87 This is a HELP file for the STORYMAKER program. It is not intended to be spoken or heard. This program is a crude word processor that places each screen line into a string variable. Each string is spoken or written separately. You may enter lines of more than 40 characters, but do not go too far beyond one line if you can help it. Your line will be automatically entered after 70 characters have been typed in. You will be allowed to use all the normal SAM punctuation marks, such as the comma, hyphen, etc. Cursor controls are ignored. The delete key will work when entering text. You cannot insert text, however. To edit your text, enter the edit mode and you will see that all the lines are numbered. Only 6 lines will be on the screen at one time. You must press any key to step through the file, and press F7 when you want to select one of the lines you see on the screen. Then you will be prompted to enter a line number. Enter the number of the line that you wish to edit. You must re-type the entire line. You can input 0 for a line number to exit, and leave the lines the way they were. Press RETURN to leave a blank line in your text, and insert a short pause. Since you cannot insert text, it is adviseable to leave a blank line between paragraphs, so that you can edit that blank line into more text if you need to add something. It is possible to have SAM change his voice during the story by using the following special characters: # change mouth $ change throat % change pitch & change speed Note carefully the syntax that must be used when using these characters: The character MUST be a separate line by itself like this: #190 The above line changes the mouth to a value of 190. Each change MUST be made separately. Only a number can follow the sign. To change back to SAM's normal voice, enter the following 4 lines: #160 $140 %65 &65 These are standard default settings in this program. It is not necessary to define them, unless you want to change to another voice, and then change back to the normal voice again. When you SAVE a text file, and if there already is a file by that name, you will be allowed to replace the existing file with the new one, or to specify a new filename. Note: should you accidently press the RUN/STOP key and wish to re-start the program without losing all the text you have in memory, type in GOTO45 this will return you to the menu page with all the text intact. Although you can specify SAM or RECITER when you go to the HEAR option, it is easier to write your stories using RECITER. But it IS possible to use SAM, if you really want to get the best speech. If you choose SAM, the text errors will be displayed, if any, using SAM's Error function. I hope this explains the program to you well enough for you to be able to use it well. My children love it! Good Luck! John Crookshank
Amiga7878