README.TXT

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                =============== FINAL UK PATCH ================

                FALLOUT 2: A Post-Nuclear Role-Playing Game
                     Readme File 1.5 - 1 March 1999
                               Patch Version 1.02e

                =============== FINAL UK PATCH ================



       TABLE OF CONTENTS

       1.0 Patch
       2.0 Installation
       3.0 Manual Errata
       4.0 Troubleshooting
       5.0 Contacting Interplay
       6.0 Product License



-----------
(1.0) Patch
-----------
This patch is ONLY for the UK version and will invalidate saved games
from version 1.01. The UK, US and ELV versions were sold to many
different contries. Be sure to verify which version you have before
installing the patch. If you have an english verision of Fallout 2,
then you have one of 3 versions.

US: Version number before the patch is 1.0, the only version with
this number. The box is the same as the one on the web page. This CD
is Not gold. (Use the US patch)

UK: The UK and ELV are both version 1.01 and have a gold CD. On the
UK version, the violence levels can be changed and the language filter
button can be turned on and off. It does NOT have the letters "ELV"
noted on the CD. (Use THIS patch)

ELV: English Low Violence. The violence levels can not be altered and
the language filter button is either not there or can not be
manipulated. Sorry, but there is not, nor will there be, a patch for
this version. Applying a patch from any of the other versions will
severely corrupt the game.

Other Versions: If you have the French or German version, you will
need the French or German patch. If you have the Low Violence English
version, you should NOT use this patch.

Contact the US or UK Customer Service if you are uncertain if you
have the US, UK, or ELV version. Applying the wrong patch will corrupt
portions of the game, especially if you have the Low Violence
English version.

WARNING: If you have installed the US patch, you will need to
completely delete Fallout 2 and reinstall. The US patch was not to
be applied to the UK version. Applying the UK patch to a UK version
that has had the US patch applied will corrupt portions of the game
even furthur.

Be sure to check (1.4) README CHANGES for a list of modified sections
of this readme from version 1.0.


(1.1) PATCH INSTALLATION
------------------------
The patch is self extracting. Simply copy it to your system and run
the patch.exe from any directory.

It will ask you for the path that you originally installed
Fallout 2 to unzip the patch files to. The path when installing the
patch will default to the original Fallout 2 installation default
directory. If you installed in somewhere else, change the directory
to the appropriate path.

After the F2patch.exe uncompresses, there is nothing else that needs
to be done. Do not delete the patch000.dat or any other file that it
created.

If you get a "Can not find/load text fonts" error message, then you
it could be one of three things:

1. Your Fallout2.cfg file has been modified and is no longer
referencing the Master.dat and the Critter.dat as being in the
correct place. These two files should be in the main folder where
you installed Fallout 2. Change the path in the Fallout2.cfg to
reflect the proper path for these files. 

2. You need to have the CD in CD Rom drive. Even if you have a huge
install, try inserting the CD.

3. Your Fallout2.exe or Readme.txt might have become read only. Right
click on each of them and select properties. Check the attributes
section to be sure that Read Only does NOT have a check mark next to
it.

If you have problems with the patch, contact the UK customer service,
see section 5.1.


(1.3) PATCH FIXES
-----------------
This is NOT a complete list. It's a list of the more important or
more commonly asked about bugs.

-Boxing in New Reno will no longer lock up the computer.

-The Dice Game will give you winnings.

-The Lloyd quest in New Reno will not lock the computer.

-Talking to Tandi about the Vault 15 quest will not lock the
 computer.

-Loading and Saving of Save Games have been sped up, for other ways
to improve load times check the trouble shooting section of the
readme.txt.

-Party members will not turn hostile (under most circumstances) any
 longer, so you will be able to talk to them all the time.

-Ghouls in Gecko will not randomly shoot at you.

-Harold will give you the right information when you are trying to
 optimize the power plant.

-Shopkeepers will get money more often - this is more of a tweak
 then a bug fix.

-Endless stopwatch in combat should be fixed.

-The car and the trunk will no longer become separated.

-Francis has been fixed.

-Hakunin movies will not appear after the GECK has been returned.

-Dragon and LoPan challenges should no longer cause Endless Stop
 Watch.

-Goris will no longer join if you are over your Party Member limit.

