Hero's Handbook Deluxe Edition.pdf

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Third EdiTion
Writing and Design: Steve Kenson
Adventure Design: Seth Johnson and Prof.Christopher McGlothlin, M. Ed.
Quickstart Character Generator: Leon Chang and Jon Leitheusser
Editing and Development: Jon Leitheusser
Additional Design: Ray Winninger
Proofreader: Glenn Hall
Art Direction: Hal Mangold and Pauline Benney Graphic Design: Hal Mangold
Cover Art: Imaginary Friends Studio Cartography: Phillip Lienau, Sean MacDonald, and Christopher West
Interior Art: Jeff Carlisle, Darren Calvert, Adam DeKraker, Talon Dunning, Tom Feister,
Tariq Hassan, Steven Howard, Scott James, Georges Jeanty, Alex Johns, Leif Jones,
Jonathan Kirtz, MK Ultra Studio, Octographics, Tony Parker, Ron Randall, Alex Sheikman,
Kevin Stokes, Udon w/Chris Stevens, Dexter Vines
Publisher: Chris Pramas
Green Ronin Staff:
Pauline Benney, Bill Bodden, Joe Carriker, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
Playtesters:
Jim Auwaerter, Rich Benson, Byron Blanchard, George Brown, Tony Brown, C.D. Ens-Butchino,
D.T. Butchino, David Carriss, Austin Currier, Sara Dean, Ralph Duell, Tom Hackett, Rob Hall, Nathan Harwell, James Kavanagh,
Des Kirkpatrick, Dave Laramie, Jim Long, Kerry Marley, Ian McCauley, Prof.Christopher McGlothlin, M. Ed., Glenn Myer,
Ethan Parker, Shalea Rhodes, David Ridout, Chris Rodgers, Erin Sandercombe, Jerome Satterwhite, Aaron Sullivan, James
Taylor, Derrick Thomas, Steve Trustrum, Johnathan Turner, Jeff Voreis, Tom Welch
Special thanks
to the Atomic Think Tank members, especially
Jameson, Psistrike, and mageofthesands, for help proofreading.
M
utants
& M
asterMinds
is © 2002, 2005, 2011, 2013 Green Ronin Publishing, LLC. All rights reserved.
M
utants
&
M
asterMinds
D
eluxe
H
ero
s
H
andbook
is © 2013 Green Ronin Publishing, LLC. All rights reserved.
References to other copyrighted material in no way constitute a challenge to the respective copyright holders
of that material. Mutants & Masterminds, Super-Powered by M&M, Green Ronin, and their associated logos
are trademarks of Green Ronin Publishing, LLC.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: hero
points, power points. All character and their associated images, descriptions, backgrounds,
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The following text is Open Gaming Content: all game system rules and material not previously declared Product Identity.
