Zapactris.txt

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Zapactris for the unexpanded VIC-20 
(c) 2002 Anders Carlsson [Zapac] 




Controls

Use a joystick! Finally I got an clue how to write such routines without
 using too much memory. Fire button rotates piece, pull down to drop it. Be 
careful not to keep the stick down too long, as a subsequent piece then may
be unvoluntarily.



Scoring



Only full lines are counted (and removed with some awful graphic effects,
 but then I'm the *musician* in VVV/VIMM, not graphic artist or coder). You
 get no particular bonus for removing multiple lines, other than the pause
 it takes to clean them off screen. The game will in four stages play faster 
and faster, but the fastest speed should still be reasonably playable.



Memory usage


The executable is 1004 bytes plus loading address. It uses a fair amount of
the zero page, and you may better detach any RS-232 equipment from your VIC 
as some of the used space is RS-232 pointers.

 To distinguish between the previous pieces and the current one, the latter
 actually is background white but with multicolour attribute set. Not until 
it reaches its destination the colour is actually stored in memory.

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