Dragon-Ball-The-Roleplaying-Game.pdf

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DRAGON BALL
THE ROLEPLAYING GAME
1
VERSION 0.52
SPECIAL THANKS!
Cody James, Patrick and Michael for playtesting
,
Jonathan, Peter and Gavin for GSD 301 and 302
Thomas for Legacy War (Jesus Christ)
Mike Labrie, Heath Cutler, Julian Grybowski, Jake Schutz, and
everyone else over at Kanzenshuu.
All of the guys on facebook
All of the fa/tg/uys on /tg/
Tournament Guy and the tournament chat
All of the people responsible for being awesome, being excited
with us and for us, and for fueling us with the burning power of
hotblooded friendship
and readers like you! <3
Written by
BASED Regalia !dGeyRY6iVs
and
EPICMASTERMIND
Want to keep in touch? Follow US AT:
@TheCreamGames
https://www.facebook.com/TheCreamGames
http://thecreamgames.tumblr.com/
thecreamgames@gmail.com
CHAPTER
TABLE OF CONTENTS
INTRODUCTION ............... 4 COMBAT .......................... 46
The Basics ......................................... 6
CHARACTER CREATION 10
Power Level ...................................... 12
RACES ................................................... 12
ATTRIBUTES ........................................ 23
SKILLS ................................................ 24
Z-SOULS ............................................ 26
Willpower ......................................... 27
FINISHING TOUCHES ...................... 28
TRANSFORMATIONS .... 30
TIERS OF POWER ............................. 33
ARCOSIAN TRANSFORMATIONS ... 34
SAIYAN TRANSFORMATIONS ......... 36
Namekian Transformations ..... 38
MAJIN Transformations ........... 38
android transformations ....... 39
OTHER TRANSFORMATIONS .......... 40
Improving a transformation .. 42
fusion ................................................ 44
ACTIONS ............................................. 47
Standard ACTIONS ........................ 48
MOVE ACTIONS ................................. 49
FULL ACTIONS .................................. 49
REACTIONS ........................................ 50
FREE ACTIONS .................................. 50
ATTACKING AND DEFENDING ......... 50
Awe ......................................................... 51
Tension ............................................... 52
mook combat .................................. 54
dueling ............................................... 55
BEAM STRUGGLES ............................ 56
KI ..................................... 59
Ki Attacks ......................................... 60
Attack type ....................................... 61
Attack modifiers ........................... 61
attack properties ........................ 63
using ki ATTACKS ............................ 68
pre-made ki attacks .................... 69
EPILOGUE ...................... 73
this pdf is a fan-based game not intended for commercial
release. it is currently unfinished, with key features missing and
incomplete. please keep this in mind when reading this pdf!
If you have any suggestions for improving the game, don’t
hesitate to contact us on the devblog!
dragon ball, dragon ball z, dragon ball gt and dragon ball super are all owned by
FUNimation, toei animation, fuji tv, viz media, and akira toriyama.
this is not a supplement for, nor is it based on, “Dragon ball z: the anime adventure
game” published by r. talsorian games.
please support the official release!
3
“the cream games” is a pseudonym that the group responsible for this pdf operates
under. it is not associated with Randy Mario Poffo (better known by his ring name
“Macho Man” Randy Savage) or his estate. it is not associated with the wwF wcw or wwe.
,
CHAPTER
CHAPTER 1
THE PROLOGUE TO BATTLE!
WELCOME TO DRAGON WORLD
“LONG, LONG AGO, IN A DEEP, DARK FOREST
FAR FROM CIVILIZATION, BEYOND A TOWERING
RANGE OF WELL, YOU GET THE IDEA. IT’S THE
...
PLACE A STORY LIKE THIS HAS TO BEGIN...”
CHAPTER
4
WELCOME TO THE WORLD OF
DRAGON BALL Z!
Remember when you’d run home from school
every day so that you could finish your homework
in
time to watch Toonami? Tenchi Muyo, Gundam
Wing, Outlaw Star - it was the American golden
age of Anime. Of all of the shows Toonami aired,
the one that absolutely defined it was Dragon Ball
Z. In this game you get to take
on the role of a
character in the Dragon Ball Z universe, one that
you know or one of your own making, and fight
through the stories you know or ones that are
entirely original.
Grab some friends, con a guy in to GMing a
campaign for you, and relive one of the coolest
parts of your childhood.
during gameplay. References to dice and pools
refer to the ten sided dice (d10s) you’re rolling.
Roll 3d10, for instance, refers to rolling three ten
sided dice.
MODIFIERS
Modifiers in the DBZ RPG typically refer to either
Bonus Dice
or
Penalty Dice. A Bonus Die is a die
that you add to your pool. A Penalty Die is a die
that is removed from your pool.
Gobble Dice
or
Nullification Dice
refer to the same thing - the
removal of successes after you’ve already made
your roll. We’ll expand upon this here in a minute.
USING THIS BOOK
WHAT YOU NEED TO PLAY
Here’s what you’ll need to start playing the
Dragon Ball Z roleplaying game:
• This book, for one, which contains all of
the rules in order to create a character and
play the game
• A copy of the character sheet (found at
the back of this book)
• A pencil and some scratch paper
• Lots of ten sided dice
The best way to read this book depends on
whether or not you’re going to be GMing a
campaign or oneshot of Dragon Ball Z or if you’re
going to be a player in a campaign. If you’re
GMing you’re going to want to read the entire
book and maybe run a few combats using some
of the pre-made characters just to get a feel for
things. If you’re a player, you really only need
to read the introduction and character creation
sections.
BEHIND THE SCENES
Throughout this book you’ll find some
Behind
the Scenes boxes (like this one right here).
These take a look at the logic behind some
design decisions and rules as well as offer
advice on how to handle common problems
or issues that might show up. Be sure to take a
look at these when they show up, especially if
you’re a GM.
DICE
The DBZ roleplaying game uses a dice pool
system that uses ten sided dice to resolve actions
5
INTRODUCTION
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