Animation_Station_User_Guide.pdf

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Introduction
Welcome to the Suncom
Animallon
Stallon and Deslgnlab
-
Software t Forget the
complicated
keyboard routines
that
have kept you away from computer graphli:s
mthe past, and enjoy creating your own designs merely wlih the
touch
01 a stylus
Deslgnlab's
MAIN
MENU oilers
18
opllons, each represented by easily-recognizable
icons, and each available by plaCing the cursor on
the
Icon
and
pressing one of
the
bUllons on
the
pad.
You can generate black, while, or colored. dots, lines, ovals, circles, squares, boxes,
or pre-stored shapes.
You
can sketch freehand. or you can automatli:ally generate
a variety 01 geometric shapes
You
can draw
wlih
Imes
that
are wide, narrow. or
made up 01
'
~rush
stokes" of dlflerent shapes.
When you've
drawn the
shapes you want, you can iiI/them wllh plam or
textured
color, or
you
can
''spray''
color into them eilher lighrly or heavily II you want
to
add
Ime
details, you can zoom m on speclfli: areas to examme what you are domg,
pixel by pixel
To add
tMto
your illustratIOns, you can
choose
between different character sets,
and
type text
on the screen With your computer keyboard.
Deslgnlab even com with liSown library 01 popular
shapes
--
ammals,
people,
es
trees,
houses, cars,
elc.
-
m ''shape lables"
Ihal
can
be used
to
give a profeSSional
lauch 10
your drawmgs.
You can make cOPies 01 your drawmgs on a {IImter. and you can save them for
fuwre use.
E"/lff!
(QlllefllS
mc/udmg
IfIlS
booklel. ploduCf and package
COPYRIGHT
1984.
Suncom. Inc OeslWllac
c
1984,
Baud!'!l/e,
lId
AnJlililfIDn
Sfillion and
Deslgn{
ab
are prODuctsand
lrademar;
s01
SunCOIIJ,
Inc..
260
/lo/blOnlc
Dovf',
W
heelmg, It 60090 U SA
AI/fights
resell'co
N
OIIllng
comamed Ifl/he Joo:'e rial
DC'
reproduced m
II'hole
Of
I)afl
;}I/hOul
(?J
{lfPSS
trill/en
pernliSSlon
01
Suncom.
Inc FEOERIlL
LAW
,
PROHIBITS
U
NAUTIIORIZEO
DUPlICA
IION
AI!
references
nldde herein
10
A
pple.
Commoo'O!B
Of
an;
OIlier
comllll/Pf svslelll are
for
fe/eren!e
PlJrpnses
only
Suncom
glJfe/ullv
JcknO
i~"edfjes
Ihe
cOnlflbUllOns
10 Ihls
prcducl 01
Baudi'll/e.
LId.
Cymbal SofMare
and
{SO,
emada,
Male '
Mp.r!la:
Jefl
W,ISOII,
Of'an
Oe~'olpl,
C/l:de SalsQI'I('f.
and
P
DIre!
i/lly
Table of Contents
Whllt thll AnimlltiDn StlltiDn is lind hDw
it
wDlks
HDw to hook up ,DU' AninllltiDn Stlltion
.
A nDte Dn
·different
cDmputen
. . . .
Hlinlwllre Requirements.
. . . . . .
HDw tD DPel'llte ,DU' AnhnlltiDn
StII.tion
.
Stertup Prot:edum
. . . . .'. .
HDw
the
MAIN MENU works.
: . . . '.' . . .
HDw to Cfflllte pictures
with
,Du;Anitnlltion StlltiDn
.
A step-by-step, DII-SCffllln tutorial b, MENU itllm
CLEAR .
.
COLOR .
.
BRUSH SET
SKETCH.
.
.
BOX .
.
FILL
..
BOX2 .
..
OVAL.
OVAL
2
DOTS.
SPRAY
LINE.
LINES.
ZOOM .
. . . .
SHAPES ME!!U.
. .
THE SHAPES MENU .
TEXT .
. . . . . .
WINDOW .
. . . .
DISK .
. . . . . . . .
THE DISK unllTY MENU .
FORMAT .
..... .
SAVE PICTURE.
. .
SAVE WINDOW.
. .
RETURN TO PICTURE
LOAD PICTURE.
. .
LOAD WINDOW.
. . .'
LOAD SHAPE TABLE. .
LOAD CHARACTER SET.
CATALOq.
PRINTER
. . . . . .
-
Page
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Page
Page
2
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3
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12
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.'
Page27
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Page28
·
Pag~28
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29
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What the Animation Station is and how it works
The Animation Station is apressure-sensitive pad that converts the touch of a
stylus on
its
surface into electrical impulses, which are fed directly into your computer.
PAD SURFACE
~Suncom
The Animation Station has four bunons which, in conjunction with the stylus, enable
you to make menu selections, move back and forth from the menus to the picture
you are creating, and place lines, dots, circles, etc., on the screen. The bunons
on either side duplicate each other for ease of operation. An easel nips down from
the back so: you may lay the pad nat or prop it at an angle.
A small switch at the lower right front of the pad allows it to emulate video game
functions. With the· Commodore
64.
slide the switch ·down and both bonam bunons
will work like video game firing bunons.lf you are using an AppliJl1, 11+, IIc .or
lie, the same switch allows the pad to emulate an analog joystick.
Lift
the stylus
from the pad, the cursor will automatically center. Two centering adjustments are
located on the back of the pad.
A wide variety of supplemental software is either currently under development or
already available, including Art. Design, General Education, Aduh Education,
Business, and Entertainment. For information, write to:'
Sunf:tJm, Inc.
260 Holbrook Drive
Wheeling, Illinois 60090
2
How to/look up your Animation Station
For the Commodore
64.
plug your Animation Station line into Control Port
#
1
on
the right-hand side. For the Apple lie and lie. plug the lille that comes out of your
Animation Station into the externaf9-pin joystick port.
If
you are using an Apple II
or Apple 11+. use the enclosed Suncom SFAI cable adaptor. Plug the pad line into
one end of the· adaptor and plug the other end of the adaptor into the 16-pin
I/O port on the circuit board.
.
~---
......
-.-~--
....
SFAI
ANllllATION STATION
WARNINGION THE APPLE
II
AND
11+,
MAKE SURE
THAT THE
COMPUTER IS I!FF BEFORE YOU PLUG IN THE SFAI.
A note-on different computers
Hookup procedures. as well as loading and using the Oesignlab program. differ
slightly from one computer to another. Notes relevant to your particular system are
added to the text where appropriate.
Hardware Requirements
The Animation Station runs on the Commodore
64.
and on the Apple II, 11+. lie.
and lie with aminimum of 48k.
3
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