Tribal.txt

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country_decisions = {
	
	tribal_despotism_reform = {
		major = yes
		potential = {
			government = tribal_despotism
		}
		allow = {
			adm_power = 200
			legitimacy = 60
			stability = 3
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
			custom_trigger_tooltip = {
				tooltip = dlc_or_feudalism_tooltip
				OR = {
					AND = {
						NOT = { has_dlc = "El Dorado" }
						OR = {
							religion = nahuatl
							religion = mesoamerican_religion
							religion = inti
						}
					}
					NOT = { has_dlc = "Conquest of Paradise" }
					has_institution = feudalism
				}
			}
		}
		effect = {
			change_government = despotic_monarchy
			add_stability = -5
			add_adm_power = -200
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	
	tribal_kingdom_reform = {
		major = yes
		potential = {
			government = tribal_kingdom
		}
		allow = {
			adm_power = 200
			legitimacy = 60
			stability = 3
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
			custom_trigger_tooltip = {
				tooltip = dlc_or_feudalism_tooltip
				OR = {
					AND = {
						NOT = { has_dlc = "El Dorado" }
						OR = {
							religion = nahuatl
							religion = mesoamerican_religion
							religion = inti
						}
					}
					NOT = { has_dlc = "Conquest of Paradise" }
					has_institution = feudalism
				}
			}
		}
		effect = {
			change_government = feudal_monarchy
			add_stability = -5
			add_adm_power = -200
		}
		ai_will_do = {
			factor = 1
		}
	}
		
	tribal_federation_reform = {
		major = yes
		potential = {
			government = tribal_federation
		}
		allow = {
			adm_power = 200
			legitimacy = 60
			stability = 3
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
			custom_trigger_tooltip = {
				tooltip = dlc_or_feudalism_tooltip
				OR = {
					AND = {
						NOT = { has_dlc = "El Dorado" }
						OR = {
							religion = nahuatl
							religion = mesoamerican_religion
							religion = inti
						}
					}
					NOT = { has_dlc = "Conquest of Paradise" }
					has_institution = feudalism
				}
			}
		}
		effect = {
			change_government = feudal_monarchy
			add_stability = -5
			add_adm_power = -200
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	tribal_democracy_reform = {
		major = yes
		potential = {
			government = tribal_democracy
		}
		allow = {
			adm_power = 200
			republican_tradition = 99
			stability = 3
			custom_trigger_tooltip = {
				tooltip = dlc_or_feudalism_tooltip
				OR = {
					AND = {
						NOT = { has_dlc = "El Dorado" }
						OR = {
							religion = nahuatl
							religion = mesoamerican_religion
							religion = inti
						}
					}
					NOT = { has_dlc = "Conquest of Paradise" }
					has_institution = feudalism
				}
			}
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
		}
		effect = {
			change_government = oligarchic_republic
			add_stability = -5
			add_adm_power = -200
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	steppe_horde_reform = {
		major = yes
		potential = {
			government = steppe_horde
			OR = {
				ai = no
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
		}
		allow = {
			adm_power = 200
			legitimacy_or_horde_unity = 60
			stability = 3
			has_institution = feudalism
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
			NOT = {
				has_ruler_modifier = tribal_succession_crisis
			}
		}
		effect = {
			add_adm_power = -200
			add_stability = -5
			if = {
				limit = {
					technology_group = nomad_group
					OR = {
						religion_group = muslim
						secondary_religion = sunni
						secondary_religion = shiite
						secondary_religion = ibadi
					}
				}
				change_government = iqta
				change_technology_group = muslim
				change_unit_type = muslim
			}
			if = {
				limit = {
					technology_group = nomad_group
					religion_group = christian
				}
				change_government = feudal_monarchy
				change_technology_group = eastern
				change_unit_type = eastern
			}
			if = {
				limit = {
					technology_group = nomad_group
					NOT = { religion_group = muslim }
					NOT = { religion_group = christian }
					NOT = { secondary_religion = sunni }
					NOT = { secondary_religion = shiite }
					NOT = { secondary_religion = ibadi }
				}
				change_government = despotic_monarchy
				change_technology_group = chinese
				change_unit_type = chinese
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	siberian_reform = {
		major = yes
		potential = {
			government = siberian_native_council
		}
		allow = {
			adm_power = 200
			stability = 3
			has_institution = feudalism
			OR = {
				full_idea_group = economic_ideas
				full_idea_group = innovativeness_ideas
				full_idea_group = administrative_ideas
			}
		}
		effect = {
			change_government = despotic_monarchy
			add_stability = -5
			add_adm_power = -200
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	native_american_reform = {
		major = yes
		potential = {
			primitives = yes
			OR = {
				NOT = { has_dlc = "Conquest of Paradise" }
				AND = {
					OR = {
						religion = nahuatl
						religion = mesoamerican_religion
						religion = inti
					}
					NOT = { has_dlc = "El Dorado" }
				}
				AND = {
					NOT = { government = native_council }
					NOT = { religion = nahuatl }
					NOT = { religion = mesoamerican_religion }
					NOT = { religion = inti }
				}
			}
		}
		allow = {
			custom_trigger_tooltip = {
				tooltip = dlc_or_feudalism_tooltip
				OR = {
					AND = {
						NOT = { has_dlc = "El Dorado" }
						OR = {
							religion = nahuatl
							religion = mesoamerican_religion
							religion = inti
						}
					}
					NOT = { has_dlc = "Conquest of Paradise" }
					AND = {
						NOT = { government = native_council }
						NOT = { religion = nahuatl }
						NOT = { religion = mesoamerican_religion }
						NOT = { religion = inti }
					}
					has_institution = feudalism
				}
			}
			any_neighbor_country = {
				has_institution = feudalism
			}
			stability = 1
		}
		effect = {
			set_primitive = no
		}
		ai_will_do = {
			factor = 1
		}
	}
}
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