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rinted in the
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Green Ronin Publishing
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www.mutantsandmasterminds.com
MUTAnTS & MASTERMInDS
DELUxE HERO’S HAnDBOOK
TABLE OF COnTEnTS
InTRODUCTIOn .....................5
CHAPTER 1: THE BASICS ........9
The Core Mechanic..................9
The Gamemaster ......................9
The Heroes .................................9
Ranks & Measures ................. 10
Game Play ....................... 12
Checks ....................................... 12
The Action Round ................. 16
Conditions ............................... 17
Extra Effort ............................... 19
Hero Points .............................. 20
Next-to-Instant Heroes ....... 54
Using the Quickstart
Character Generator ......... 54
Getting Started ...................... 56
Battlesuit .................................. 57
Construct ................................. 58
Crime Fighter .......................... 60
Elemental ................................. 63
Energy Controller .................. 66
Gadgeteer ................................ 69
Martial Artist ........................... 72
Mimic ......................................... 74
Mystic ........................................ 76
Paragon .................................... 78
Powerhouse ............................ 80
Psychic ...................................... 82
Shapeshifter ............................ 85
Speedster ................................. 87
Summoner ............................... 89
Supernatural Creature......... 92
Totem ........................................ 95
Warrior ...................................... 98
Weapon Master....................100
Weather Controller .............103
CHAPTER 5: ADVAnTAGES.... 131
acQuirinG
aDvantaGes ............... 131
aDvantaGe
DescriPtions ............. 131
Types of Advantages .........131
Accurate Attack ...................131
Agile Feint ..............................131
All-out Attack .......................131
Animal Empathy ..................131
Artificer ...................................131
Assessment ...........................132
Attractive................................132
Beginner’s Luck ....................134
Benefit, Ranked....................134
Chokehold .............................134
Close Attack, Ranked .........134
Connected .............................134
Contacts .................................134
Daze .........................................134
Defensive Attack .................134
Defensive Roll.......................135
Diehard ...................................135
Eidetic Memory ...................135
Equipment, ...........................135
Evasion ....................................135
Extraordinary Effort ............135
Fascinate ................................136
Fast Grab ................................136
Favored Environment ........136
Favored Foe ...........................136
Fearless ...................................136
Grabbing Finesse ................136
Great Endurance .................136
Hide in Plain Sight ..............136
Improved Aim ......................136
Improved Critical.................136
Improved Defense ..............136
Improved Disarm ................136
Improved Grab .....................137
Improved Hold .....................137
Improved Initiative .............137
Improved Smash .................137
Improved Trip .......................137
Improvised Tools .................137
Improvised Weapon ...........137
Inspire......................................137
Instant Up ..............................138
Interpose ................................138
Inventor ..................................138
Jack-of-All-Trades ................138
Languages, Ranked ............138
Leadership .............................138
Luck ..........................................139
Minion .....................................139
Move-by Action ...................139
Power Attack.........................139
Precise Attack .......................139
Prone Fighting .....................139
CHAPTER 2:
SECRET ORIGInS .............. 23
Hero arcHetyPes ......... 23
Hero DesiGn ................... 23
Power Points ................ 24
Starting Power Points .......... 24
Spending Power Points ...... 24
Power Level ............................. 24
Reallocating
Power Points ........................ 26
comPlications .............. 27
Choosing Complications .... 27
Motivation ............................... 27
Other Complications ........... 28
BackGrounD .................. 30
Name ......................................... 30
Origin......................................... 30
Age ............................................. 31
Appearance ............................. 32
Personality ............................... 33
Goals .......................................... 33
Hero aDvancement &
imProvement .............. 33
Increasing Power Level ....... 33
cHaracter
arcHetyPes .................. 34
Battlesuit .................................. 35
Construct ................................. 36
Crime Fighter .......................... 37
Energy Controller .................. 38
Gadgeteer ................................ 39
Martial Artist ........................... 40
Mimic ......................................... 41
Mystic ........................................ 42
Paragon .................................... 43
Powerhouse ............................ 44
Psychic ...................................... 45
Shapeshifter ............................ 46
Speedster ................................. 47
Warrior ...................................... 48
Weapon Master...................... 49
crime FiGHter -
tHe rook ....................... 50
PowerHouse -
Princess ........................ 52
Quickstart cHaracter
Generator.................... 54
Quick Draw ............................139
Ranged Attack......................139
Redirect ..................................139
Ritualist ...................................139
Second Chance ....................139
Seize Initiative ......................139
Set-up, .....................................140
