Wildcards SCAREsheets - Jonathan Hive - Bugsy (v1.1).pdf

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JONATHAN HIVE
SCARE ShEEt: JonAthAn hivE (BugSy)
Sir,
I would suggest that SCARE keep a careful eye on Jonathan Hive, or, as his intimate acquaintances know him, Bugsy.
For someone with such a ridiculous and largely useless power, he keeps turning up at the center of important events,
where he somehow plays a primary role in their resolution.
He has built up a solid fan base on the Internet with his so-called journalism, and, to be fair, Hive does seem to have
real investigative skills, perhaps due to his extensive contacts within both the ace and joker communities. He has
failed, though, to gain entry into the ranks of mainstream journalism so far. If he were to become more dedicated to the
actual act of writing, he might someday succeed.
Hive is a figurative and literal lightweight, but can be influential, and, by way of his personal attachments, his
pretensions to journalistic ethics, and his reluctant do-gooder tendencies, he can be manipulated to SCARE’s ends.
Sincerely,
Jamal Norwood
SCARE operative
hiStoRy
Jonathan, in his mid-twenties, has scruffy brown hair and a
generally amused expression. He is from a well-to-do, if dysfunc-
tional, family from Washington, D.C. He has a college degree and
a trust fund (which is running low). His ultimate goal is to be
a journalist, essayist, and political commentator, so naturally he
goes on
American Hero
to achieve this goal.
He doesn’t do particularly well on the show and is discarded early,
but he befriends John Fortune, partially for altruistic reasons,
partially out of cynical self-interest, and, to his credit, is one of
the first to join Fortune on his patently hopeless (but ultimately
successful) quest to save the Egyptian jokers. He blogs about their
experiences and exposes the atrocities occurring in that country
to the world. Although of minimal use in battle, his wasps serve
well as spies and scouts, and, given the proper target, can be a
major distraction with their stings.
After Egypt he remains with the Committee. He is sent to Pyote,
Texas, to investigate the mysterious atomic explosion, and his
blogging this time earns him an arrest warrant for “disseminating
classified information in a public venue.” SCARE attempts to arrest
him, but he flees, ending up in New Orleans, where he begins a
relationship with the dead ace Simoon, facilitated by Cameo.
He experiences the madness of Tom Weathers at first hand, and
Lohengrin, in his role as Committee head, sends him off to inves-
tigate Weathers’ background, origins, and possible weaknesses.
This takes Bugsy and Cameo, who accompanies him (bringing
with her Simoon and Nick “Will-o’-Wisp” Williams), on a round-
the-world junket to some fascinating but dangerous places.
Simple archive research reveals that the Radical seemingly first
appeared in 1993, but he learns from long-time
Aces!
magazine
reporter Digger Downs that Weathers’ actual origin occurred
in 1970, in People’s Park, San Francisco, where he mysteriously
appeared to save the Lizard King from the first ace known as
Hardhat, then just as mysteriously disappeared. Downs also men-
tions a hippie chick by the name of Sunflower who was with him,
and through old-fashioned research Bugsy discovers her real
name and links her to the custody battle with Mark Meadows
over Sprout, their developmentally challenged child. Bugsy
thinks, though, that Meadows is dead, and that Weathers might
WILD CARDS - SCARE SHEETS
1
JONATHAN HIVE
Name:
Jonathan Tipton-Clark
WC Name:
Jonathan Hive
Occupation:
Blogger, agent of
WC Status:
Ace
the Committee
Aliases:
Bugsy
Ethnicity:
Caucasian
be Sprout’s father. He realizes that Meadows is involved somehow,
so he and Cameo go to Vietnam, where Meadows was chancel-
lor in the 1990s, in the hope that Cameo can channel him and
get some answers to their questions. To their surprise, they dis-
cover Cameo can’t call him up, meaning Meadows must still be
alive. It’s not until after they battle Weathers at the PPA/Caliphate
peace conference in Paris that Bugsy learns the astonishing true
nature of the Meadows/Weathers relationship from Jay Ackroyd.
In the meantime, he decides he has to break up with Simoon; he
can’t stand the weirdness of the Cameo-Simoon-Williams trian-
gle any longer. He does, and it breaks the girl’s non-beating heart.
More importantly, he foolishly tosses away her earring, which she’d
given him after removing it from Cameo’s ear. This removes a
potent arrow from the Committee’s quiver when they finally face
Tom Weathers for the last time. Hive is devastated by the outcome,
especially Cameo’s death.
PERSonAlity
Feckless and flighty (much like the wasps he turns into), Bugsy
inevitably eventually bugs all those around him
(except, it seems, the almost imperturbable
Lohengrin), but it’s hard to stay angry
at him for long because his heart
in generally in the right place.
He might have to think about it
for a while, but he almost always
does the right thing when push comes
to shove, disguising his decision
behind cynical wisecracks.
