# cost = CFixedPoint( base_cost + ( level * level * level_cost ) ).GetTruncated() # DEFAULT: base_cost = 0, level_cost = 0.4, max_level = 4 adm_idea_modifiers = { category = ADM custom_idea_global_tax_modifier = { global_tax_modifier = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 default = 2 } custom_idea_production_efficiency = { production_efficiency = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 default = 8 } custom_idea_global_unrest = { global_unrest = -0.5 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 default = 5 } custom_idea_stability_cost_modifier = { stability_cost_modifier = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 default = 3 } custom_idea_missionaries = { missionaries = 1 max_level = 2 level_cost_1 = 15 level_cost_2 = 50 } custom_idea_inflation_reduction = { inflation_reduction = 0.05 } custom_idea_inflation_action_cost = { inflation_action_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_interest = { interest = -1 max_level = 2 level_cost_1 = 5 level_cost_2 = 30 } custom_idea_build_cost = { build_cost = -0.05 } custom_idea_development_cost = { development_cost = -0.1 max_level = 2 level_cost_1 = 5 level_cost_2 = 30 } custom_idea_global_missionary_strength = { global_missionary_strength = 0.005 } custom_idea_prestige = { prestige = 0.5 } custom_idea_prestige_decay = { prestige_decay = -0.005 } custom_idea_legitimacy = { legitimacy = 0.5 level_cost_2 = 15 max_level = 2 # Used for random generation chance = { factor = 1 modifier = { factor = 0 OR = { NOT = { government = monarchy } government = steppe_horde } } } } custom_idea_horde_unity = { horde_unity = 0.5 level_cost_2 = 15 max_level = 2 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { government = steppe_horde } } } } custom_idea_devotion = { devotion = 0.5 level_cost_2 = 15 max_level = 2 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { government = theocracy } } } } custom_idea_republican_tradition = { republican_tradition = 0.5 max_level = 2 level_cost_1 = 30 level_cost_2 = 140 # Used for random generation chance = { factor = 0.1 modifier = { factor = 0 NOT = { government = republic } } } } custom_idea_technology_cost = { technology_cost = -0.05 level_cost_1 = 5 level_cost_2 = 30 max_level = 2 } custom_idea_idea_cost = { idea_cost = -0.05 max_level = 2 level_cost_1 = 3 level_cost_2 = 18 } custom_idea_advisor_cost = { advisor_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_advisor_pool = { advisor_pool = 1 max_level = 2 level_cost_1 = 5 level_cost_2 = 30 } custom_idea_tolerance_own = { tolerance_own = 1 max_level = 2 level_cost_1 = 3 level_cost_2 = 18 chance = { factor = 1 modifier = { factor = 1.5 dominant_religion = ROOT } } } custom_idea_tolerance_heretic = { tolerance_heretic = 1 max_level = 2 level_cost_1 = 3 level_cost_2 = 18 chance = { factor = 1 modifier = { factor = 1.5 NOT = { dominant_religion = root } } } } custom_idea_tolerance_heathen = { tolerance_heathen = 1 max_level = 2 level_cost_1 = 3 level_cost_2 = 18 chance = { factor = 1 modifier = { factor = 1.5 NOT = { dominant_religion = root } } } } custom_idea_heir_chance = { heir_chance = 0.25 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 0.5 modifier = { factor = 0 NOT = { government = monarchy } } } } custom_idea_enemy_core_creation = { enemy_core_creation = 0.15 chance = { factor = 0.25 } } custom_idea_core_creation = { core_creation = -0.05 chance = { factor = 0.5 modifier = { factor = 2 num_of_cities = 25 } } } custom_idea_vassal_income = { vassal_income = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 0.5 modifier = { factor = 0 NOT = { num_of_vassals = 1 } } modifier = { factor = 2 num_of_vassals = 2 } } } custom_idea_religious_unity = { religious_unity = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 1 modifier = { factor = 0 religious_unity = 1 } modifier = { factor = 1.5 NOT = { religious_unity = 0.75 } } } } custom_idea_global_autonomy = { global_autonomy = -0.05 level_cost_1 = 5 level_cost_2 = 30 max_level = 2 } custom_idea_imperial_authority = { imperial_authority = 0.1 level_cost_1 = 5 level_cost_2 = 30 max_level = 2 chance = { factor = 0.5 modifier = { factor = 0 is_part_of_hre = no } modifier = { factor = 2 is_emperor = yes } } } }
prostownik11