namespace = native_americans # Frozen Lands - colonizing arctic province_event = { id = native_americans.1 title = "native_americans.1.t" desc = "native_americans.1.d" picture = EXPLORERS_eventPicture trigger = { has_dlc = "Conquest of Paradise" owner = { government = native_council NOT = { capital_scope = { has_climate = arctic } } NOT = { has_country_flag = natives_adapted_arctic } } is_colony = yes colonysize = 100 NOT = { colonysize = 500 } has_climate = arctic OR = { is_month = 10 NOT = { is_month = 5 } } } mean_time_to_happen = { months = 240 } option = { name = "native_americans.1.a" ai_chance = { factor = 75 } add_colonysize = 200 owner = { add_stability = -1 set_country_flag = natives_adapted_arctic } } option = { name = "native_americans.1.b" ai_chance = { factor = 25 } add_colonysize = -100 } } # Parched Lands - colonizing arid province_event = { id = native_americans.2 title = "native_americans.2.t" desc = "native_americans.2.d" picture = FAMINE_eventPicture trigger = { has_dlc = "Conquest of Paradise" owner = { government = native_council NOT = { capital_scope = { has_climate = arid } } NOT = { has_country_flag = natives_adapted_arid } } is_colony = yes colonysize = 100 NOT = { colonysize = 500 } has_climate = arid is_month = 5 NOT = { is_month = 10 } } mean_time_to_happen = { months = 240 } option = { name = "native_americans.2.a" ai_chance = { factor = 75 } add_colonysize = 200 owner = { add_stability = -1 set_country_flag = natives_adapted_arid } } option = { name = "native_americans.2.b" ai_chance = { factor = 25 } add_colonysize = -100 } } # Our New Home in the North - migrating to arctic province_event = { id = native_americans.3 title = "native_americans.3.t" desc = "native_americans.3.d" picture = EXPLORERS_eventPicture trigger = { has_dlc = "Conquest of Paradise" owner = { government = native_council # Check if the tribe is still migrating NOT = { num_of_cities = 2 } NOT = { num_of_colonies = 1 } any_neighbor_country = { capital_scope = { has_climate = arctic } } NOT = { has_country_flag = natives_adapted_arctic } } has_climate = arctic OR = { is_month = 10 NOT = { is_month = 5 } } } mean_time_to_happen = { months = 480 } option = { name = native_americans.3.a owner = { random_neighbor_country = { limit = { capital_scope = { has_climate = arctic } } add_opinion = { who = ROOT modifier = opinion_pleased } set_country_flag = natives_adapted_arctic } add_prestige = -10 } } option = { name = native_americans.3.b add_province_modifier = { name = "learning_from_the_land" duration = 365 } owner = { add_manpower = -2 set_country_flag = natives_adapted_arctic } } } # Our New Home in the Desert - migrating to arid province_event = { id = native_americans.4 title = "native_americans.4.t" desc = "native_americans.4.d" picture = EXPLORERS_eventPicture trigger = { has_dlc = "Conquest of Paradise" owner = { government = native_council # Check if the tribe is still migrating NOT = { num_of_cities = 2 } NOT = { num_of_colonies = 1 } any_neighbor_country = { capital_scope = { has_climate = arctic } } NOT = { has_country_flag = natives_adapted_arid } } has_climate = arid is_month = 5 NOT = { is_month = 10 } } mean_time_to_happen = { months = 480 } option = { name = native_americans.4.a owner = { random_neighbor_country = { limit = { capital_scope = { has_climate = arctic } } add_opinion = { who = ROOT modifier = opinion_pleased } set_country_flag = natives_adapted_arid } add_prestige = -10 } } option = { name = native_americans.4.b add_province_modifier = { name = "learning_from_the_land" duration = 365 } owner = { add_manpower = -2 set_country_flag = natives_adapted_arid } } } # Counting Coup - retaining or rejecting traditions of proving courage country_event = { id = native_americans.5 title = "native_americans.5.t" desc = "native_americans.5.d" picture = DEBATE_REPUBLICAN_eventPicture trigger = { has_dlc = "Conquest of Paradise" government = native_council NOT = { has_country_flag = natives_discounting_coup } advisor = army_reformer } mean_time_to_happen = { months = 480 } # Stop counting coup option = { name = "native_americans.5.a" add_mil_power = 100 add_prestige = -20 set_country_flag = natives_discounting_coup } # Continue counting coup option = { name = "native_americans.5.b" add_ruler_modifier = { name = "counting_coup" } } } # Appointing