SwimmingTutorial.pdf
(
311 KB
)
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How to set up for Swimming-System
First Drag “UnderwaterController” script to your player
(If you use javascript use one in the SwimmingAddOn/ScriptJS)
(If you use C# use one in the SwimmingAddOn/ScriptCSharp)
And uncheck (Disable) the UnderwaterController. Because it will auto
Activate when you enter the water.
Assign all animation in UnderwaterController’s variable. Now your
player is ready to swim.
You can use Water Prefab in SwimmingAddOn/WaterPrefabJS
(If you use Javascript)
or SwimmingAddOn/WaterPrefabCsharp (If you use C#)
You can set up your Underwater variable in “Underwater” script
Surface
=
Surface Enter Plus =
GamObject reference for water surface
Additon deep from surface to activate
underwater mode
Surface Exit Plus =
Addition deep from surface for deactivate
underwater mode
Fog Density
=
Underwater’s fog density
Fog Color
=
Underwater’s fog color
Diving Time
=
Delay after enter the water
Hit Effect
=
Water effect when enter the water
Main Light
=
Assign your main direction light in the scene
Underwater Light Color =
Color of light under water
Underwater Intensity
=
Intensity of light underwater
Cannot Attack
=
Your player cannot attack underwater if you
enable it
Plik z chomika:
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Inne pliki z tego folderu:
SwimmingTutorial.pdf
(311 KB)
SwimmingJS.unity
(100 KB)
SwimmingCSharp.unity
(31 KB)
Inne foldery tego chomika:
Model
Prefab
Scene
Script
Standard Assets
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