country_decisions = { tribal_despotism_reform = { major = yes potential = { government = tribal_despotism } allow = { adm_power = 200 legitimacy = 60 stability = 3 OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } custom_trigger_tooltip = { tooltip = dlc_or_feudalism_tooltip OR = { AND = { NOT = { has_dlc = "El Dorado" } OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } } NOT = { has_dlc = "Conquest of Paradise" } has_institution = feudalism } } } effect = { change_government = despotic_monarchy add_stability = -5 add_adm_power = -200 } ai_will_do = { factor = 1 } } tribal_kingdom_reform = { major = yes potential = { government = tribal_kingdom } allow = { adm_power = 200 legitimacy = 60 stability = 3 OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } custom_trigger_tooltip = { tooltip = dlc_or_feudalism_tooltip OR = { AND = { NOT = { has_dlc = "El Dorado" } OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } } NOT = { has_dlc = "Conquest of Paradise" } has_institution = feudalism } } } effect = { change_government = feudal_monarchy add_stability = -5 add_adm_power = -200 } ai_will_do = { factor = 1 } } tribal_federation_reform = { major = yes potential = { government = tribal_federation } allow = { adm_power = 200 legitimacy = 60 stability = 3 OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } custom_trigger_tooltip = { tooltip = dlc_or_feudalism_tooltip OR = { AND = { NOT = { has_dlc = "El Dorado" } OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } } NOT = { has_dlc = "Conquest of Paradise" } has_institution = feudalism } } } effect = { change_government = feudal_monarchy add_stability = -5 add_adm_power = -200 } ai_will_do = { factor = 1 } } tribal_democracy_reform = { major = yes potential = { government = tribal_democracy } allow = { adm_power = 200 republican_tradition = 99 stability = 3 custom_trigger_tooltip = { tooltip = dlc_or_feudalism_tooltip OR = { AND = { NOT = { has_dlc = "El Dorado" } OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } } NOT = { has_dlc = "Conquest of Paradise" } has_institution = feudalism } } OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } } effect = { change_government = oligarchic_republic add_stability = -5 add_adm_power = -200 } ai_will_do = { factor = 1 } } steppe_horde_reform = { major = yes potential = { government = steppe_horde OR = { ai = no full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } } allow = { adm_power = 200 legitimacy_or_horde_unity = 60 stability = 3 has_institution = feudalism OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } NOT = { has_ruler_modifier = tribal_succession_crisis } } effect = { add_adm_power = -200 add_stability = -5 if = { limit = { technology_group = nomad_group OR = { religion_group = muslim secondary_religion = sunni secondary_religion = shiite secondary_religion = ibadi } } change_government = iqta change_technology_group = muslim change_unit_type = muslim } if = { limit = { technology_group = nomad_group religion_group = christian } change_government = feudal_monarchy change_technology_group = eastern change_unit_type = eastern } if = { limit = { technology_group = nomad_group NOT = { religion_group = muslim } NOT = { religion_group = christian } NOT = { secondary_religion = sunni } NOT = { secondary_religion = shiite } NOT = { secondary_religion = ibadi } } change_government = despotic_monarchy change_technology_group = chinese change_unit_type = chinese } } ai_will_do = { factor = 1 } } siberian_reform = { major = yes potential = { government = siberian_native_council } allow = { adm_power = 200 stability = 3 has_institution = feudalism OR = { full_idea_group = economic_ideas full_idea_group = innovativeness_ideas full_idea_group = administrative_ideas } } effect = { change_government = despotic_monarchy add_stability = -5 add_adm_power = -200 } ai_will_do = { factor = 1 } } native_american_reform = { major = yes potential = { primitives = yes OR = { NOT = { has_dlc = "Conquest of Paradise" } AND = { OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } NOT = { has_dlc = "El Dorado" } } AND = { NOT = { government = native_council } NOT = { religion = nahuatl } NOT = { religion = mesoamerican_religion } NOT = { religion = inti } } } } allow = { custom_trigger_tooltip = { tooltip = dlc_or_feudalism_tooltip OR = { AND = { NOT = { has_dlc = "El Dorado" } OR = { religion = nahuatl religion = mesoamerican_religion religion = inti } } NOT = { has_dlc = "Conquest of Paradise" } AND = { NOT = { government = native_council } NOT = { religion = nahuatl } NOT = { religion = mesoamerican_religion } NOT = { religion = inti } } has_institution = feudalism } } any_neighbor_country = { has_institution = feudalism } stability = 1 } effect = { set_primitive = no } ai_will_do = { factor = 1 } } }
prostownik11