STORYM.DOC

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This is a HELP file for the STORYMAKER
program. It is not intended to be 
spoken or heard. This program is a 
crude word processor that places each
screen line into a string variable.
Each string is spoken or written
separately. You may enter lines of 
more than 40 characters, but do not
go too far beyond one line if you 
can help it. Your line will be 
automatically entered after 70 
characters have been typed in. 
   You will be allowed to use all 
the normal SAM punctuation marks, 
such as the comma, hyphen, etc. 
Cursor controls are ignored. The 
delete key will work when entering 
text. You cannot insert text, however.
To edit your text, enter the edit mode
and you will see that all the lines 
are numbered. Only 6 lines will be on 
the screen at one time. You must press
any key to step through the file, and 
press F7 when you want to select one 
of the lines you see on the screen. 
Then you will be prompted to enter a 
line number. Enter the number of the 
line that you wish to edit. You must 
re-type the entire line. You can 
input 0 for a line number to exit, 
and leave the lines the way they were.
   Press RETURN to leave a blank line 
in your text, and insert a short 
pause. Since you cannot insert text, 
it is adviseable to leave a blank 
line between paragraphs, so that you 
can edit that blank line into more 
text if you need to add something. 
   It is possible to have SAM change 
his voice during the story by using 
the following special characters: 
  # change mouth  $ change throat 
  % change pitch  & change speed  
Note carefully the syntax that must 
be used when using these characters: 
The character MUST be a separate line
by itself like this: 
#190
The above line changes the mouth to 
a value of 190. Each change MUST be 
made separately. Only a number can 
follow the sign. To change back to 
SAM's normal voice, enter the 
following 4 lines: 
#160
$140
%65
&65
These are standard default settings 
in this program. It is not necessary 
to define them, unless you want to 
change to another voice, and then 
change back to the normal voice again.
When you SAVE a text file, and if 
there already is a file by that name, 
you will be allowed to replace the 
existing file with the new one, or to 
specify a new filename.
   Note: should you accidently press 
the RUN/STOP key and wish to re-start 
the program without losing all the 
text you have in memory, type in 
GOTO45 this will return you to the 
menu page with all the text intact.
   Although you can specify SAM or 
RECITER when you go to the HEAR 
option, it is easier to write your 
stories using RECITER. But it IS 
possible to use SAM, if you really 
want to get the best speech. If you 
choose SAM, the text errors will be 
displayed, if any, using SAM's 
Error function.
   I hope this explains the program 
to you well enough for you to be 
able to use it well. My children 
love it! Good Luck! John Crookshank 
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