GEOBASIC.TXT

(9 KB) Pobierz
Date: Sat, 17 Aug 96 18:07:50 +0600
From: Pulthar@nietzsche.execpc.com
Subject: Re: GeoBasic

  Here's the more technical info I have on geoBasic.  I've posted it to
comp.sys.cbm as well.

geoBasic Module Definitions:

VLIR #     Constant   Loads @     Description
------     --------   -------     -----------
     0     R_MAIN     $0400       Resident code. Two JMP's @ $0400 then skip
                                  to $07fc to leave room for screen memory.
                                  This module contains all the code that must
                                  always be available.  All the other modules
                                  use the subroutines contained here.


     1     R_FILE     $4ec7       High level disk file stuff (Rename, Open,
                                  etc).


     2     R_DA      *$75d8       Run's DA's.  *Loads inside FG_BUFFER on 64
                                  or SCREEN_BASE on the 128.  This keeps it
                                  from overwriting Basic's code.

     3     R_INIT     $4ec7       geobasic Initialization code. Loaded from
                                  Resident code.

     4     R_LOAD     $7501       Basic Program loader. Loads into FG_BUFFER
                                  (see R_DA).

     5     R_BINT     $4f96       Interpreter (BasRes). This is the module
that
                                  actually runs the user's program.

     6     R_BINT2    $0400


     7     R_FONT     $6f8b       Font Manager (cFont, cSysInfo, and
                                  GetDiskBitmap).

     8     R_DISK     $6f8b       Lower level disk stuff (reading bytes,
etc).

     9     R_PRINT    $6f8b       Printer Routines.

     10    R_MENU     $4ec7       Menu Utility.

     11    R_DBOX     $4ec7       Dialog Box Utility.

     12    R_ICON     $4ec7       Icon Utility.

     13    R_BMAP     $4ec7       Bitmap Utility.

     14    R_SPRT     $4ec7       Sprite Utility.

     15    R_EDIT     $4503       Editor.

     16    R_APPL     $4b00       Make Application (run-time).

     17    R_DEBUG    $47cc       Debugger.

GB Program, Disk Layout

Records 0 to 9 - left empty to leave room for GB code when making run-time.

Record #10 - VLIR table.  Keeps track of what modules hold what line #'s.
 Used
for doing the VLIR splitting.  The table is a single sector and there is one
eight byte entry for each program module.  The entries have the following
format:

     .word ?          ; Highest line number in module.
     .word ?          ; Length_of_module (in bytes)
     .byte ?          ; nesting_level
     .byte ?          ; write_status
     .byte ?          ; modified_status
     .byte NULL       ; terminator

The very first entry is a bit different.  It looks like this:

     .word ???        ; (NULLS)
     .byte x          ; number of entries in the VLIR table (not
                      ; counting this one which is entry #0).
     .byte x          ; number of labels in the label table (minus 1,
                      ; labels are numbered from zero!).  If there
                      ; are no labels then it equals $ff.
     .byte $f0?
     .byte $f6?
     .word ???

Record #11 - Object table.  All of the geos objects are store in this record,
one right after the other.

Record #12 - Label Table.  Here is where the labels (@xxxx and object names)
are stored.  Each label entry is 8 bytes long and has the following format:

     For @ labels:
     .block 6         ; label name padded with NULLs
     .word line_number

     For object labels (i.e. bitmaps, menus, icons, etc.):
     .byte type       ; $80 = Menu
                      ; $81 = DB
                      ; $82 = Icon
                      ; $83 = Sprites
                      ; $84 = Bitmap
     .block 5         ; object name padded with NULLs
     .word address    ; where in memory the object is located.

Record #13 onward - Holds the basic program lines.  Each line has the
following
format:

     .byte            ; length_of_line
     .word            ; line_number
     .block ???       ; now comes the tokenized text


Record #126 backward - Disk loadable bitmaps are stored beginning at record
#126.  Additional bitmaps are added backwards until they meet up with the
program records.  Note that only disk loadable bitmaps are stored here.
Regular bitmaps are stored in the Object Table (record #11).

Getting Registers after a CALL:

After using the CALL command use can get the return values of the registers
by
PEEKing the following memory locations:

A      = $28a (650)
X      = $28b (651)
Y      = $28c (652)
SR     = $28d (653)


POP Command:

The old (V1.0) Pop command had several serious bugs that caused a system
crash.

