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SWORD COAST
ADVENTURER'S GUIDE.
CREDITS
-
s book
was
'a
collaboration between Wizards of the Coast and
C-een Ronin Publishing. Members of the Green Ronin creative
ea
rn
are marked with an asterisk
below.
lead
Designer:
Steve Kenson*
Designers:
Joseph
Carriker,*
Brian
Cortijo,*
Jeremy
Crawford,
Peter Lee
,
Jon
Leitheusser,* Mike Mearls,
jack
Norris,* Sean K
Reynolds,
Matt
Sernett, Rodney Thompson
Managing
Editor: Jeremy
Crawford
Editor: Kim Mohan*
Editorial
Assistance:
Chris Sims, Matt Sernett, Dan
Helmick
Producer:.
Greg
Bilsland
D&D lead Designers: Mike Mearls, Jeremy
Crawford
Art Directors:
Kate Irwin,
Hal
Mangold,* Shauna Narciso
Graphic Designer:
Emi Tanji
Cover Illustrator:
Tyler
Jacobson
Interior Illustrators:
Conceptopolis,
Olga Drebas,
Jason
A
.
Engle,
Randy Gallegos,
llich Henriquez,
David Heuso, Tyler
Jacobson
,
Mclean Kendree, Howard Lyon
,
William O'Connor, Claudio
Pozas, Bryan Syme, Eva Widermann
Cartographers: Jared
Blando,
Mike
Schley
Font Designer: Daniel
Reeve
Project Management:
Neil Shinkle,
john
Hay
Production Services:
Cynda Callaway, Jefferson Dunlap,
David
Gershman
Brand and Marketing:
Nathan Stewart,
Liz
Schuh
,
Chris Lindsay,
Shelly Mazzanoble, Hilary Ross, john Feil, Greg Tito, Kim
Lundstrom, Trevor Kidd
Playtesters: Adam Hennebeck,
Anthony
Caroselli, Arthur
Wright,
Bill Benham,
Bryce Haley,
Christopher Hackler, Claudio Pozas,
Daniel
Oquendo,
David "Oak
"
Stark, Gregory L.
Harris, Jason
Baxter, Jason Fuller,
jay
Anderson, Jeff Greiner,
Jonathan
Longstaff,
Jonathan Urman
,
josh Dillard,
Karl Resch, Ken j
Breese, Keoki Young, Kevin Neff, Krupa! Desai
,
Kyle Turner,
Liam
Gulliver, Logan Neufeld
,
Lou Michelli, Matt Maranda, Mik Calow,
Mike Mihalas, Naomi Kellerman
-Bernard,
Paul Hughes,
Paul
Melamed, Richard Green, Robert Alaniz
,
Rory Madden, Shane
Leahy,
Shawn Merwin, Stacy Bermes, Teos Abadia,
Tom Lommel
,
Travis
Brock, Yan Lacharite
BIBLIOGRAPHY
Here are the Forgotten Realms works that most influenced this book.
Athans
,
Philip.
A Reader's Guide to
R.A.
Salvatore's Legend of Drizzt.
2008.
Baker, Richard, Ed Bonny, and Travis Stout.
Lost Empires of FaerCm.
2005
.
Boyd
,
Eric
L.
City of Splendors: Waterdeep
.
2005.
- - -.
Drizzt do'Urden
's
Guide to the Underdark
.
1999.
Connors, William W.
Hordes
of Dragonspear.
1992.
Cordell, Bruce R., Ed Greenwood, and Chris Sims.
Forgotten Realms
Campaign Guide.
2008
.
Crawford,
Jeremy,
and Christopher
Perkins.
Ghosts of Dragon spear
Castle.
2013.
Cunningham, Ela
ine.
Thornhold.
2001.
Greenwood, Ed.
Dwarves
Deep.
1990.
- - - .
Vo/o's Guide to Baldur's Gate
II.
2000.
-
- -. Vo/o
's
Guide to the North
.
1993.
- - - .
Vo/o's
Guide to the Sword Coast.
1994.
- --
.Vo/o's Guide to Waterdeep.
1992.
- --
.
Waterdeep and the North
.
1987.
- - - .
Waterdeep.
1989.
-
- -.City
of Splendors.
1994.
Greenwood
,
Ed, and
Jason
Carl.
Silver
Marches.
2002.
Greenwood, Ed, Matt Sernett, and others
.
