impossible2.txt

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The Project 64 etext of the Impossible Mission II manual. Converted to
etext by anonymous, obtained from either The Ranch (Harold Robbins),
WireNuts (Jim Dillard), or Enterprise (Tom Hoot) BBS's in Austin TX.
The original document was called "Imp.Mis.II.dox", supplied by Tom
Hoot <thoot@neosoft.com>.

IMPMI210.TXT, July 1996, etext #57.

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IMPOSSIBLE MISSION II

COBRA BLUE CLASSIFICATION ULTRA


DISTRIBUTION

 Field Operations Assets, (Need to Know basis only)
 Field Operations Control, Langley
 Electronic Intelligence Operations, Ft. Meade
 Joint Chiefs of Staff, Pentagon
 Commmander, Strategic Air Command, Omaha (EYES ONLY)
 Commander, Submarines Pacific, Honolulu (EYES ONLY)
 Commander, Submarines Atlantic, Norfolk (EYES ONLY)

----------------------------------------------------------------------

1. OVERVIEW: Cobra Blue is a top secret surveillance and
counterterrorist operation directed against Professor Elvin
Atombender by Field Operations Agent Bravo 29.  Elvin, a known
psychotic genius, is one of the world's leading experts on robotics,
computers, and codes.  Elvin is believed to have collected a personal
fortune by raiding the computer systems of several of the World's
leading financial institutions and transferring funds to his personal
bank accounts.  Elvin lives at the top of an immense eight-tower
complex construscted with his personal funds in northwest Los Angeles
near the UCLA campus.  Elvin's complex is believed to be staffed
entirely by robots built to his design. He receives no visitors and,
so far, his complex has proven to be nearly impossible to enter by
agents of this and other police and intelligence agencies.

2. COBRA BLUE PHASE I:  Elvin's tower complex is under constant watch.
All activity between his complex and other computers around the world
are constantly monitored.  Random attempts to break into the tower
complex were made by our field agents to gather information about the
complex's structure and contents.  Intelligence reports indicate that
Elvin has spent the past four years trying to electronically break
into military computer installations around the world, and he may be
close to succeeding.  In addition, it is believed that Elvin is
becoming increasingly mentally unstable.  He has been monitored
muttering threats about destroying himself and the world.  If he is
detected to begin carrying out these threats, field agents will be
alerted to implement Phase II through a Flash Alpha One message from
Field Operations Control, Langley.

3. COBRA BLUE PHASE II:  Field agents assigned to Cobra Blue Phase II
will immediately penetrate Elvin's complex, arrest Elvin if possible
or kill him if he resists, and neutralize his comply mr system.  THIS
MUST BE DONE WITHIN 8 HOURS.

Elvin is believed to live and work in the control center of his
complex located in the penthouse of the central tower.  He is guarded
by highly sophisticated security systems which include mobile robots
of several types, locking passageways between towers and musical
sequences.

The field agent assigned to penetrate this complex will be assisted by
a personal pocket computer which he will be able to use only in the
complex's hallways.  This complter will track the operative's
location, help him determine if he has completed the proper
combiniation for access to another tower, and help him to link
together the musical sequences needed to enter Elvin's central tower.


 08/04/88  0122 ZULU COPY 01 OF 01
 CLASSIFICATION ULTRA
 CODE GROUP THETA
 PRIORITY FLASH ALPHA ONE
 TO:  FIELD AGENT BRAVO 29
 FROM:  FIELD OPERATIONS CONTROL, LANGLEY
 RE:  COBRA BLUE

 COBRA BLUE ALERT BREAK IMPERATIVE REPEAT IMPERATIVE ELVIN BE
 NEUTRALIZED WITHIN 8 HOURS ELSE LAUNCH CODES WILL BE BROKEN AND
 MISSILES LAUNCHED BREAK CONSULT COBRA BLUE PHASE II OPERATIONS ORDER
 FOR FURTHER DETAILS RE ELVIN AND TOWER COMPLEX BREAK EXECUTE COBRA
 BLUE PHASE II IMMEDIATELY BREAK GOOD LUCK AND GO GET HIM BREAK END

 LANGLEY
 PAGE ONE OF ONE
 DESTROY AFTER READING
 08/04/88  0123 ZULU


OBJECTIVE

To succeed at IMPOSSIBLE MISSION II and to prevent the world from
being destroyed, you as the Agency's Field Agent must reach several
objectives.

First, you must assemble the three-digit security comnbination for
each tower. At the same time avoid and fend off Elvin's robots, using
his own security system to help you.

Second, you must locate and open Elvin's safes, and recover the
musical sequences locked inside.  There are six unique pieces of
music and two duplicate pieces.

Third, you must tie together these musical sequences into a full
melody that will open the express elevator doors to Elvin's central
tower control room.

Finally, you must find the correct computer terminal in Elvin's
control room that will disarm the missile lauch codes before they
destroy you and the world.

You score points by entering towers, exploring rooms, finding passcode
numbers, and reaching the central control room.  The sooner you reach
the control room, the more points you earn.


STARTING PLAY

While the game is loading, you will see an outside view of Elvin's
tower stronghold on the screen.  When loading is completed, you will
see your agent inside an elevator in a random tower of the stronghold.
The display on the bottom of the screen is your pocket complter.


CONTROLS

In the elevators:  Push the joystick FORWARD or BACK to go up or down.
Push the joystick RIGHT or LEFT to enter a corridor.

In the corridors:  Push the joystick LEFT or RIGHT to move along a
corridor. Running off the edge of the screen will take you into a room
or another section of corridor.

In the rooms:  Push the joystick LEFT or RIGHT to move in either
direction.  If you press the FIRE BUTTON, your agent will do a forward
flip useful for leaping over robots, jumping up to higher levels, and
somersaulting over gaps in the floor and over low walls.  Pulling the
joystick BACK will put your agent in a crouching position.  He needs
to be in this position to lay a time-bomb or mine.

On lifting and sliding platforms:  If you are standing on a striped
lifting platform (you can see the vertical track in the wall), push
the joystick FORWARD or BACK to go up or down.  If you are standing on
a striped sliding platform (you can see the horizoneal track in the
wall) push the joystick FORWARD or BACK followed by LEFT or RIGHT to
move the platform.


GAME PLAY

As you explore Elvin's tower complex, you can check your location and
the rooms you have explored with your pocket computer.  The pocket
computer's display appears at the bottom of your screen anytime your
agent is in a corridor or elevator.  A map of the current tower and
connections to two neighboring towers shows in the center of the
display. A dot of light shows your location in the tower.  Any room
you have entered appears in black.  An overhead view of the tower
complex appears to the left of the map display on the pocket computer.
It too, has a light showing your location as well as a lighted display
of your current tower number.


SEARCHING FOR CODES

Search as many objects in each room as possible.  These objects range
from automobiles in Elvin's garage tower to athletic equipment and
lockers in his gymnasium tower.  Don't overlook house plants and
pictures on the wall either.  Search each object by standing directly
in front of it and pushing the joystick FORWARD.

The word "Searching" will appear in a box near your agent's shoulder.
You will also see a horizontal time line indicating how long the
search will take. You must continue to hold the joystick FORWARD until
the time line disappears.  If your search is interrupted for any
reason (usually a robot bearing down on you), you can go back to the
object and resume searching where you left off.  Each object
disappears after it is searched.

One of four t...
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