POP Command:

The old (V1.0) Pop command had several serious bugs that caused a system
crash.
The new version works like this:  executing a POP will remove the current
GOSUB/WHILE/REPEAT stack frame.  In other words it will allow you to 'forget'
that you are in a subroutine or loop (this does not apply to a FOR...NEXT
loop). One thing to keep in mind is that after executing a POP you must not
allow the program to reach the RETURN/LOOP/UNTIL commands.  The best way of
doing this is with a construct like this:

     10 GOSUB DoSomething
     20 END
     30
     50 @DoSomething
     60   <various commands>
     70   IF something = error THEN POP : GOTO @DoError
     80 RETURN
     90
     100 @DoError
     110    .... etc

Of course if you are two levels deep in a subroutine and execute a POP, then
you execute a RETURN the program will return TWO levels back rather then just
one.  Could come in handy at times.

GB Variables - zero page

Name              Address     Size     Description
----              -------     ----     -----------
basCur            $81/129     word     current character in basic memory
basBegin          $83/131     word     pointer to beginning of basic
basicEnd          $85/133     word     pointer to beginning of labels (minus
1
                                       for end of basic)
varBegin          $87/135     word     pointer to the beginning of variables
arrayBegin        $89/137     word     pointer to the beginning of arrays
arrayEnd          $8b/139     word     pointer to the end of arrays
arrayLength       $8d/141     word     length of array/temporary register
strnBegin         $8f/143     word     pointer to the beginning of strings
arrayLength       $8d/141     word     length of array/temporary register
strnBegin         $8f/143     word     pointer to the beginning of strings
zeroShift         $91/145     byte     used by floating point routines
dec_pt            $92/146     byte     used by floating point routines
varPtr            $93/147     word     pointer to value of variable
machine_type      $95/149     byte     0 if c64, $80 if 128
strnStack         $96/150     9 bytes  stack for three temp string
descriptors
strnStkIndx       $9f/159     byte     index into strnStack
prevStrnStkIndx   $a0/160     byte     previous strnStack index
rdIndex           $a1/161     byte     index to reading in strings
gax2              $a2/162     word     (not commented in source code)
curStrn           $a4/164     word     pointer to most current string that
                                       was added or moved.
strnDes           $a6/166     word     pointer to string descriptor
descPtr           $a8/168     word     pointer to string descriptor
                                       for string operations.
geosBegin         $aa/170     word     pointer to the beginning of object
                                       (menus, icons, etc.) data.
memAmnt           $ac/172     word     amount of memory to insert or delete
curKeyBrdPos      $ae/174     word     (not commented in source)
SetForIOTemp      $b0/176     word     (not commented in source)
curLineNum        $b2/178     word     current line number being executed or
                                       $ff in direct mode
VLIRtabl          $b4/180     word     pointer to beginning of VLIR table
xPos              $b6/182     word     X position for PRINT
yPos              $b8/184     byte     Y position for PRINT
opMask            $b9/185     byte     current comparison being performed
                                       >/1, =/2, </4 or any combo of these
comm_Flag         $ba/186     byte     flag for which command is currently
                                       being executed: 0 = none, 1 = RUN,
                                       -1 = LIST - used by the Editor
dataPtr           $bc/188     word     pointer in basic to DATA statements
FP_sgns           $be/190     byte     temp flag for sign of FP number
exp_found         $bf/191     byte     flag for whether exponent was found
fontBegin         $c0/192     word     pointer to beginning of font
lastFontPtr       $c2/194     word     (not commented in source)
curDBPtr          $c4/196     word     pointer to current dialog box data
sprite stuff      $c6/198     36 bytes internal sprite variables
r16               $ea/234     word     more registers
r17               $ec/236     word
r18               $ee/238     word
r19               $f0/240     word
r20               $f2/242     word
r21               $f4/244     word
numDim            $f6/246     byte     number of dimensions in array
grbackground      $f7/247     byte     FG/BG colors of graphics screen
dig_found         $f8/248     byte     flag for whether a digit was found
                                       when converting strings to FP
operand_mask      $f9/249     byte     >/1, =/2, </4
strnFlag          $fa/250     byte     $ff if string expected, else 0


************************************************************************
 Glenn Holmer (ulthar@execpc.com)  Q-Link: ShadowM
 This is a text....
Zgłoś jeśli naruszono regulamin