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cheapest_join g_enemy_surrenders g_castle_left_to_player g_player_surrenders prisoner_lord_to_buy temp g_ransom_offer_rejected temp_action_cost temp_2 tld_action_cost g_recalculate_ais hero_requested_to_learn_location faction_requested_to_learn_more_details_about_the_war_against encountered_party_hostile random_quest_no qst_follow_spy_spy_partners_party qst_follow_spy_spy_party g_leave_town qst_bring_back_runaway_serfs_party_1 qst_bring_back_runaway_serfs_party_2 qst_bring_back_runaway_serfs_party_3 g_leave_town_outside auto_enter_town lord_requested_to_talk_to g_permitted_to_center g_tld_training_mode g_tld_training_opponents g_tld_training_weapon g_tld_training_wave merchant_quest_last_offerer random_merchant_quest_no merchant_offered_quest mayor_info_lord_told escort_merchant_caravan_mode qst_troublesome_bandits_eliminated qst_troublesome_bandits_eliminated_by_player talk_context welfare_inquired rumors_inquired info_inquired disable_skill_modifiers start_phase_initialized menu_select_any_troop_search_race menu_select_any_troop_search_tier menu_select_any_troop_search_fac menu_select_any_troop_search_hero cheat_imposed_quest recover_after_death_menu testbattle_team_a_num testbattle_team_a_troop testbattle_team_b_num testbattle_team_b_troop g_custom_battle_scenario g_battle_result g_custom_battle_scene g_player_troop cbadvantage select_any_troop_nextmenu select_any_troop_add_selected_troops last_menu g_cheat_selected_faction g_player_icon_state current_player_region current_player_terrain current_player_landmark number_of_combatants g_camp_mode cheat_mode g_mvtest_faction g_tld_convo_subject g_tld_gandalf_state tld_option_crossdressing tld_option_formations tld_option_town_menu_hidden tld_option_cutscenes tld_option_injuries tld_option_death_npc tld_option_death_player players_kingdom g_ent_water_ever_drunk capturer_party g_player_is_captive auto_menu g_encountered_party g_next_menu g_mt_mode cant_leave_encounter teleport_menu_chosen_faction teleport_menu_chosen_faction_group tmp_menu_entry_n tmp_menu_skipped select_any_troop_result add_troop_menu_index prebattle_talk_done g_enemy_party g_ally_party encountered_party_friendly new_encounter g_engaged_enemy no_soldiers_left playerparty_postbattle_regulars thanked_by_ally_leader impressed_faction g_relation_boost last_defeated_hero last_freed_hero capture_screen_shown pin_number loot_screen_shown g_total_victories g_total_defeats g_siege_final_menu g_siege_battle_state all_doors_locked current_town entry_to_town_forbidden sneaked_into_town g_player_besiege_town cant_sneak_into_town castle_undefended g_town_visit_after_rest found_moria_entrance g_last_defeated_bandits_town g_siege_force_wait g_siege_method g_siege_sallied_out_once cant_talk_to_enemy auto_besiege_town g_siege_method_finish_hours g_battle_simulation_cancel_for_party g_battle_simulation_auto_enter_town_after_battle g_siege_first_encounter g_siege_join g_defending_against_siege quest_auto_menu town_nighttime spawn_horse g_last_rest_center g_last_rest_payment_until g_main_ship_party last_sneak_attempt_town last_sneak_attempt_time number_of_player_deaths bs_day_sound bs_night_sound faction_good faction_evil rescue_stage active_rescue player_is_inside_dungeon agent_king player_is_bowing dungeons_in_scene autorotate_at_player infantry_formation_type archer_formation_type cavalry_formation_type infantry_space archer_space cavalry_space fclock fplayer_agent_no fplayer_team_no team0_faction team1_faction team2_faction team3_faction cur_casualties prev_casualties prev_casualties2 ranged_clock battle_phase clock_reset charge_activated charge_ongoing inf_charge_activated inf_charge_ongoing arc_charge_activated att_reinforcements_arrived def_reinforcements_arrived att_reinforcements_needed def_reinforcements_needed formai_disengage formai_patrol_mode formai_rand0 formai_rand2 formai_rand1 formai_rand3 formai_rand4 formai_rand5 formai_rand6 formai_rand7 formai_rand8 team0_default_formation 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atak alarm_level sneak_tut positions position_distance last_agent_position player_hiding spawn_cycle meta_alarm g_tld_intro_state g_tld_conversation_state g_tld_conversation_space_pressed g_tld_convo_lines g_presentation_credits_obj_1 g_presentation_credits_obj_2 g_presentation_credits_obj_3 g_presentation_credits_obj_4 g_presentation_credits_obj_5 g_presentation_credits_obj_6 g_presentation_credits_obj_7 g_presentation_credits_obj_8 g_presentation_credits_obj_9 g_presentation_credits_obj_10 g_presentation_credits_obj_11 g_presentation_credits_obj_12 g_presentation_credits_obj_1_alpha g_presentation_credits_obj_2_alpha g_presentation_credits_obj_3_alpha g_presentation_credits_obj_4_alpha g_presentation_credits_obj_5_alpha g_presentation_credits_obj_6_alpha g_presentation_credits_obj_7_alpha g_presentation_credits_obj_8_alpha g_presentation_credits_obj_9_alpha g_presentation_obj_1 g_presentation_banner_start g_presentation_page_no g_presentation_obj_22 g_presentation_obj_23 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g_presentation_infantry_weapon_usage g_presentation_archers_movement g_presentation_archers_riding g_presentation_archers_weapon_usage g_presentation_cavalry_movement g_presentation_cavalry_riding g_presentation_cavalry_weapon_usage g_battle_us_ready g_battle_us_wounded g_battle_us_dead g_battle_enemies_ready g_battle_enemies_wounded g_battle_enemies_dead g_battle_allies_ready g_battle_allies_wounded g_battle_allies_dead g_battle_map_width g_battle_map_scale g_battle_map_height g_battle_map_plane g_battle_map_infantry_order_flag g_battle_map_archers_order_flag g_battle_map_cavalry_order_flag infantry_formation_move_order archer_formation_move_order cavalry_formation_move_order g_presentation_obj_1_val g_presentation_obj_2_val g_presentation_obj_3_val g_presentation_obj_4_val g_player_icon_mounted g_player_icon_foot_melee g_player_icon_foot_archer player_looks_like_an_orc ambient_faction g_cur_week_half_daily_wage_payments g_player_party_icon g_player_luck disable_npc_complaints prev_day gate_breached g_tld_conversations_done g_tld_nazgul_state trait_captain_infantry_week trait_captain_archer_week trait_captain_cavalry_week rescue_wall_battle rescue_courtyard_scene_2 rescue_stealth_scene_2 wall_mounted_troop1 wall_mounted_troop3 wall_mounted_troop5 wall_missile_troop1 wall_missile_troop2 wall_missile_troop3 wall_missile_troop4 wall_missile_troop5 rescue_convo_troop wound_setting healing_setting g_encountered_party_2 g_encountered_party_faction g_encountered_party_relation g_encountered_party_type g_encountered_party_template playerparty_prebattle_regulars enemy_count1 g_player_party_morale_modifier_party_size g_player_party_morale_modifier_leadership g_player_party_morale_modifier_food g_player_party_morale_modifier_no_food relocated ai_team_1_battle_tactic ai_team_1 ai_team_2 ai_team_2_battle_tactic g_player_current_own_troop_kills g_last_mission_player_damage g_frien...
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