SNGLNG.DOC

(3 KB) Pobierz
SIDPLAYER SING ALONG -- INSTRUCTIONS (updated 03/08/87)

Introduction

These instructions explain how to prepare music and words files for use with
SIDPLAYER SING ALONG. The music files are created with the Editor program from
"All About the Commodore 64 -- Volume Two" by Craig Chamberlain**. They are
then modified slightly as will be explained below. Lyrics are first entered
with SpeedScript and then converted to a special file with a program called
SS/WDS (SP2WDS.IMG in DL10). If EasyScript or another wordprocessor which saves
its files as a SEQ file, use EZ2WDS.IMG in DL10.

The Words Files

The words file should be created first. This way, you will know where to place
the "flags" in the music files to coordinate the words to the music.
SpeedScript and a small conversion program called "SS/WDS" must be used. There
are only a few rules to remember:

1) You can use upper and lower case letters. However, the conversion program
SS/WDS will convert the file to all upper case letters. Having the words in all
upper case is more readable than upper and lower case text, particularly on
blurry old TV sets.

2) Use no more than 38 characters on each line. If you go beyond this point,
the words will not be displayed correctly while the music is playing. SS/WDS
will stop running and print a "too many characters" message if you go beyond 38
characters in a line.

3) If you are preparing a song with several verses, be sure to break the text
at the same point in each verse.

When you have the words all entered, save it to the disk using the same name as
you will use for the music (except leave off the ".MUS", of course). Then run
the "SS/WDS" program. It will create a program file with the same name as the
music file plus ".WDS". You will be asked to enter the name of the song. Enter
the title as you want it to appear in the Sing Along menu. You cannot use
commas or colons in the title.

The Music Files

The SING ALONG program watches the "flag" location of the music program. When
this location changes to "1", it prints the next line of text and changes the
flag back to 0. Using the music editor, put a FLG 1 at each point in the music
where a new text line should be printed. Flags need only be placed in one
voice. Print out the text, and move through the music, inserting FLG 1 wherever
needed. Because the first line of music is often repeated, a flag at the
beginning of the music will be ignored. When the phrase is repeated, the flag
will work normally. There must also be a flag at the very end of the music
file.

Sometimes verses require slightly different music due to differing numbers of
syllables in the lyrics. For example, in "The Christmas Song", "yuletide
carols" requires two eighth notes for "carols". When the musical phrase is
repeated, the words are "tiny tots", and "tots" requires one quarter note.
There are two ways to deal with this problem. One way is to reenter the whole
verse. The other is to divide the verse into two or more parts. In the example
above, you would CAL 1, play the quarter note, then CAL 2.

Questions, Comments and Suggestions

SIDPLAYER SING ALONG was written by:
     Bob Huffman
     9607 Dogwood
     Munster, IN 46321
     (219) 924-4881

Comments can be made to the author by writing to the above address, or calling
weekends or evenings before 10:00 P.M. Central time.

December 7, 1985

** Craig Chamberlain has authored an "Enhanced" Sidplayer program which was
released late in 1986. It is found in the book/disk combo "COMPUTE!'s Music
System for the Commodore 128 & 64." Sidplayer files generated with the original
Sidplayer Editor are compatible with the Enhanced player.

At the present time, COMPUTE! has not allowed the release of a Public Domain
loader/player for Enhanced Sidplayer files; they are playable only with the
loader/player which comes with the program. This means that Enhanced files may
not be compatible with loader/players designed for "original SID files,"
depending on which new commands are used.
Zgłoś jeśli naruszono regulamin