Championship_Boxing_How_to_Play.pdf

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SI;E~RA.~HAMPIONSHIPII()XI:NG~
By Da$e
HDWTOPLAY
~u~ryand
Barry Murry
'.
'
'~Q~les CJr:td'~entlemen!
.
..
"In
thiscorh~r,
the fear[ess champion.
"And In this corner, the powerful challenger.
"They're In their corners •• :and there's the bell!"
Welcome fo'
SIERRA CHAM.IONSHIPBOXlNGTM.
A$sembled·herels the largest program o.f champion boxers ever I
.:Ih this ring,
yov
C:Cln re.create
the
greatest boxing matches of all time
or·create some of yoo ,"owri •
.
.
.
.
.
Il!jduded In .yourSlerra Champ.lonshlp BoxlngTM package Is your
Bbxer's' Program Guide,
Boxing~Cllnlc
manual, and a book on the
Ht$.tbry
of
B~xtrig.
To begin, follaw the Loading Instructions In your
lk>?,er'~Prbgram
Guide.
.
~
~
;)
.
.•..
Before being a boxer or managing one, watch a few matches. Go to
the
fi~ht
arena and catch a few rounds. Type
.... 2..
and press
,..RETU.....
or ....
~IIITER
.. , deperiding.on your machlne ..
Pi.ck two
boxers~
Choose' a boxer for the left corner
-~type
his
..
number and press
....RETURN
....
or ....
E TER ..
_.
then do the same for
tberigN corner
~
.
..
.'.
'.
.'.
Aft~r
rnakTngy.our selections,
theT~leoftheTapeglves
some ofthe
boxers' statisfics,qs well as odds on the outcome. Th$Se statistics can
be
chang§!d
(fof' this match only) .. For now,;
type
.... , .....
to begin the
.tight.
'. . . . ' . ' .....
. ."
.',
When the match ends, vlewanother Hght by rematching the same
boxers or pairing up two differ.ent ones.
.
.
After watching a few rounds, you're ready to explore all the other
things you can clowith Sierra Championship Boxing™. To leave the
fight arena, tell the computer that ....
N ..
o, you don't want a rematch,
andthot you want to .... S.. tart over.
2
..
From the street scene, look at the options. Type ....
3~
and press
"ENTEII~
..
Ontheblackboard is a list for changing
.•
\iarlolJ~>P\1rts
of
thegame.,thertge:any of· these options simply
by
t1<Pll'l'g:f.he option number anclpressing
~RETURN~
or ....
ENTER~.
Let"s
:t:Gikea lookal the mosHmporfant options.
.
·SCORIN:G
SYSTEM: You can' .use the "Ten Point Must" system or the ..
"Roiind"
scoring system. With "Ten Point Must," the boxers are scored
ttQm7to 10 points at the end of each round. EClCh judge must give one
box.erti!1'l
points,. hence the name. The number of points given to the
sfliter.:b:oxer dep.ends on his performance during the round (hits,
. a:gSl!es$j:veness, times knocked down, times heflc>ored the other
bt;!~;.r,::etc:.).
If neither boxer is knocked out, the points awarded by
e'Qth
10:dge <.treadded
up
at
the
end
of the match to determine a
wiijij,j:!C~r;{C)ne
judgemay.aduOlly .award the match to a different
boxer,
out
tf
two.
judges agree on a winner then that is the decision.)
.IiJth~!!Round"
scoring system, each judge awards each round to one
b~r"lfboth
fighters are
·00
their feet at the final bell, the boxer
whkhQtl~Qst
two iudgesdedare fobe the victor wins the match.
LENGTH
OF ROUND: We re.commend three minute rounds in the
Sirnull!!~tpn:~ode
and one mi('!ute
ro~nds
in the Strategy and Arcade
M-qd~.ithree:minute
rounds
are
more "realistic" but one minute
. toondsprovide faster, better play·action.
N'VMB'ER
OF ROUNDS: You can have from
1
to
15
rounds in a fight.
ThehOke[,$ will'patethemselvesfor the number of rounds you select.
A four"round fight willhave.foster action than a fifteen-round fight.
·;PlAyrNG
MODE: Tos.imply watch two boxers fight, choose the
.Sj;ri:Ui}~tj9h Mpcfe(Oployer~).
Formol'e involvement. choose the
. Stl'ctfewModeund' c;'oach theboxer,oli the left.
0,
on
lile right. To
'bQc()",~your
boxer (makingctlUhlsmovesfor him), choose the Arcade
Made.
N:UMBER OF
ptA
YERS:
Sim!liation Mod$ means you have chosen
aro
(O}plctlyers. In Strategy Mode or· Arcade Mode, you will need to
specify
whether you want to play against the computer or another
plAy~t
('Qnd
whether you warlt to·(:ontrol the bc>xer on the left or on the
·rightl. ..
.
OM"~PACI
...••
':U,RN~
or
'llXIT:·After you have changed the options, go out into the street
ogait:'i~
3
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