namespace = counts_feud ######################################## # Count's Feud ######################################## # Support monarch or pretender? country_event = { id = counts_feud.1 title = counts_feud.1.t desc = counts_feud.1.d picture = BAD_WITH_MONARCH_eventPicture is_triggered_only = yes major = yes mean_time_to_happen = { days = 1 } immediate = { set_country_flag = had_counts_feud hidden_effect = { random_owned_province = { limit = { continent = europe } set_province_flag = counts_feud } random_owned_province = { limit = { continent = europe NOT = { has_province_flag = counts_feud } } set_province_flag = counts_feud } } } option = { name = counts_feud.1.a set_country_flag = monarch_flag every_owned_province = { limit = { has_province_flag = counts_feud } spawn_rebels = { type = pretender_rebels size = 1 win = yes unrest = 20 } clr_province_flag = counts_feud } } option = { name = counts_feud.1.b set_country_flag = pretender_flag if = { limit = { has_regency = no } tooltip = { kill_ruler = yes } } if = { limit = { has_heir = yes } kill_heir = yes } define_ruler = { adm = 2 dip = 3 mil = 2 } every_owned_province = { limit = { has_province_flag = counts_feud } spawn_rebels = { type = noble_rebels size = 2 } clr_province_flag = counts_feud } } } # Manors burned down! country_event = { id = counts_feud.2 title = counts_feud.2.t desc = counts_feud.2.d picture = ANGRY_MOB_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } immediate = { hidden_effect = { random_owned_province = { limit = { continent = europe } set_province_flag = manors_burned_down } } } option = { name = "flavor_dan.EVTOPTOK" if = { limit = { has_country_flag = pretender_flag } random_owned_province = { limit = { has_province_flag = manors_burned_down } spawn_rebels = { type = noble_rebels size = 1 } clr_province_flag = manors_burned_down } } if = { limit = { has_country_flag = monarch_flag } random_owned_province = { limit = { has_province_flag = manors_burned_down } spawn_rebels = { type = pretender_rebels size = 1 } clr_province_flag = manors_burned_down } } } } # Event for Sweden! Send forces to help? country_event = { id = counts_feud.3 title = counts_feud.3.t desc = counts_feud.3.d picture = DIPLOMACY_eventPicture fire_only_once = yes trigger = { tag = SWE DAN = { has_disaster = counts_feud } has_opinion = { who = DAN value = 80 } reverse_has_opinion = { who = DAN value = 80 } NOT = { war_with = DAN } NOT = { alliance_with = DAN } NOT = { is_subject_of = DAN } } mean_time_to_happen = { months = 200 } immediate = { hidden_effect = { random_owned_province = { limit = { continent = europe } set_province_flag = rebels_2 } random_owned_province = { limit = { continent = europe NOT = { has_province_flag = rebels_2 } } set_province_flag = rebels_1 } } } option = { name = counts_feud.3.a #Help rebels DAN = { if = { limit = { has_country_flag = monarch_flag } random_owned_province = { limit = { has_province_flag = rebels_2 } spawn_rebels = { type = pretender_rebels size = 2 } clr_province_flag = rebels_2 } random_owned_province = { limit = { has_province_flag = rebels_1 } spawn_rebels = { type = pretender_rebels size = 1 } clr_province_flag = rebels_1 } country_event = { id = counts_feud.4 } } if = { limit = { has_country_flag = pretender_flag } random_owned_province = { limit = { has_province_flag = rebels_2 } spawn_rebels = { type = noble_rebels size = 1 } clr_province_flag = rebels_2 } random_owned_province = { limit = { has_province_flag = rebels_1 } spawn_rebels = { type = noble_rebels size = 1 } clr_province_flag = rebels_1 } } add_opinion = { who = SWE modifier = supported_rebels } } } option = { name = counts_feud.3.b #Help monarch DAN = { random_owned_province = { limit = { has_province_flag = rebels_2 } infantry = DAN clr_province_flag = rebels_2 } random_owned_province = { limit = { has_province_flag = rebels_1 } cavalry = DAN clr_province_flag = rebels_1 } country_event = { id = counts_feud.5 } add_opinion = { who = SWE modifier = opinion_supported_monarch } } } option = { name = counts_feud.3.c #Do nothing add_prestige = -1 } } # DAN: SWE helped rebels!? country_event = { id = counts_feud.4 title = counts_feud.4.t desc = counts_feud.4.d picture = DIPLOMACY_eventPicture is_triggered_only = yes option = { name = counts_feud.4.a tooltip = { add_opinion = { who = SWE modifier = supported_rebels } } } } # DAN: SWE helped us! country_event = { id = counts_feud.5 title = counts_feud.5.t desc = counts_feud.4.d picture = DIPLOMACY_eventPicture is_triggered_only = yes option = { name = counts_feud.5.a tooltip = { add_opinion = { who = SWE modifier = opinion_supported_monarch } } } } # Skipper Clement captured country_event = { id = counts_feud.6 title = counts_feud.6.t desc = counts_feud.6.d picture = BATTLE_eventPicture fire_only_once = yes is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "flavor_dan.EVTOPTOK" add_prestige = 5 every_owned_province = { limit = { continent = europe } add_unrest = -5 } } } # The Aftermath country_event = { id = counts_feud.100 title = counts_feud.100.t desc = counts_feud.100.d picture = COURT_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = counts_feud.100.a clr_country_flag = pretender_flag clr_country_flag = monarch_flag add_prestige = 10 add_legitimacy = 10 add_treasury = 50 } }
prostownik11