# Do not change tags in here without changing every other reference to them. # If adding new technology, make sure they are uniquely named. # Armies get a insufficient support penalty when the ratio cav / (inf+cav) is _higher_ than "cav_to_inf_ratio". This applies for the "unit_type" of a country. # Groups must be defined BEFORE tables. #Nation Designer Cost is set to match triggers for starting institutions. groups = { western = { start_level = 3 start_cost_modifier = 0 cav_to_inf_ratio = 0.5 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } eastern = { start_level = 3 start_cost_modifier = 0.20 cav_to_inf_ratio = 0.6 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } ottoman = { start_level = 3 start_cost_modifier = 0.25 cav_to_inf_ratio = 0.5 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } muslim = { start_level = 3 start_cost_modifier = 0.40 cav_to_inf_ratio = 0.8 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } indian = { start_level = 3 start_cost_modifier = 0.5 cav_to_inf_ratio = 0.5 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } east_african = { start_level = 3 start_cost_modifier = 0.5 cav_to_inf_ratio = 0.5 nation_designer_unit_type = sub_saharan } central_african = { start_level = 2 start_cost_modifier = 0.65 cav_to_inf_ratio = 0.5 nation_designer_unit_type = sub_saharan } chinese = { start_level = 3 start_cost_modifier = 0.6 cav_to_inf_ratio = 0.5 nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } nomad_group = { start_level = 3 start_cost_modifier = 0.75 cav_to_inf_ratio = 1.0 nation_designer_trigger = { government = steppe_horde } } sub_saharan = { #West African start_level = 2 start_cost_modifier = 0.6 cav_to_inf_ratio = 0.5 } north_american = { start_level = 1 start_cost_modifier = 2.5 cav_to_inf_ratio = 0.5 is_primitive = yes } mesoamerican = { start_level = 1 start_cost_modifier = 1.5 cav_to_inf_ratio = 0.5 is_primitive = yes } south_american = { start_level = 1 start_cost_modifier = 2.5 cav_to_inf_ratio = 0.5 is_primitive = yes } andean = { start_level = 1 start_cost_modifier = 1.5 cav_to_inf_ratio = 0.5 nation_designer_unit_type = south_american is_primitive = yes } high_american = { start_level = 3 start_cost_modifier = 0 cav_to_inf_ratio = 0.3 nation_designer_unit_type = high_american nation_designer_cost = { trigger = { capital_scope = { OR = { continent = new_world continent = north_america continent = south_america continent = oceania } } } value = 75 } } } tables = { adm_tech = "technologies/adm.txt" dip_tech = "technologies/dip.txt" mil_tech = "technologies/mil.txt" }
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