# Do not change tags in here without changing every other reference to them. # Do not change tags in here without changing every other reference to them. # If adding new groups or ideas, make sure they are unique. # ai_will do does not actually determine weighting, but AI will not pick an idea with ai_will_do = 0 # ROOT = country picking the idea # groups set to colonial=yes will be higher prioritized by the AI when spending power nahuatl_reforms = { trigger = { religion = nahuatl } can_buy_idea = { num_of_vassals = 5 is_at_war = no NOT = { num_of_rebel_controlled_provinces = 1 } stability = 1 NOT = { doom = 50 } } nahuatl_reform_1 = { war_exhaustion = -0.05 } nahuatl_reform_2 = { diplomatic_upkeep = 1 } nahuatl_reform_3 = { discipline = 0.05 } nahuatl_reform_4 = { colonists = 1 auto_explore_adjacent_to_colony = yes } nahuatl_reform_5 = { stability_cost_modifier = -0.2 } ai_will_do = { factor = 1 } } inti_reforms = { trigger = { religion = inti } can_buy_idea = { is_at_war = no NOT = { num_of_rebel_controlled_provinces = 1 } stability = 1 authority = 100 num_of_cities = 10 } inti_reform_1 = { manpower_recovery_speed = 0.1 } inti_reform_2 = { colonists = 1 auto_explore_adjacent_to_colony = yes } inti_reform_3 = { legitimacy = 0.5 devotion = 0.5 } inti_reform_4 = { land_morale = 0.1 } inti_reform_5 = { core_creation = -0.1 } ai_will_do = { factor = 1 } } mesoamerican_reforms = { trigger = { religion = mesoamerican_religion } can_buy_idea = { is_at_war = no NOT = { num_of_rebel_controlled_provinces = 1 } stability = 1 num_of_cities = 20 NOT = { overextension_percentage = 0.01 } } mesoamerican_reform_1 = { land_maintenance_modifier = -0.1 } mesoamerican_reform_2 = { global_unrest = -2 } mesoamerican_reform_3 = { infantry_power = 0.1 } mesoamerican_reform_4 = { colonists = 1 auto_explore_adjacent_to_colony = yes } mesoamerican_reform_5 = { core_creation = -0.2 } ai_will_do = { factor = 1 } }
prostownik11