Murder in Baldur's Gate.
2013
.
Greenwood, Ed, Sean K Reynolds, Skip Williams, and Rob Heinsoo.
Forgotten Realms Campaign Setting.
2001
.
Grubb,
Jeff, Kate Novak, and others.
Hall of Heroes.
1989.
jaquays,
Paul.
The Savage Frontier.
1988.
Leati
,
Tito, Matt Sernett, and Chris Sims.
Scourge of the Sword
Coast.
2014.
Perrin, Steve.
Under 11/efarn.
1987.
Salvatore, R.A.
The Crystal Shard.
1988.
- - - .
Rise of the King.
2015.
Salvatore,
R.A., James
Wyatt, and
Jeffrey
Ludwig.
Legacy of the
Crystal Shard.
2013.
Sernett, Matt, Erik Scott de Bie, and Ari Marmell.
Neverwinter
Campaign Setting.
2011
.
slade, Ed Greenwood
,
Jeff
Grubb, and others.
The North: Guide to
the Savage Frontier.
1996.
Disclaimer: Wiz
ards
of the Coast cannot be held responsible for any actions undertaken
by
entities native
to
or currently inhabiting the Forgotten Realms,
including
necromancer lords of distant
magocracies, resident mages of any or afl Dales but especially Shadowda/e, draw rangers wielding one or more scimitars and accompanied
by
one or more panthers, mad wizards inhabiting
sprawling dungeons accessible via a well in the middle of a tavern
,
beholders who head up criminal carte
ls,
and anyone with the word Many-Arrows
in
their name.
In
the event of a catastrophic
f
encoun
ter
with
any
or all such entities, blame your Dungeon Mas
ter. I
that doesn't wo
rk,
blame Ed
Gree nwood,
bu
t don't
tell him we told you that.
He
knows more archmages than we do.
ON THE COVER
Tyler
Jacobson
illustrates this band
of
adventurers
as they engage
in
aggressive
negotiations
with a
fierce delegation
of
ores
.
Featured (left
to
right):
Skip Brickard
,
a
halfling fighter
with an ore-sized
chip
on his
shou
lder; lll
ydia
Maethellyn
,
an aged
moon
elf
cleric
of Sehanine
Moonbow; Hitch,
a
brash rogue
whose shady
past tie
s
him to the
Zhentarim
;
Makos,
a tiefling warlock
hell
-bent
on
revenge
against
his infernal father;
and
Nayeli
Goldflower, a powerful human paladin driven by
an oath of
vengeance.
620B2438000001 EN
ISBN: 978-0-7869-6580
-9
First
Printing: November
2015
987654321
CE
DUN GEONS & DRAGO
N
S, D&D, Wizards of the
Coast,
Forgotten Realms, the dragon ampersand, Sword Coast Adventu
rer
's
Guide,
Player's
H
andbook, Monster Manual
,
Dungeon
Master's Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of
t
he Coast in the
USA
and other countries
.
All characters and
thei
r
distinc
t
ive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America
.
Any reproduction or unauthori zed
use
of the mater ia
l
or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Green
Roni
n
Pu
blishing
and t
he
Green Roni
n
Pu
blishi ng logo are
tra
dema rks
of Green Roni
n Publishing.
Printed
in the
USA.
©201 5 Wizards of the Coas
t
LLC
,
PO
Box 707, Renton
,
WA 98057-0707,
USA.
Manufactured by Hasbro SA
,
Rue Emile
-Boechat
31, 2800 Delemont, CH
.
Represente d
by Hasbro Europe 4 The Square Stockley
Park Uxbri d
ge Mid
d
lesex UBJ
J
J
ET lJK
CONTENTS
Preface
.... .'.....................................................................................
4
Chapter 1: Welcome to the
Realms
......................................
7
The
Sword Coast
and the North
.....................................
7
Tori!
and
Its Lands ............................................................. 9
Time in the Realms
..........................................................
14
A Brief History
...................................................................
15
Magic in the Realms
.........
...............................................
18
Religion
in
the Rea
lms
.......................
.......................
......
19
The
Gods of
Faen1n
.........................................................
23
Chapter 2: The Sword Coast and the
North
.................... 43
The
Lords' Alliance
..........................................................
43
Dwarfholds
of
the North .................................................
58
Island Kingdoms
...............................................................