He longs to be accepted as
a journalist/writer (and has
achieved a certain amount of
notoriety on the Internet), but
lacks the discipline necessary to the
craft. He’d love to play a journalist on
television.
PowERS & ABilitiES
Bugsy can turn himself into a swarm of over a hundred
thousand green wasps that (as a whole) maintains his
human intelligence and can act in a coordinated and dis-
ciplined manner to achieve his aims. He can lose a certain
number of them, but if too many die and he loses a critical per-
centage of his mass, he has a hard time reassembling himself.
When he’s in swarm form he can communicate by using the
wasps’ tiny bodies to spell out short messages. They sting; get
stung enough and you could be in trouble, especially if you’re
allergic.
He is also a decent writer, is `net savvy, and does have a certain
amount of investigative skill.
AlliES
Although he’s not always recognized as such, Jonathan
Hive is an integral member of the Committee. He has
2
WILD CARDS - SCARE SHEETS
JONATHAN HIVE
JonAthAn hivE
StREngth
0
POWERS
Split:
Summon Smaller Swarms 4, Heroic, Horde, Mental Link, Multi-
ple Minions, Limited: Hive is split into parts•
25 points
Swarm Form •
32 points
Flight:
Flight 2 (8 MPH)
Insubstantial:
Insubstantial 2 (Gaseous)
Stinging:
Shapeable Area Affliction 6 (Resisted by Dodge,
Overcome by Fortitude; Dazed, Stunned, Incapacitated)
Swarm Movement:
Movement 2 (Slithering, Wall-crawling)
Swarm Senses:
Senses 2 (Radius Vision)
SKILLS
Deception 2 (+3), Expertise: Writing 6 (+8), Insight 3 (+5), Investiga-
tion 5 (+7), Perception 4 (+6), Persuasion 2 (+3), Technology 2 (+4)
AdvANtAgES
Connected, Contacts, Defensive Roll 2, Taunt, Well-informed
OFFENSE
INItIAtIvE +0
Stinging —
Unarmed +1
dEFENSE
dodge
Parry
Will
6
4
5
Fortitude
toughness
*Without Defensive Roll
4
2/0*
Close, Shapeable Area Affliction 6
Close, Damage 0
PowER lEvEl 6
StAminA
0
Agility
0
DEXtERity
2
Fighting
1
intEllECt
2
AwAREnESS
2
PRESEnCE
1
COMPLICAtIONS
disability:
His insect components become sluggish or comatose in
thick smoke or even average winter temperatures.
Motivation—Recognition:
While Hive wants to achieve justice for
those who deserve it and to experience thrills along the way, his prima-
ry goal in life is to be remembered: for his writing, for his exploits, or
just for being himself.
Weakness:
Hive’s individual wasps are as easily fried, drowned,
smooshed, or poisoned as normal insects. The death of any single
wasp is something he notices but doesn’t suffer particularly from, but
if enough of his wasps are destroyed his ability to reform his human
body is endangered.
Abilities 16 + Powers 57 + Advantages 6 + Skills 12 + defenses
16 = 107
SmAll wASP SwARm
POWERS
PowER lEvEl 6
StR
StA
0
AgL
0
dEX
0
Fgt
1
INt
2
AWE
2
PRE
1
Swarm Form
(Flight 2 (8 MPH), Insubstantial 2 (Gaseous),
Stinging
(Shapeable Area Affliction 6 (Resisted by Dodge, Overcome by For-
titude; Dazed, Stunned, Incapacitated)),
Swarm Movement
(Move-
ment 2 (Slithering, Wall-crawling)),
Swarm Senses
(Senses 2 (Radius
Vision)))
SKILLS
Insight 3 (+5), Investigation 5 (+7), Perception 4 (+6), Technology 2 (+4)
OFFENSE
Initiative +0, Stinging (Close, Shapeable Area Affliction6)
dEFENSE
Dodge 6, Parry 4, Fortitude 4, Toughness 0, Will 5
many friends and allies among its members, especially Lohengrin,
John Fortune, Cameo (during her life), and Simoon (after her death).
EnEmiES
Bugsy has no specific enemies, but he does annoy people with
astonishing frequency.
Abilities 2 + Powers 32 + Advantages 0 + Skills 7 + defenses
16 = total 57
WILD CARDS - SCARE SHEETS
3
JONATHAN HIVE
CREDitS & liCEnSE
Wild Cards - SCARE Sheets #1: Jonathan Hive
Writing and design:
John Jos. Miller and Steve Kenson
development:
Jon Leitheusser
Original Character Creation:
Daniel Abraham
Editing:
Spike Y. Jones
Art direction:
Pauline Benney
graphic design:
Hal Mangold
Interior Art:
Brian Hagan, MK Ultra Studios
Publisher:
Chris Pramas
green Ronin Staff:
Pauline Benney, Bill Bodden, Joe Carriker, Steve
Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris,
Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
Wildcards SCARE Sheet #1: Jonathan Hive
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