-Slave Overseer in NCR will no longer lock the computer up.

-PIP boy will no longer crash when you get too many Maps in your
 Automap.

-Here and Now perk will work correctly.

-NPC's max carry weight.

-NPC's runaway settings.

-The .44 does the proper amount of damage.

-NPC's who have to many dialog responses have been fixed.

-Radiation warning pops up sooner = 66 rads.

-Barter has been slightly modified.

-The bug with the Geck and the elder has been fixed.

-The problem where game wouldn't run properly on some NT/NTFS/large
 hard-drive setups has been fixed.

-Smitty will properly sell the car.


NEW FIXES TO THE 1.02d PATCH: Again this is NOT a complete list, but a list
of the more commonly asked about problems.

-Fixed T-Ray not taking money for getting car back

-Fixed Stuart Little boxing so that he only gives you one chance to repeat.

-Also, he wasn't setting the names properly for the STUPID character, this
should be fixed.

-All boxing problems have been addressed. Critical failures count as a
knockdown, this is not going to be changed.

-Fixed Valerie where to go when done upgrading weapons.

-Fixed Slim Picket not taking/checking for money for the Outdoorsman Skill
upgrade. Also, there should be no way to get him to give you the upgrade more
than once, code put in as a safety.

-When Vegeir was sending you home with Jonny, he was trying to send the car
with you too. I found out this is bad and the car isn't set up to do so. He no
longer touches your car in this situation.

-Car should be compatible with patch, it also will fix some of the car
problems that might occur if the car doesn't show up in correct spots.

-In related news, the trunk should be working better in conjunction with the
car as the code is all new since we shipped and now knows where the car is at
all times.

-One of the Engine bugs we fixed will fix the problem of the trunk showing up
without the car, since the trunk script was becoming "junked"(to speak
technically).

-The car leaves with you when you leave random encounter maps, but only if the
car is on that map and it has fuel. Before, if you used the out of gas car, it
-would keep following you around, this is fixed.

-Slavers die and now STAY DEAD when killed by the slaves you are hunting!

-Get Car part quest should be clearing now.

-Fixed the leaving maps with party member crash. This could potentially fix
lots and lots of thing out there since it was killing memory at this
point(this is what helps fix the cars).

-Miria should no longer follow after she is dead.

-Fixed party members going up levels with Power Armor bug.

-Fixed Tyler door bug where he would sometimes give you permission to use the
door, but would attack you if you tried to use the door.

-Fixed problem with when the player comes out the back entrance of the
raiders(secret entrance) and the car not being there.

-Fixed Saving game on "Holy Knights" encounter do that you can finish the
whole thing even after saving.

-No longer pre-maturely ends "Murder" quest when you tell Mr. Wright that his
son was poisoned.

-Fixed inability to use the dresser in New Reno map 2 where Mrs. Bishop is.

-Cody gives you exp now when he leads you to the chop shop.

-Mason will let you use the door if he tells you it's O.K.

-Fixed "offcier" spelling to "officer" with Randal.

-Fixed it so you can't get stuck on level 4 by entering from the world map
before the player extracts the organ. This fix is simply due to the fact that
you should only be able to enter Sierra Army Depot from the ground floor from
the town map.

-You now get xp for giving the non-working brainbot a brain.

-Buster now replenishes his supplies more often.

-Cannot enter any map but the entrance map from the town map.

-Player can complete the spleen seed even if he is a Hubologist.

-Talking Bette out of fighting should set the "Stop-the-bar-brawl" quest to
complete.

-Fixed bug with saving during lopan/dragon fights.

-Made it so there is only the Battle Field area to enter the Sierra Army Depot

-Changed it so that Melchior only lets 4 of his pets out at once. This should
reduce pathing problems with multi-hex critters.

-You now get 1000 experience for getting Brian more power for his AC.

-Fixed error with using the bulletin board during combat.

-Fixed kids not being able to be pushed when they're not on their home tile.

-Fixed bulletin board error like that in the Den.

-Fixed problem with car not showing up first time with high outdoorsman.

-Fixed endless loop for not having power armor with door guard.

-Fixed bug regarding re-entrance to vault 15 squat area.

-Fixed problem with sometimes ending a fight and be...
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