00_religious_reforms.txt

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# Do not change tags in here without changing every other reference to them.
# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.

# ai_will do does not actually determine weighting, but AI will not pick an idea with ai_will_do = 0
# ROOT = country picking the idea
# groups set to colonial=yes will be higher prioritized by the AI when spending power

nahuatl_reforms = {
	trigger = {
		religion = nahuatl
	}	

	can_buy_idea = {
		num_of_vassals = 5
		is_at_war = no
		NOT = { num_of_rebel_controlled_provinces = 1 }
		stability = 1
		NOT = { doom = 50 }
	}
	
	nahuatl_reform_1 = {
		war_exhaustion = -0.05
	}
	nahuatl_reform_2 = {
		diplomatic_upkeep = 1
	}
	nahuatl_reform_3 = {
		discipline = 0.05
	}
	nahuatl_reform_4 = {
		colonists = 1
		auto_explore_adjacent_to_colony = yes
	}
	nahuatl_reform_5 = {
		stability_cost_modifier = -0.2
	}	
	
	ai_will_do = {
		factor = 1
	}
}

inti_reforms = {
	trigger = {
		religion = inti
	}	

	can_buy_idea = {
		is_at_war = no
		NOT = { num_of_rebel_controlled_provinces = 1 }
		stability = 1
		authority = 100
		num_of_cities = 10
	}
	
	inti_reform_1 = {
		manpower_recovery_speed = 0.1
	}
	inti_reform_2 = {
		colonists = 1
		auto_explore_adjacent_to_colony = yes
	}
	inti_reform_3 = {
		legitimacy = 0.5
		devotion = 0.5
	}
	inti_reform_4 = {
		land_morale = 0.1
	}
	inti_reform_5 = {
		core_creation = -0.1
	}	
	
	ai_will_do = {
		factor = 1
	}
}

mesoamerican_reforms = {
	trigger = {
		religion = mesoamerican_religion
	}	

	can_buy_idea = {
		is_at_war = no
		NOT = { num_of_rebel_controlled_provinces = 1 }
		stability = 1
		num_of_cities = 20
		NOT = { overextension_percentage = 0.01 }
	}
	
	mesoamerican_reform_1 = {
		land_maintenance_modifier = -0.1
	}
	mesoamerican_reform_2 = {
		global_unrest = -2
	}
	mesoamerican_reform_3 = {
		infantry_power = 0.1
	}
	mesoamerican_reform_4 = {
		colonists = 1
		auto_explore_adjacent_to_colony = yes
	}
	mesoamerican_reform_5 = {
		core_creation = -0.2
	}	
	
	ai_will_do = {
		factor = 1
	}
}


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