Sidekick...................................140
Skill Mastery ..........................140
Startle ......................................140
Takedown ..............................140
Taunt ........................................140
Teamwork ..............................140
Throwing Mastery...............140
Tracking ..................................140
Trance ......................................140
Ultimate Effort......................140
Uncanny Dodge ..................141
Weapon Bind ........................141
Weapon Break ......................141
Well-informed ......................141
CHAPTER 6: POWERS ........ 143
acQuirinG Powers ..... 143
Power Costs...........................143
Power Descriptors...............143
eFFect tyPes ................. 144
How Powers work..... 145
Effect Checks ........................145
Effect Parameters ................145
Countering Effects ..............147
Power eFFects ............ 149
Affliction .................................149
Burrowing ..............................151
Communication...................151
Comprehend.........................152
Concealment ........................153
Create ......................................154
Damage ..................................156
Deflect.....................................157
Elongation .............................158
Enhanced Trait .....................158
Environment .........................159
Extra Limbs ............................160
Feature ....................................160
Flight........................................161
Growth ....................................162
Healing....................................162
Illusion.....................................163
Immortality ...........................164
Immunity ...............................165
Insubstantial .........................166
Leaping ...................................167
Luck Control ..........................167
Mind Reading .......................169
Morph......................................170
Move Object .........................171
Movement .............................172
Nullify ......................................173
Protection ..............................174
CHAPTER 3: ABILITIES ........107
aBility ranks .............. 107
Buying Ability Ranks ..........107
tHe aBilities................. 108
Enhanced Abilities ..............108
alterinG aBilities ...... 109
Debilitated Abilities ...........109
Absent Abilities....................109
DeFenses &
initiative .................... 110
Initiative..................................111
CHAPTER 4: SKILLS ........... 113
skill Basics .................. 113
Acquiring Skills ....................113
How skills work ........ 113
Untrained Skill Checks ......113
Interaction Skills ..................114
Manipulation Skills .............114
skill DescriPtions..... 114
Acrobatics ..............................115
Athletics..................................116
Close Combat .......................117
Deception ..............................118
Expertise.................................119
Insight .....................................120
Intimidation ..........................121
Investigation .........................122
Perception .............................123
Persuasion .............................124
Ranged Combat ..................125
Sleight of Hand ....................125
Stealth .....................................126
Technology ............................127
Treatment ..............................129
Vehicles ...................................129
2
MUTAnTS MasterMinds
Mutants & MASTERMInDS
deluxe Hero’s Handbook
DELUxE HERO’S HAnDBOOK
Quickness...............................174
Regeneration ........................175
Remote Sensing ..................175
Senses .....................................176
Shrinking ................................180
Speed ......................................180
Summon .................................180
Swimming..............................183
Teleport ..................................183
Transform ...............................184
Variable ...................................184
Weaken ...................................186
moDiFiers...................... 187
Applying Modifiers .............187
Extras .......................................188
Accurate...............................188
Affects Corporeal ...............188
Affects Insubstantial .........188
Affects Objects ...................188
Affects Others .....................188
Alternate Effect ..................188
Alternate Resistance .........190
Area ......................................190
Attack ...................................192
Contagious .........................192
Dimensional .......................192
Extended Range.................192
Feature .................................192
Homing ................................193
Impervious ..........................193
Increased Duration ...........193
Increased Mass ..................193
Increased Range ................193
Incurable .............................193
Indirect .................................193
Innate ...................................194
Insidious ..............................194
Linked ...................................194
Multiattack .........................195
Penetrating .........................195
Precise ..................................195
Reach....................................195
Reaction...............................195
Reversible ............................196
Ricochet ...............................196
Secondary Effect................196
Selective ...............................196
Sleep .....................................196
Split .......................................196
Subtle ...................................196
Sustained.............................196
Triggered .............................196
Variable Descriptor ...........197
Flaws ........................................197
Activation ............................197
Check Required ..................198
Concentration ....................199
Diminished Range.............199
Distracting ..........................199
Fades ....................................199
Feedback .............................200
Grab-Based .........................200