66
Independent Realms
........................................................ 73
The
Underdark
..................................................................
99
Chapter 3: Races
of
the
Realms
........................................
103
Dwarves
............................................................................
103
Elves
...................................................................................
105
Halflings
............................................................................
108
Humans .............................................................................
110
Dragonborn
..........................................................
............ 112
Gnomes .............................................................................
114
Half-Elves
.........................................................................
116
Half-Ores
..........................................................................
117
Tieflings
............................................................................
118
Chapter 4: Classes
................................................................. 121
Barbarians ........................................................................
121
Primal Paths
................................................................ 121
Bards
.....................................
....................................
........
122
The
Harpers
........................
........................................
123
Bardic Colleges ................................
...........
..
..............
123
Musical
Instruments
..................................................
124
Clerics
................................................................................
125
Divine
Domain
............................................................
125
Druids
................................................................................ 126
Druid
Circles
...............................................................
126
Fighters
.............................................................................
127
Martia
l
Archetype ......................................................
128
Monks
................................................................................
129
Monastic Orders
.........................................................
129
Monastic Traditions
........
...........................................
130
Paladins ............................................................................ 131
Paladin Orders
............................................................
132
Sacred
Oath
..................................................................
132
Rangers
.............................................................................
133
Rogues
...............................................................................
134
Roguish Archetypes
..................................................
135
Sorcerers
..........................................................................
136
Sorcerous
Origin ........................................................ 137
Warlocks ...........................................................................
138
Patrons in the Realms
...............................................
138
Otherworldly Patron
..................................................
139
Wizards
.............................................................................
140
Wizard
ly
Groups.........................................................
140
Arcane Trad
ition
.........................................................
141
Cantrips for Sorcerers, Warlocks, and Wiza
rds ..... 142
Chapter 5: Backgrounds
......................................................
145
City
Watch
.........................................................................
145
Clan Crafter...................................................................... 145
Cloistered Scholar
...................................
.......................
146
Courtier ............................................................................. 146
Faction Agent
...................................................................
147
Far Traveler
....................
......................................
............
148
Inheritor ............................................................................ 150
Knight of the Order
........................................................
151
Mercenary Veteran
.........................................................
152
Urban
Bounty Hunter
....................................................
153
Uthgardt Tribe Member
..........
...................................... 153
Waterdhavian Noble
.......................................................
154
Appendix: Class
Options
in Other Worlds
.....................
155
Dragonlance
....
...............................................................
.. 155
Eberron
.....................................
........................................ 155
Greyhawk
......................................
.................................... 156
Homemade
Worlds
.........................................................
157
Index
.......................................................................................... 158
Sidebars
Regions
of the
Realms
.....................................................
11
Coin of
the Realms
..
......................................................... 13
The
Calendar of
Harptos
................................................
15
Weave-Affecting Magic
...........
..
.......................................
19
T
he
Earthmother
..............................................................
27
The Legend of
Knucklebones,
Skull
Bowling,
and
the
Empty
Throne
.........................................
............
31
The Legend ofTyche and
Her
Twin
Daughters
......... 40
The Gods of
Mulhorand ..................................................
41
Note
to
the
DM:
Making
the Realms Yours
................ 44
Ruined Kingdoms
of the Nort
h
..................................... 48
Everbright ...........................................................................
50
The Wards of
Waterdeep
................................................
54
Fallen
Dwarven Kingdoms
and
Their Marks
............
58
The
Dirge
ofDelzoun
......................................................
60
The Canticle of Gauntlgrym
...............
............................
61
Valkur,
Hero-God
of the Northlanders
........................
68
Fort
Morninglord
.............................................................. 80
The Uthga
rdt
Tribes
and
Their Territories
................ 93
Lost
Tribes of
the
Uthgardt...
.........................................
94
The Cavern of
Menzoberranzan
.................................
101
Dwarf
Clans of
the North
..
...........................................
103
Rare Elf
S
ubraces
..........................................................
106
Ghostwise
Halflings ............
..
......................................
..
.
110
Option: Human
Languages ..........................................
112
Ladi.es
of
the
Golden
Hills
............................................
114
Deep
Gnome Feat...
...............................................
..
.......
115
Half-Elf
Variants .............................
..
..............................
116
Tiefling
Variants ..
............................................................
118
Aasimar
.................................................. ...........................
119
Spiked Armor .........................
.........................................
