annex_minor_mission = { type = neighbor_countries category = MIL target_provinces = { owned_by = ROOT } allow = { is_subject = no FROM = { is_subject = no is_at_war = no } NOT = { alliance_with = FROM } NOT = { tag = PAP } OR = { NOT = { tag = JAP } AND = { tag = JAP NOT = { government = shogunate } } } num_of_cities = 1 NOT = { num_of_cities = 2 } NOT = { government = native_council } NOT = { government = siberian_native_council } NOT = { has_opinion = { who = FROM value = 0 } } OR = { is_part_of_hre = no FROM = { is_part_of_hre = no } } capital_scope = { has_discovered = FROM } } abort = { NOT = { num_of_cities = 1 } } success = { all_target_province = { owned_by = FROM } exists = no } chance = { factor = 1000 modifier = { factor = 1.5 capital_scope = { culture = FROM } } modifier = { factor = 1.5 capital_scope = { religion = FROM } } modifier = { factor = 1.5 FROM = { mil = 3 } } modifier = { factor = 0.5 truce_with = FROM } modifier = { factor = 0.5 FROM = { NOT = { mil = 2 } } } } immediate = { every_target_province = { add_claim = FROM } } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = FROM } } remove_claim = FROM } } } effect = { FROM = { add_country_modifier = { name = "military_victory" duration = 3650 } } } } conquer_a_port = { type = neighbor_provinces category = MIL allow = { FROM = { primitives = no is_subject = no is_at_war = no NOT = { num_of_total_ports = 1 } NOT = { has_country_flag = conquered_a_port } NOT = { has_country_modifier = expansion_of_the_shipbuilding_industry } } owner = { NOT = { truce_with = FROM } NOT = { alliance_with = FROM } } has_port = yes has_discovered = FROM OR = { owner = { is_part_of_hre = no } FROM = { is_part_of_hre = no } } OR = { is_capital = no owner = { NOT = { num_of_cities = 2} } } OR = { NOT = { owned_by = PAP } is_capital = no } } abort = { FROM = { num_of_total_ports = 1 } } success = { owned_by = FROM } chance = { factor = 1000 modifier = { factor = 0.75 NOT = { culture = FROM } } modifier = { factor = 0.75 NOT = { religion = FROM } } modifier = { factor = 1.5 FROM = { mil = 4 } } } immediate = { add_claim = FROM } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = FROM } } remove_claim = FROM } } } effect = { FROM = { set_country_flag = conquered_a_port add_country_modifier = { name = "expansion_of_the_shipbuilding_industry" duration = 3650 } } } } conquer_neighbour = { type = neighbor_provinces category = MIL allow = { FROM = { is_subject = no NOT = { has_country_modifier = military_victory } } NOT = { is_core = FROM } is_colony = no NOT = { owner = { has_opinion = { who = FROM value = 0 } } } owner = { NOT = { truce_with = FROM } } NOT = { owner = { num_of_infantry = FROM } } NOT = { owner = { vassal_of = FROM } } owner = { is_subject = no } owner = { is_at_war = no } has_discovered = FROM OR = { owner = { is_part_of_hre = no } FROM = { is_part_of_hre = no } } is_capital = no NOT = { owned_by = PAP } owner = { NOT = { alliance_with = FROM } OR = { NOT = { tag = JAP } AND = { tag = JAP NOT = { government = shogunate } } } } } abort = { owner = { NOT = { is_neighbor_of = FROM } } } success = { owned_by = FROM } chance = { factor = 1000 modifier = { factor = 10 owner = { FROM = { is_rival = PREV } } } modifier = { factor = 1.5 FROM = { mil = 3 } } modifier = { factor = 0.5 FROM = { NOT = { mil = 2 } } } modifier = { factor = 0.5 owner = { truce_with = FROM } } modifier = { factor = 0.5 NOT = { religion = FROM } } modifier = { factor = 0.5 NOT = { culture = FROM } } } immediate = { add_claim = FROM } abort_effect = { owner = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = FROM } } remove_claim = FROM } } } } effect = { FROM = { add_country_modifier = { name = "military_victory" duration = 3650 } } } } conquer_core = { type = neighbor_provinces category = MIL allow = { FROM = { is_subject = no NOT = { has_country_modifier = military_victory } } is_core = FROM is_colony = no is_capital = no NOT = { owner = { vassal_of = FROM } } NOT = { owner = { junior_union_with = FROM } } owner = { NOT = { truce_with = FROM } } owner = { is_subject = no } owner = { is_at_war = no } has_discovered = FROM owner = { NOT = { alliance_with = FROM } OR = { NOT = { tag = JAP } AND = { tag = JAP NOT = { government = shogunate } } } } } abort = { NOT = { is_core = FROM } } success = { owned_by = FROM } chance = { factor = 1000 modifier = { factor = 10 owner = { FROM = { is_rival = PREV } } } modifier = { factor = 1.5 culture = FROM } modifier = { factor = 1.5 religion = FROM } modifier = { factor = 1.5 FROM = { mil = 3 } } modifier = { factor = 0.5 FROM = { NOT = { mil = 2 } } } modifier = { factor = 0.5 owner = { truce_with = FROM } } } effect = { FROM = { add_country_modifier = { name = "military_victory" duration = 3650 } } } } get_control_of_naval_supplies = { type = country category = MIL allow = { NOT = { naval_supplies = 1 } num_of_heavy_ship = 30 num_of_ports = 1 NOT = { has_country_modifier = expansion_of_the_shipbuilding_industry } OR = { NOT = { has_country_flag = got_control_of_naval_supplies } had_country_flag = { flag = got_control_of_naval_supplies days = 7300 } } } abort = { } success = { naval_supplies = 1 } chance = { factor = 1000 modifier = { factor = 2.0 has_idea = press_gangs } modifier = { factor = 10.0 has_idea = grand_navy } modifier = { factor = 2.0 has_idea = sea_hawks } modifier = { factor = 2.0 has_idea = superior_seamanship } modifier = { factor = 2.0 has_idea = naval_fighting_instruction } modifier = { factor = 2.0 has_idea = excellent_shipwrights } modifier = { factor = 2.0 has_idea = naval_glory } } effect = { set_country_flag = got_control_of_naval_supplies add_country_modifier = { name = "expansion_of_the_shipbuilding_industry" duration = 3650 } } } protect_religious_minority = { type = neighbor_provinces category = MIL allow = { FROM = { is_subject = no is_at_war = no has_regency = no } religion = FROM has_owner_religion = no NOT = { culture = FROM } NOT = { is_core = FROM } NOT = { is_claim = FROM } is_colony = no owner = { NOT = { alliance_with = FROM } } owner = { NOT = { is_subject_of = FROM } } owner = { num_of_cities = 2 } has_discovered = FROM } abort = { OR = { NOT = { religion = FROM } owner = { alliance_with = FROM } owner = { religion = FROM } owner = { is_subject_of = FROM } } } success = { owned_by = FROM } chance = { factor = 1000 modifier = { factor = 1.5 NOT = { religion_group = owner } } modifier = { factor = 10 owner = { FROM = { is_rival = PREV } } } modifier = { factor = 1.5 FROM = { mil = 3 } } modifier = { factor = 0.5 FROM = { NOT = { mil = 2 } } } modifier = { factor = 0.5 owner = { truce_with = FROM } } } immediate = { add_claim = FROM } abort_effect = { every_target_province = { if = { limit = { NOT = { is_permanent_claim = FROM } } remove_claim = FROM } } } effect = { add_province_modifier = { name = "faster_integration" duration = 3650 } } } protect_cultural_minority = { type = neighbor_provinces category = MIL allow = { FROM = { is_subject = no is_at_war = no has_regency = no } culture = FROM has_owner_culture = no owner = { NOT = { alliance_with = FROM } } owner = { NOT = { is_subject_of = FROM } } owner = { num_of_cities = 2 } has_discovered = FROM NOT = { is_core = FROM } NOT = { is_claim = FROM } is_colony = no OR = { owner = { is_part_of_hre = no } FROM = { is_part_of_hre = no } } NOT = { owned_by = PAP } } abort = { OR = { has_owner_culture = yes owner = { alliance_with = FROM } owner = { is_subject_of = FROM } } } success = { owned_by = FROM } chance = { factor = 1000 modifier = { factor = 1.5 NOT = { culture_group = owner } } modifier = { factor = 10 owner = { FROM = { is_rival = PREV } } } modifier = { factor = 1.5 FROM = { mil = 3 } } modifier = { factor = 0.5 FROM = { NOT = { mil = 2 } } } modifier = { factor = 0.5 owner = { truce_with = FROM } } modifier = { fa...
prostownik11