ZX Spectrum Gamer issue 1.pdf

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ISSUE 1 • OCT 2011
ZXSpectrum
GAMER
TRASHMAN
DISCS OF
DEATH
KILLER
KONG
OLLI &
LISSA
IN THIS ISSUE
MORE EXCITING THAN A TIN OF SPAM AT THE OPERA
ZX Spectrum Gamer
ec
Sp
ZX
WELCOM
c
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y so darn great?
e Spe c
Why is th
.
I have a theory
Try sellin
I dare you.
2
6
10
12
14
15
16
18
20
A
: TRASHM
me
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mpany nowadays.
POSTV
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and start tossin
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Issue 1
Issue 1
OCT 2011
k/gamer
.co.u
e
www.pcengin
e.co.uk
paul@pcengin
,
gs, Spec-chums
Greetin
f
the first issue o
to
ctrum Gamer, a
ZX Spe
ine so soaked in ke
magaz
ta
ia that it would os
nostalg
reath of Thanat
the fiery b
lf to dry it out.
himse
ome
beginning of h
the
Spectrum was
up
The
eople, opening
ny p
gaming for ma ossibilities that were
p
new worlds and inable, and I hope to
ag
previously unim f those fine memories.
g back some o
brin
to
t the magazine u
tac
ou want to con ggestions, or if yo
If y
r su
er comments o lem you’d like clearing
off
prob
a
ave a personal
h
ant to draw me
st w
g,
p, or perhaps ju
u
ers or somethin ve.
flow
icture of some il at the address abo
p
ma
then drop me a
vailable when I
ea
next issue will b tle later than that if
The
a lit
e it, or perhaps
writ
g.
s this one. Boin
nobody read
sunteam_paul
ZX Spectrum Gamer is a free, non-profit, fan produced digital magazine aimed to spread the love of the good old Speccy.
All images/screenshots/artwork used in this publication are copyright their respective
owners/creators/companies and are used here for the purpose of comment, review and parody.
All written text and design is copyright Paul Weller, or the original author if stated, and is not to be reproduced without prior permission.
Many thanks to World of Spectrum (www.worldofspectrum.org) for permission to use images from their site.
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ZX Spectrum Gamer
WELCOME
“Imagination will often carry us to worlds that never
were. But without it we go nowhere.”
Carl Sagan
Let’s
face it, it takes a lot of
imagination to play Speccy games,
but that’s the beauty of them.
While flying around in something
like Starglider, you may see a few
yellow lines and dots jerking across
the screen, but inside your head
the brain is creating a vast and
futuristic landscape. The simple,
blocky artwork of Valhalla manages
to inspire images of magnificent
Norse castles and ancient warriors.
The backgrounds in Marsport are
I’m not one of these angry retro
amplified in your mind, forming a
living, breathing and exciting science guys that thinks all games were
better back then. In fact, you’ll find
fiction universe for you to play in.
most of them simplistic, poorly
designed, overly
That’s just one of the reasons that
I love going back to them. With
today’s games we are spoonfed with
complete, realistic worlds. There is
no room for the imagination any
more, because the designers have
done all the hard work for us. While
much has been gained in the last 30
years, it can also be said that some
things have been lost. The brain is a
wonderful organ, and can fill in the
blanks with not just imagery, but
with emotion.
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Issue 1
difficult and ugly. But they deserve
to be remembered, not least for the
creativity of the people that made
them; there is no other platform
on which you will find the sheer
diversity of game concepts than on
our rubber keyed friend.
I grew up with a ZX Spectrum. It was
my first proper gaming machine and
moulded much of what I am today,
and there is still something about
the games that captures the mind.
It’s great to exercise my imagination
as I used to when I was a child, and
there’s nothing more irresistible than
pure nostalgia.
This is why I love the Spectrum.
This is the reason for this magazine.
I hope you enjoy it.
sunteam_paul
This should have been a picture of
a brain, but I mistyped it in Google.
Sorry.
IMAGINATION PROCESSING
HOW THE MIND
WORKS
VISUAL STIMULUS
COLLECTORS
Strangeloop, Starglider, Valhalla,
Tau Ceti and Marsport.
Blackadder II ©1986 BBC
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