###################################################################### # Coptic rebels. Disgruntled fanatics. ###################################################################### coptic_rebels = { color = { 230 175 175 } area = nation # Sticks to provinces of their nation government = theocracy # Desires Theocracy religion = coptic defection = none # Will not defect defect_delay = 120 # Held provinces will auto-defect after 18 months, regardless of accept/enforce demands. independence = none # Does not strive for independence unit_transfer = no gfx_type = culture_province will_relocate = yes resilient = no reinforcing = yes general = yes smart = yes artillery = 0.0 infantry = 0.7 cavalry = 0.3 morale = 1.1 # Possible handle actions handle_action_negotiate = yes handle_action_stability = yes handle_action_build_core = yes handle_action_send_missionary = yes # The rebel type with the highest modifier for this province gets picked spawn_chance = { factor = 1 modifier = { factor = 0.5 is_overseas = yes } modifier = { factor = 0.0 owner = { religion = ROOT } } modifier = { factor = 0.0 NOT = { religion = coptic } } modifier = { factor = 0.001 tolerance_to_this = 5 } modifier = { factor = 0.5 tolerance_to_this = 2 } modifier = { factor = 5.0 owner = { has_disaster = religious_turmoil } } modifier = { factor = 2000 has_missionary = yes } modifier = { factor = 2 NOT = { tolerance_to_this = 1 } } modifier = { factor = 2 NOT = { tolerance_to_this = -1 } } modifier = { factor = 2 NOT = { tolerance_to_this = -2 } } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.5 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 0.0 religion = coptic owner = { religion = coptic } } modifier = { factor = 2.0 NOT = { religion = coptic } any_neighbor_province = { religion = coptic NOT = { has_province_modifier = "forced_conversion" } } } modifier = { factor = 5 has_missionary = yes religion = coptic } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { NOT = { AND = { owned_by = PAP is_capital = yes } } } siege_won_effect = { custom_tooltip = religious_rebels_seige_effect_tooltip hidden_effect = { if = { limit = { OR = { religion = coptic is_reformation_center = yes owner = { religion = coptic } } } add_province_modifier = { name = "religious_violence" duration = 730 } } if = { limit = { NOT = { religion = coptic } is_reformation_center = no NOT = { owner = { religion = coptic } } } change_religion = coptic add_province_modifier = { name = "forced_conversion" duration = 730 } } } } # Country scope can_negotiate_trigger = { OR = { religion_group = christian dominant_religion = coptic } } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "coptic_rebels_demand" # Country Scope demands_enforced_effect = { if = { limit = { NOT = { religion_group = christian } } add_prestige = -50 every_owned_province = { limit = { has_rebel_faction = REB } add_local_autonomy = 20 } } if = { limit = { tag = PAP } add_stability = -1 } if = { limit = { religion = coptic } add_country_modifier = { name = "religious_intolerance_enforced" duration = 3650 } } if = { limit = { religion = coptic has_estate = estate_church NOT = { has_estate_influence_modifier = { estate = estate_church modifier = EST_VAL_RELIGIOUS_ZEALOTS_TRIUMPH } } } add_estate_influence_modifier = { estate = estate_church desc = EST_VAL_RELIGIOUS_ZEALOTS_TRIUMPH duration = 3650 influence = 15 } } if = { limit = { NOT = { religion = coptic } dominant_religion = coptic NOT = { tag = PAP } } change_religion = coptic force_converted = yes } if = { limit = { NOT = { religion = coptic } NOT = { dominant_religion = coptic } NOT = { tag = PAP } religion_group = christian } add_country_modifier = { name = "heretic_tolerance" duration = 3650 } } } }
prostownik11