00_mil.txt

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privy_council_establishment_act = {
	monarch_power = MIL


	potential = {
		has_idea_group = spy_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = spy_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = spy_ideas
		full_idea_group = defensive_ideas
	}

	defensiveness = 0.10
	yearly_corruption = -0.1
	
	ai_will_do = {
		factor = 0.6
		modifier = {
			factor = 0.2
			is_at_war = yes
		}
	}

}

the_mercenary_registration_act = {
	monarch_power = MIL


	potential = {
		has_idea_group = spy_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = spy_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = spy_ideas
		full_idea_group = quantity_ideas
	}

	possible_mercenaries = 0.25
	merc_maintenance_modifier = -0.25
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
}
the_provincial_taxation_system = {
	monarch_power = MIL

	potential = {
		has_idea_group = administrative_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = administrative_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = administrative_ideas
		full_idea_group = quantity_ideas
	}
	
	land_maintenance_modifier = -0.1
	manpower_recovery_speed = 0.1
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
	
}

the_mining_act = {

	monarch_power = MIL

	potential = {
		has_idea_group = expansion_ideas
		has_idea_group = quality_ideas
		OR = {
			full_idea_group = expansion_ideas
			full_idea_group = quality_ideas
		}	
	}
	allow = {
		full_idea_group = expansion_ideas
		full_idea_group = quality_ideas
	}
	
	leader_land_fire = 1
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
}

the_liquor_act = {

	monarch_power = MIL
	
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = administrative_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = administrative_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = administrative_ideas
	}	
	
	recover_army_morale_speed = 0.1

	ai_will_do = {
		factor = 0.6
	}
}

horse_artillery = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = economic_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = economic_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = economic_ideas
	}
	artillery_power = 0.1

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { artillery_fraction = 0.2 }
		}			
		modifier = {
			factor = 1.5
			artillery_fraction = 0.28
		}
		modifier = {
			factor = 1.5
			artillery_fraction = 0.38
		}
		modifier = {
			factor = 1.5
			artillery_fraction = 0.45
		}
	}
}



armed_neutrality_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = defensive_ideas
		has_idea_group = trade_ideas
		OR = {
			full_idea_group = defensive_ideas
			full_idea_group = trade_ideas
		}
	}
	
	allow = {
		full_idea_group = defensive_ideas
		full_idea_group = trade_ideas
	}
	
	trade_steering = 0.25
	merchants = 1

	ai_will_do = {
		factor = 0.6
		modifier = {
			factor = 0.6
			NOT = { trade_income_percentage = 0.1 }
		}			
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.2
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.3
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.4
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.5
		}
	}
}

anti_smuggling_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = trade_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = trade_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = trade_ideas
	}
	
	embargo_efficiency = 0.25
	trade_efficiency = 0.10

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0.6
			NOT = { trade_income_percentage = 0.1 }
		}			
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.2
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.3
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.4
		}
		modifier = {
			factor = 1.5
			trade_income_percentage = 0.5
		}
	}
}



trained_marines_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = maritime_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = maritime_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = maritime_ideas
	}
	
	naval_morale = 0.2

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { navy_size = 20 }
		}
	}
}

superior_supply_system = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = exploration_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = exploration_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = exploration_ideas
	}
	
	manpower_recovery_speed = 0.1
	land_attrition = -0.25

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
}


modern_siege_weapons = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = offensive_ideas
	}
	
	siege_ability = 0.1
	leader_siege = 1

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
}

superior_fortification_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = defensive_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = defensive_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = defensive_ideas
	}
	
	defensiveness = 0.1
	fort_maintenance_modifier = -0.10


	ai_will_do = {
		factor = 1
	}
}

modern_firearm_techniques = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = quality_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = quality_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = quality_ideas
	}
	
	infantry_power = 0.2

	ai_will_do = {
		factor = 1.2		
		modifier = {
			factor = 1.5
			infantry_fraction = 0.28
		}
		modifier = {
			factor = 1.5
			infantry_fraction = 0.38
		}
		modifier = {
			factor = 1.5
			infantry_fraction = 0.45
		}
	}
}

the_garrison_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = innovativeness_ideas
		has_idea_group = quantity_ideas
		OR = {
			full_idea_group = innovativeness_ideas
			full_idea_group = quantity_ideas
		}
	}
	
	allow = {
		full_idea_group = innovativeness_ideas
		full_idea_group = quantity_ideas
	}
	
	fort_maintenance_modifier = -0.20
	garrison_size = 0.1

	ai_will_do = {
		factor = 1
	}
}






the_field_agent_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = spy_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = spy_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = spy_ideas
		full_idea_group = offensive_ideas
	}
	
	spy_offence = 0.10
	diplomats = 1

	ai_will_do = {
		factor = 0.6
	}
}



anti_heresy_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = religious_ideas
		has_idea_group = offensive_ideas
		OR = {
			full_idea_group = religious_ideas
			full_idea_group = offensive_ideas
		}
	}
	
	allow = {
		full_idea_group = religious_ideas
		full_idea_group = offensive_ideas
	}
	
	religious_unity = 0.2
	global_heretic_missionary_strength = 0.03

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			religious_unity = 1
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.8 }
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.6 }
		}			
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.4 }
		}
		modifier = {
			factor = 1.5
			NOT = { religious_unity = 0.2 }
		}			
	}
}




military_zeal_act = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = quality_ideas
		has_idea_group = religious_ideas
		OR = {
			full_idea_group = quality_ideas
			full_idea_group = religious_ideas
		}
	}
	
	allow = {
		full_idea_group = quality_ideas
		full_idea_group = religious_ideas
	}
	
	land_morale = 0.05
	siege_ability = 0.1

	ai_will_do = {
		factor = 1
		modifier = {
			factor = 1.5
			is_at_war = yes
		}
	}
}



letters_of_marque = {
	monarch_power = MIL
	
	potential = {
		has_idea_group = offensive_ideas
		has_idea_group = exploration_ideas
		OR = {
			full_idea_group = offensive_ideas
			full_idea_group = exploration_ideas
		}
	}
	
	allow = {
		full_idea_group = offensive_ideas
		full_idea_group = exploration_ideas
	}
	
	privateer_efficiency = 0.5
	ship_durability = 0.05

	
	ai_will_do = {
		factor = 0.6
		modifier = {
			factor = 0
			NOT = { num_of_light_ship = 20 }
		}
	}
}





field_priests = {
	monarch_power = MIL

	potential = {
		has_idea_group = religious_ideas
		has_idea_group = quantity_ideas
		OR = {
			full...
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