary bands., especially if they have been retrofitted with
turrets and weaponry.
F
AR
T
RADER
This redesign of the basic two-hundred-ton Free Trader replaces the
jump drive and power plant with larger class-B units, giving the ship
Jump–2 capabilities. A Jump–2 trade ship can reach worlds that Jump–1
ships cannot and so has more options when carrying passengers or
speculative cargos.
F
REE
T
RADER
, T
YPE
A
F
AR
T
RADER
4
C
OMMON
S
PACECRAFT
F
REE
T
RADER
, T
YPE
A
Hull
Armour
Jump Drive A
Manoeuvre Drive A
Power Plant A
Bridge
Computer
Electronics
Weapons
200 tons
Streamlined
Crystaliron
Hull 4
Structure 4
4 points
Jump 1
Thrust 1
Tons
Price (Cr.)
8,800,000
1,600,000
10,000,000
4,000,000
8,000,000
1,000,000
30,000
50,000
10
10
2
4
10
1
Model 1
Civilian Sensors
Hardpoint #1
Hardpoint #2
22 tons
88 tons
Rating 5
–2 DM
Empty
Empty
One Jump–1 and two weeks of operation
Fuel
Cargo
10 Staterooms
20 Low Berths
Extras
22
88
40
10
5,000,000
1,000,000
50,000
100,000
3,048
22,000
36,567,000
Price (Cr.)
8,800,000
1,600,000
20,000,000
4,000,000
16,000,000
1,000,000
45,000
50,000
Software
Fuel Scoop
Fuel Processor
Ship’s Locker
Jump Control/1
Manoeuvre/0
Library/0
1
Maintenance Cost (monthly)
Life Support Cost (monthly)
Total Tonnage and Cost
198
Tons
F
AR
T
RADER
Hull
Armour
Jump Drive B
Manoeuvre Drive A
Power Plant B
Bridge
Computer
Electronics
Weapons
200 tons
Streamlined
Crystaliron
Hull 4
Structure 4
4 points
Jump 2
Thrust 1
10
15
2
7
10
1
Model 1/bis
Civilian Sensors
Hardpoint #1
Hardpoint #2
44 tons
64 tons
Rating 5 (10 for Jump Control)
–2 DM
Empty
Empty
One Jump–2 and two weeks of operation
Fuel
Cargo
10 Staterooms
6 Low Berths
Extras
44
64
40
3
5,000,000
300,000
100,000
200,000
4,283
20,600
51,385,500
Software
Fuel Scoop
2 Fuel Processors
Ship’s Locker
Jump Control/2
Manoeuvre/0
Library/0
2
Maintenance Cost (monthly)
Life Support Cost (monthly)
Total Tonnage and Cost
198
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