Warhammer Age of Sigmar - Order Battletome - Sylvaneth.pdf

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CONTENTS
THE SYLVANETH
..................................4
Alarielle and the War of Life...................6
Across the Frozen Ocean.........................8
Enclaves of the Sylvaneth ......................12
The Children of Alarielle........................14
The Song of War.......................................16
The Endless Cycle ...................................18
THE GLORY OF THE GLADES
........56
THE SEASON OF REAPING
.............72
To Purge the Taint ...................................74
Time of War: Places of Power ...............76
Atop the Greatstump .............................78
Battleplan: The Sacred Glade ................82
The Battle of Grolnok’s Isle ...................86
Battleplan: Awaken the Land................90
Nature’s Wrath........................................94
Battleplan: The Wild Hunt..................100
Ironbark Wargrove...............................124
Winterleaf Wargrove............................125
Dreadwood Wargrove..........................126
Harvestboon Wargrove .......................127
The Guardians of Alarielle..................128
WARSCROLLS.....................................130
Alarielle the Everqueen........................132
Drycha Hamadreth ..............................133
Spirit of Durthu ....................................134
Treelord Ancient...................................135
Treelord ..................................................136
Branchwych...........................................137
Branchwraith.........................................137
Tree-Revenants .....................................138
Spite-Revenants.....................................138
Kurnoth Hunters ..................................139
Dryads ....................................................139
Sylvaneth Wyldwood ...........................140
SPIRITS OF THE FOREST
.................22
Armies of the Glades..............................24
Sylvaneth Wargrove ...............................28
Oakenbrow Glade...................................30
Warriors of the First Glade ...................32
Harvestboon Glade.................................34
The Willowqueen’s Reapers...................36
Shades of War..........................................38
THE ARMIES OF ALARIELLE
.......104
Forces of the Sylvaneth ........................106
Allegiance Abilities ..............................107
Deepwood Spell Lore ...........................108
Artefacts of the Glades..........................110
Collecting a Sylvaneth Army..............112
Sylvaneth Wargrove .............................113
WARRIORS OF THE
RADIANT WOOD................................40
Alarielle the Everqueen..........................42
Noble Spirits: Treelords
and Treelord Ancients............................44
Noble Spirits: Branchwyches
and Tree-Revenants
46
WARSCROLL BATTALIONS............114
Free Spirits ..............................................115
Lords of the Clan ...................................116
Household...............................................117
Forest Folk ..............................................118
Outcasts...................................................119
Sylvaneth Wargrove .............................120
Oakenbrow Wargrove..........................121
Gnarlroot Wargrove.............................122
Heartwood Wargrove ..........................123
THE RULES
..........................................141
Forest Folk: Branchwraiths
and Dryads...............................................48
Free Spirits: The Sons of Durthu ..........50
Free Spirits: Kurnoth Hunters..............52
The Outcasts: Spite-Revenants
and Drycha Hamadreth.........................54
DESIGNED BY GAMES WORKSHOP IN NOTTINGHAM
Order Battletome: Sylvaneth © Copyright Games Workshop Limited 2016. Order Battletome: Sylvaneth, GW, Games Workshop, Warhammer, Stormcast Eternals, and all associated logos, illustrations,
images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either
®
or TM, and/or © Games Workshop Limited, variably registered around the
world. All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise,
without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult supervision.
Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging.
Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
ISBN: 978-1-78581-494-5
Upload Date: 02/07/2016
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THE SYLVANETH
They are the gale that howls through forest canopies. They are the fury of the wild places. They are the
stabbing thorn and the tearing root, the grinding rock and the choking vine. They are the sylvaneth,
vengeful forest spirits of terrifying power, and to those who despoil their lands, they are death.
The sylvaneth are the offspring of the
goddess Alarielle, Queen of the Radiant
Wood. They are beings of nature,
creatures of life magic whose flesh
and sinew are crafted from the living
boughs of the wyldwood.
The relationship between the sylvaneth
and the Mortal Realms is wholly
symbiotic, as are their bonds with each
other – all the children of Alarielle
are connected by the haunting spirit-
song that courses through them.
The unifying energies of this strange
melody bind the sylvaneth together as
one people.
Fey creatures of the wilderness, the
sylvaneth can appear capricious or
cruel to some. Their motivations seem
inconstant, their deeds whimsical
and strange. The sylvaneth are not
moved by mortal desires such as
expanding their borders or amassing
plunder. Instead, they are driven to
safeguard the natural cycles of the
Mortal Realms no matter how weird
or dangerous those might be, and to
cleanse the land of that which taints it.
The sylvaneth can thus prove difficult
allies, for their goals and motivations
often conflict with those they are
fighting alongside.
Though sometimes misunderstood by
mortal allies, the sylvaneth are good
and noble beings, staunch enemies of
Chaos. During the Age of Myth, the
sylvaneth claimed places of natural
power all across the Mortal Realms. It
was these places they fought and died
to defend during the Age of Chaos,
battling with wild determination even
as their Everqueen fought her own war
against Nurgle in the Realm of Life.
Despite their efforts, the sylvaneth
were driven back, until only scattered
pockets of resistance remained. Their
doom seemed assured. Yet extinction
was not to be their fate…
L
ong were the withering years, and great the
miseries that the sylvaneth endured.
Their
endless song grew mournful, and much was lost
that could never be replaced. Rotblight took the Spire of
Emerald Dreams. The City of Fronds was burned to ash.
Crawling things wormed through the Pristine Heart,
and brought dreaming Lilandyr to ruin.
But every waning has its bloom. Every death brings life
anew. The cycle turns and turns again, and hope springs
up once more.
From amidst the bloody loam of war it grew, a seed of
power beyond belief. By magic it had been purified.
By the lives of beloved ones it had been saved. By the
hand of a champion had it been sown. And now, in the
darkest hour, that seed became a goddess.
Alarielle was reborn, and her children rejoiced. No
bitter and waning thing was she, but a goddess of war,
full-formed and at the height of her powers. With her
coming, the spirit-song swelled. Harmonies rose and
twined like the branches of some mighty tree. It was a
song of vengeance, a song of rebirth, a song of rage. It
was a song of war, and from its spiralling chorus, the
sylvaneth drew strength.
All across the Mortal Realms, the sylvaneth raised their
heads. New life filled them, and with it new purpose.
Shimmering life-motes lit the soulpod glades. The
thrum of fierce joy and vengeful anger filled Alarielle’s
children. They would be victims no more. Now, the
wyldwoods would be roused to wrath. Now, the invaders
would be driven out and the lands cleansed of taint.
Now, the sylvaneth would rise again.
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