a War Chief - select mil-strong leader during times of war country_event = { id = native_americans.6 title = "native_americans.6.t" desc = "native_americans.6.d" picture = LAND_MILITARY_eventPicture trigger= { has_dlc = "Conquest of Paradise" government = native_council is_at_war = yes NOT = { has_country_flag = appointed_war_chief } army_tradition = 20 } mean_time_to_happen = { months = 96 modifier = { factor = 0.5 has_ruler_modifier = "counting_coup" } } # Appoint a war chief option = { name = "native_americans.6.a" set_country_flag = appointed_war_chief define_ruler = { adm = 0 dip = 1 mil = 5 fixed = yes } } # Retain peace chief option = { name = "native_americans.6.b" add_dip_power = 10 } } # Appointing a Peace Chief - removing the War Chief from previous event on peace country_event = { id = native_americans.7 title = "native_americans.7.t" desc = "native_americans.7.d" picture = CONQUEST_eventPicture is_triggered_only = yes trigger = { has_dlc = "Conquest of Paradise" has_country_flag = appointed_war_chief } # Peace Chief appointed, random traits but decent adm/dip option = { name = "native_americans.7.a" define_ruler = { adm = 2 dip = 2 } clr_country_flag = appointed_war_chief } # War Chief remains in power, military coup option = { name = "native_americans.7.b" add_stability = -1 } } # Those who Travel and Those who Stay - exchange between nomadic and settled indians # First event suggests the exchange to the settled party country_event = { id = native_americans.8 title = "native_americans.8.t" desc = "native_americans.8.d" picture = MERCHANTS_TALKING_eventPicture trigger = { has_dlc = "Conquest of Paradise" government = native_council num_of_cities = 2 any_neighbor_country = { government = native_council NOT = { num_of_cities = 2 } NOT = { num_of_colonies = 1 } } } mean_time_to_happen = { months = 720 } # Suggest exchange to nomadic option = { name = "native_americans.8.a" random_neighbor_country = { limit = { government = native_council NOT = { num_of_cities = 2 } NOT = { num_of_colonies = 1 } } country_event = { id = native_americans.9 days = 10 tooltip = native_americans.8.a.tt } } } # Reject the idea, insulting the nomads as inferior option = { name = "native_americans.8.b" add_prestige = 10 random_neighbor_country = { limit = { government = native_council NOT = { num_of_cities = 2 } NOT = { num_of_colonies = 1 } } add_opinion = { who = ROOT modifier = opinion_insulted } } } } # Those who Travel and Those who Stay, continued # Nomads receive suggestion country_event = { id = native_americans.9 title = "native_americans.8.t" desc = "native_americans.9.d" picture = MERCHANTS_TALKING_eventPicture is_triggered_only = yes # Accept, the exchange will happen option = { name = "native_americans.9.a" add_adm_power = 25 add_dip_power = 25 add_country_modifier = { name = "intercultural_exchange" duration = 1825 } FROM = { add_opinion = { who = ROOT modifier = reconciling_differences } hidden_effect = { country_event = { id = native_americans.11 days = 10 } } } } # Reject, insulting the settled tribe option = { name = "native_americans.9.b" add_prestige = 10 FROM = { add_opinion = { who = ROOT modifier = opinion_insulted } hidden_effect = { country_event = { id = native_americans.10 days = 10 } } } } } # Those who Travel and Those who Stay, continued # Settlers get event when nomads reject and insult them country_event = { id = native_americans.10 title = "native_americans.8.t" desc = "native_americans.10.d" picture = BORDER_TENSION_eventPicture is_triggered_only = yes option = { name = "native_americans.10.a" } } # Those who Travel and Those who Stay, continued # Settlers get final event from nomads who accepted, exchange goes through country_event = { id = native_americans.11 title = "native_americans.8.t" desc = "native_americans.11.d" picture = MERCHANTS_TALKING_eventPicture is_triggered_only = yes # Give the settlers the modifier and power option = { name = "native_americans.11.a" add_adm_power = 25 add_dip_power = 25 add_country_modifier = { name = "intercultural_exchange" duration = 1825 } } } # Holy Smoke - event on deciding whether to curb or enourage provincial tobacco use province_event = { id = native_americans.12 title = "native_americans.12.t" des...
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