121
Uthgardt Totems
.............................................................
122
The
Moonstars
................................................................
124
The Harpers
and
Druids
...............................................
127
Swashbucklers
and
Two-Weapon Fighting .............. 136
Arcane Spellcasters
........................................
..
............. 137
Mage
Sigils .......................................................................
141
Bladesin
ger
Styles
........................
..................................
142
Knightly Orders
of FaerO.n
...........................................
151
Mercenaries of the
North
.............................................. 152
Barbarian
Tribes of
FaerO. n
.......
..
................................
154
PREFACE
to a world of magic and adventure. Origi-
nally created by Ed Greenwood, the For-
gotten Realms setting has been
home
to
Dungeons & Dragons stories and games
for decades. Built for tales of swords and
sorcery,
the
Realms initially grew and
flourished in Ed's
D&D
campaign,
which featured he-
roes like the Knights of Myth Drannor in the Dalelands.
Ed
also shared glimpses
of the Realms in the pages of
Dragon
magazine, giving D&D players their first tales
from the wizard Elminster, the old
sage
of Shadowdale,
who occasionally
found his way through
a
portal be-
tween Faen1n
and
our world
and
into
Ed's
living room.
J
AIL AND WELL MET, TRAVELER! WELCOME
When TSR, the
company
that
owned
D&D
at the
time,
sought a
new
campaign
world to
expand the D&D
multiverse, they
chose
the Forgotten Realms,
and in
1987, the gates were flung wide for players
and Dungeon
Masters
all
over the world to
come
to Faerun
and
create
their own heroic tales. A
year
later,
author
R.A.
Salva-
tore introduced readers to the
adventures
of the
drow
outcast
Drizzt Do'Urden in his first novel,
The
Crystal
Shard,
establishing
the Underdark
as an essential part
of
the Realms.
In
the years since,
the Forgotten Realms have played
host to
a
vast number
of game
products, novels,
video
games,
and more, making it
one of
the most widely
vis-
ited
fantasy settings ever created. The
lost portals to the
Realms have returned
and remained open in
the depths
of our imaginations and do
so
to this day,
as
more and
more
visitors
find
their
way there.
It is
no
surprise,
then, that the
Forgotten
Realms be-
came
the
setting
for the first adventures for fifth
edition
Dungeons
&
Dragons. Already, new heroes have
accom-
plished
great
deeds and
saved
Faerun from terrible
evil
and will continue
to do
so, as
long
as the
flame
of
imagi-
nation draws them there.
This book is further fuel
for
the fire
sparked
by those
adventures and
the glimpses
of
the Realms you
can
find
in the fifth
edition
Player's Handbook, Dungeon Master's
Guide,
and
Monster Manual.
It
gives you a
broad look
at
the
continent
of Faerun
and
the world
ofToril
in
general,
and the regions of the Sword
Coast and
the
North
in
particular.
In these pages,
you'll
learn
about
the history,
lands,
and
peoples
of
Faerun,
of
the
great city-states of
the
Sword
Coast and
the North,
of
the
world's gods, and of
the fac-
tions
and forces
that
support and
threaten
civilization.
Chapter
1
of this
book
gives an overview of the
Sword
Coast and
nearby lands, its history, the
role of
magic,
and
its religions.
Chapter 2 goes
into detail
about
the
cities
and other
locations of the
Sword Coast. Chapter
3 gives
history
and some game
material
for various
races
and
subraces,
both
common and
uncommon, that
can
be met
on
the
Sword Coast
and in the
North. Chapter
4
shows
how the
character options
in the
Player's Handbook
fit
into
this region and
presents
new character class
options
specific
to the
Forgotten
Realms.
Chapter
5
gives
back-
grounds
designed to link
your characters to
the
great
places, people,
and events of Faerun.
While the
body of
Realms lore is
vast, and
this book is
only an
introduction, the Forgotten Realms
setting-
like
D&D itself- is
yours, and
has been
ever since
Ed
opened
that first portal
and
invited us to
come and visit.
The
Realms
are
a place to
create and
tell
your stories, about
your adventurers
and their deeds. The
lands
and
peoples
of
Faerun welcome
you,
traveler,
for
it is
a place of
peril
sorely
in need of the heroes
you will bring forth.
Go
now, through the portal
of imagination and
into
vast and wonderful
realms
awaiting
beyond.
PREFACE
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