privy_council_establishment_act = { monarch_power = MIL potential = { has_idea_group = spy_ideas has_idea_group = defensive_ideas OR = { full_idea_group = spy_ideas full_idea_group = defensive_ideas } } allow = { full_idea_group = spy_ideas full_idea_group = defensive_ideas } defensiveness = 0.10 yearly_corruption = -0.1 ai_will_do = { factor = 0.6 modifier = { factor = 0.2 is_at_war = yes } } } the_mercenary_registration_act = { monarch_power = MIL potential = { has_idea_group = spy_ideas has_idea_group = quantity_ideas OR = { full_idea_group = spy_ideas full_idea_group = quantity_ideas } } allow = { full_idea_group = spy_ideas full_idea_group = quantity_ideas } possible_mercenaries = 0.25 merc_maintenance_modifier = -0.25 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } the_provincial_taxation_system = { monarch_power = MIL potential = { has_idea_group = administrative_ideas has_idea_group = quantity_ideas OR = { full_idea_group = administrative_ideas full_idea_group = quantity_ideas } } allow = { full_idea_group = administrative_ideas full_idea_group = quantity_ideas } land_maintenance_modifier = -0.1 manpower_recovery_speed = 0.1 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } the_mining_act = { monarch_power = MIL potential = { has_idea_group = expansion_ideas has_idea_group = quality_ideas OR = { full_idea_group = expansion_ideas full_idea_group = quality_ideas } } allow = { full_idea_group = expansion_ideas full_idea_group = quality_ideas } leader_land_fire = 1 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } the_liquor_act = { monarch_power = MIL potential = { has_idea_group = quality_ideas has_idea_group = administrative_ideas OR = { full_idea_group = quality_ideas full_idea_group = administrative_ideas } } allow = { full_idea_group = quality_ideas full_idea_group = administrative_ideas } recover_army_morale_speed = 0.1 ai_will_do = { factor = 0.6 } } horse_artillery = { monarch_power = MIL potential = { has_idea_group = offensive_ideas has_idea_group = economic_ideas OR = { full_idea_group = offensive_ideas full_idea_group = economic_ideas } } allow = { full_idea_group = offensive_ideas full_idea_group = economic_ideas } artillery_power = 0.1 ai_will_do = { factor = 1 modifier = { factor = 0 NOT = { artillery_fraction = 0.2 } } modifier = { factor = 1.5 artillery_fraction = 0.28 } modifier = { factor = 1.5 artillery_fraction = 0.38 } modifier = { factor = 1.5 artillery_fraction = 0.45 } } } armed_neutrality_act = { monarch_power = MIL potential = { has_idea_group = defensive_ideas has_idea_group = trade_ideas OR = { full_idea_group = defensive_ideas full_idea_group = trade_ideas } } allow = { full_idea_group = defensive_ideas full_idea_group = trade_ideas } trade_steering = 0.25 merchants = 1 ai_will_do = { factor = 0.6 modifier = { factor = 0.6 NOT = { trade_income_percentage = 0.1 } } modifier = { factor = 1.5 trade_income_percentage = 0.2 } modifier = { factor = 1.5 trade_income_percentage = 0.3 } modifier = { factor = 1.5 trade_income_percentage = 0.4 } modifier = { factor = 1.5 trade_income_percentage = 0.5 } } } anti_smuggling_act = { monarch_power = MIL potential = { has_idea_group = offensive_ideas has_idea_group = trade_ideas OR = { full_idea_group = offensive_ideas full_idea_group = trade_ideas } } allow = { full_idea_group = offensive_ideas full_idea_group = trade_ideas } embargo_efficiency = 0.25 trade_efficiency = 0.10 ai_will_do = { factor = 1 modifier = { factor = 0.6 NOT = { trade_income_percentage = 0.1 } } modifier = { factor = 1.5 trade_income_percentage = 0.2 } modifier = { factor = 1.5 trade_income_percentage = 0.3 } modifier = { factor = 1.5 trade_income_percentage = 0.4 } modifier = { factor = 1.5 trade_income_percentage = 0.5 } } } trained_marines_act = { monarch_power = MIL potential = { has_idea_group = quality_ideas has_idea_group = maritime_ideas OR = { full_idea_group = quality_ideas full_idea_group = maritime_ideas } } allow = { full_idea_group = quality_ideas full_idea_group = maritime_ideas } naval_morale = 0.2 ai_will_do = { factor = 1 modifier = { factor = 0 NOT = { navy_size = 20 } } } } superior_supply_system = { monarch_power = MIL potential = { has_idea_group = quality_ideas has_idea_group = exploration_ideas OR = { full_idea_group = quality_ideas full_idea_group = exploration_ideas } } allow = { full_idea_group = quality_ideas full_idea_group = exploration_ideas } manpower_recovery_speed = 0.1 land_attrition = -0.25 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } modern_siege_weapons = { monarch_power = MIL potential = { has_idea_group = innovativeness_ideas has_idea_group = offensive_ideas OR = { full_idea_group = innovativeness_ideas full_idea_group = offensive_ideas } } allow = { full_idea_group = innovativeness_ideas full_idea_group = offensive_ideas } siege_ability = 0.1 leader_siege = 1 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } superior_fortification_act = { monarch_power = MIL potential = { has_idea_group = innovativeness_ideas has_idea_group = defensive_ideas OR = { full_idea_group = innovativeness_ideas full_idea_group = defensive_ideas } } allow = { full_idea_group = innovativeness_ideas full_idea_group = defensive_ideas } defensiveness = 0.1 fort_maintenance_modifier = -0.10 ai_will_do = { factor = 1 } } modern_firearm_techniques = { monarch_power = MIL potential = { has_idea_group = innovativeness_ideas has_idea_group = quality_ideas OR = { full_idea_group = innovativeness_ideas full_idea_group = quality_ideas } } allow = { full_idea_group = innovativeness_ideas full_idea_group = quality_ideas } infantry_power = 0.2 ai_will_do = { factor = 1.2 modifier = { factor = 1.5 infantry_fraction = 0.28 } modifier = { factor = 1.5 infantry_fraction = 0.38 } modifier = { factor = 1.5 infantry_fraction = 0.45 } } } the_garrison_act = { monarch_power = MIL potential = { has_idea_group = innovativeness_ideas has_idea_group = quantity_ideas OR = { full_idea_group = innovativeness_ideas full_idea_group = quantity_ideas } } allow = { full_idea_group = innovativeness_ideas full_idea_group = quantity_ideas } fort_maintenance_modifier = -0.20 garrison_size = 0.1 ai_will_do = { factor = 1 } } the_field_agent_act = { monarch_power = MIL potential = { has_idea_group = spy_ideas has_idea_group = offensive_ideas OR = { full_idea_group = spy_ideas full_idea_group = offensive_ideas } } allow = { full_idea_group = spy_ideas full_idea_group = offensive_ideas } spy_offence = 0.10 diplomats = 1 ai_will_do = { factor = 0.6 } } anti_heresy_act = { monarch_power = MIL potential = { has_idea_group = religious_ideas has_idea_group = offensive_ideas OR = { full_idea_group = religious_ideas full_idea_group = offensive_ideas } } allow = { full_idea_group = religious_ideas full_idea_group = offensive_ideas } religious_unity = 0.2 global_heretic_missionary_strength = 0.03 ai_will_do = { factor = 1 modifier = { factor = 0 religious_unity = 1 } modifier = { factor = 1.5 NOT = { religious_unity = 0.8 } } modifier = { factor = 1.5 NOT = { religious_unity = 0.6 } } modifier = { factor = 1.5 NOT = { religious_unity = 0.4 } } modifier = { factor = 1.5 NOT = { religious_unity = 0.2 } } } } military_zeal_act = { monarch_power = MIL potential = { has_idea_group = quality_ideas has_idea_group = religious_ideas OR = { full_idea_group = quality_ideas full_idea_group = religious_ideas } } allow = { full_idea_group = quality_ideas full_idea_group = religious_ideas } land_morale = 0.05 siege_ability = 0.1 ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = yes } } } letters_of_marque = { monarch_power = MIL potential = { has_idea_group = offensive_ideas has_idea_group = exploration_ideas OR = { full_idea_group = offensive_ideas full_idea_group = exploration_ideas } } allow = { full_idea_group = offensive_ideas full_idea_group = exploration_ideas } privateer_efficiency = 0.5 ship_durability = 0.05 ai_will_do = { factor = 0.6 modifier = { factor = 0 NOT = { num_of_light_ship = 20 } } } } field_priests = { monarch_power = MIL potential = { has_idea_group = religious_ideas has_idea_group = quantity_ideas OR = { full...
prostownik11