update 1 to 5: Multiplayer Added new game mode, Infernal Run Teams fight to obtain the ball and score in the opponent’s goal Added Bots for multiplayer Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes Increased the maximum level cap to Echelon 11, level 50 Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap Resolved an issue where rapid controller input caused unusually high shotgun damage. SnapMap You can now play as the DOOM Marine in Praetor Suit Armor Added over 30 Lazarus Lab–themed modules Added Lazarus Lab–themed props Improved Object Limits Persistent Integer variables that can be passed between missions within a campaign Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory Added the ability to Get and Set Score You can now access the Leaderboard Score in the HUD Added new (first-person view) Player Camera Entity Added camera rumble FX and sounds Added new player modifiers Ledge grab time, power-up time, barrel damage, equipment cool down Plasma weapon mastery Additional single-player Interactables New single-player styled Objective HUD Added single-player Compass General single-player consistency pass on HUD Added more POI options Show distance, show on compass Updated victory and post-match summary screens More interactable and customizable GUI Added animated Echo Events Added new FX/hazards Added % encounter complete listener to encounters Ability to remove AI from finished encounters and events Ability to remove unspawned AI from the AIC Added ability to turn off bobbing on pickups to place them however you want Editor improvement to hide/show types of objects Editor improvement to lock rotation when moving objects Editor improvement to disable snapping of objects to the floor Added armor Customizations and Taunts Update 4: 2 New Modes Possession – New team-based Prowler vs. Marine multiplayer mode. Bloodrush – New free-for-all multiplayer mode. Region selection in MP, allowing folks to matchmaker based on their preference Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content. General matchmaking improvements to Multiplayer Added new voting system in playlists for multiplayer modes and maps SnapMap New DOOM Classic Campaign Added Feature Pack Campaign mission, including new classic DOOM levels Classic DOOM Content New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music. Community Support Community Curation system enables newly published maps to be reviewed and recommended by the community Community HUB overhauled, which makes finding your favorite content easier SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content Custom Environment Creation Detailed hotspot and tiling textured blocking volumes can be used to create custom environments Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps Massive update of new Hell and UAC environment props Added new container object models Additional Logic Tools Copy content and logic from one map to Paste into another Created multi-level campaign using Next Map Logic Added Hazard and FX as a category of Spawners Set color input added for all volumes and hazards Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space POI can now be set on spawner items Authors can get precise camera position by previewing the camera view within the editor Added set environment and fade to camera properties Authors can set their editor view to ignore current module environment settings Cylinder volumes can be used as shootable triggers Added support for silent (no VO announcements) lockdowns No longer need to set a DOOM ID to post to map leaderboards Additional DOOM Single Player Consistency Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun Campaign-styled communication HUD elements Editable interactable GUI Additional FX and Hazards Added Rune Tablet interactable Publish maps with Campaign intro screen and lobby Additional equipment pickup items Add Static keycard and weapons props Added setting to disable hit feedback sounds Added setting to disable damage indicators Added setting to disable AI teleport FX Added Berserk power-up Miscellaneous Fixes and Additions Added additional armor and weapon customization skins Added Revenant player demon Usable volumes will now work in the front of doors Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed AI can now be affected by Blocking Volumes Some props can have their FX toggled on and off Update 3: Campaign Fixes and Optimizations Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room. Fixed the Summoner and Pinky models not being visible under the Collectibles menu. Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery. Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets. Fixed an animation issue where the Talisman Guards' legs would not move. Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum. Various instability issues addressed. SnapMap Fixes and Optimizations Improved general stability Undo/Redo no longer causes memory drops Anonymous players now are counted correctly in the map play counts AI Path Points now work properly when set to Sprint Browser sorting and empty browser are improved Weapon switch now has proper key bindings Empty Containers can now be picked up Weapon On Pick Up logic works when set to On Touched Clients are now stopped by Player Blocking Volumes Locked doors now properly display a “Locked” message Skull keys can be added and removed from Inventory Added “Manage by AI Conductor” setting to property settings of additional AI Ammo gained from picking up weapons works properly in all cases Powercore spawns properly when spawned a map start Lost Souls work properly with AI Path points Give Armor works properly in all conditions Update 2: Single Player Fixes and Optimizations Fixed an issue where performance gradually decreased in the Polar Core level Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1 Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4) Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1. The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge. Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled. Multiplayer damage indicators have been removed from the single player mode. Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC) Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC) Multiplayer New Features Added two new multiplayer game modes Sector – Capture and Hold Exodus – Capture the Flag Improvements to Matchmaking Fixed several cases of party invites not working after the host leaves. Improved host migration success rate. Fixed issues with network connectivity loss resulting in being unable to join future matches when connectivity was restored. Improved handling of party peers in the game lobby. Fixes Fixed several third-person weapon issues (animation shaking, customization not appearing). Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition. Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose. Fixed cases of loading screen tooltips not showing up correctly. Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators). Fixed issue with level up rewards, including level up rewards not being awarded properly). Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early). First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly). Fixed duplicate selection boxes in the Challenges screen. Fixed issue where the previously played map could be loaded into the playlist again. Fixed issue...
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