Inaccurate ...........................200
Increased Action ................200
Limited .................................200
Noticeable ...........................200
Permanent ..........................200
Quirk .....................................200
Reduced Range ..................201
Removable ..........................201
Resistible..............................202
Sense-Dependent ..............202
Side Effect ............................202
Tiring ....................................202
Uncontrolled.......................203
Unreliable ............................203
DescriPtors ................. 204
Types of Descriptors ..........204
Applying Descriptors .........206
HeaDQuarters ............ 226
Headquarters Traits ............226
Sample Headquarters .......231
constructs .................. 231
Construct Creation .............231
Commanding
Constructs...........................232
Damaging and
Repairing Constructs ......233
Sample Constructs .............233
Robot ....................................233
Zombie .................................233
Giant Robot ........................233
Slam Attack ........................250
Surprise Attack ...................251
Team Attack........................251
Recovery ..............................251
runninG tHe Game ..... 253
Assigning Difficulties .........253
CHAPTER 9:
GAMEMASTERInG ........... 253
The Essentials of
Mutants & Masterminds .....255
Maintaining
Game Balance ...................255
Lost In Translation...............257
creatinG
aDventures ............... 259
Before You Begin .................259
Defining the Threat ............260
Outlining the Plot ...............260
Encounters ............................260
The Grand Finale .................261
The Wrap-Up.........................261
Awards ....................................261
Other Rewards .....................263
creatinG a series ....... 264
Scale.........................................264
Setting.....................................265
Style .........................................266
Series Frameworks..............266
Legacies ..................................267
Home-Front Heroes ...........267
Answering the Call .............267
Across the Multiverse ........267
suPPortinG
cHaracters ............... 268
animals ......................... 270
CHAPTER 8: ACTIOn &
ADVEnTURE ................... 235
action rounDs ........... 235
Initiative..................................235
Action Types .........................235
Standard Action...................235
Move Action..........................235
Free Action ............................236
Reaction .................................236
No Action ...............................236
Taking Your Turn ..................236
cHallenGes .................. 237
Environmental Hazards ....237
conFlicts ...................... 240
Attacks ....................................240
Defenses .................................245
Actions ....................................246
Aid .........................................246
Aim........................................246
Attack ...................................246
Charge .................................246
Command ...........................246
Crawl ....................................246
Defend .................................246
Delay ....................................247
Disarm .................................247
Drop an Item ......................247
Drop Prone ..........................247
Escape ..................................247
Grab ......................................248
Move .....................................248
Ready....................................248
Recover ................................248
Smash ..................................248
Stand ....................................248
Trip ........................................248
Maneuvers .............................248
Accurate Attack .................249
All-out Attack .....................249
Defensive Attack................249
Demoralize .........................249
Feint ......................................249
Finishing Attack .................249
Power Attack ......................250
CHAPTER 7:
GADGETS & GEAR...........209
Devices .......................... 209
Battlesuits ..............................210
Costumes ...............................210
Enhanced Equipment........211
Weapons ................................211
Other Devices .......................211
Inventing ................................211
Magical Rituals .....................212
eQuiPment .................... 213
Equipment Cost ...................213
Damaging Equipment.......213
Repairing
and Replacing ...................213
The Limits
of Equipment.....................214
General eQuiPment .. 214
Electronics .............................214
Criminal Gear ........................215
Surveillance Gear ................215
Survival Gear.........................215
Utility Belt ..............................216
weaPons ....................... 216
Melee Weapons ...................216
Ranged Weapons ................218
armor ............................ 220
Armor Traits...........................220
veHicles ........................ 221
Vehicle Traits .........................221
Ground Vehicles ..................223
Water Vehicles ......................225
Air Vehicles ............................225
Space Vehicles ......................225
Special Vehicles ...................225
EMERALD CITy ...................271
History .....................................271
Geography .............................271
Heroes .....................................271
Villains .....................................271
GHost town ................. 273
FREEDOM CITy ..................290
History .....................................290
Geography .............................290
Heroes .....................................291
Villains .....................................291
time oF tHe aPes ......... 292
GLOSSARy ....................... 307
REFEREnCE TABLES ............ 311
LICEnSE ............................313
InDEx .............................. 314
CHARACTER SHEET ............319
3
MUTAnTS & MASTERMInDS
DELUxE HERO’S HAnDBOOK
4
InTRODUCTIOn
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