PC Engine Gamer issue 7.pdf

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GAMER
ISSUE 7 • JULY 2012 • FREE
FREE!
12 PAGE
EXCLUSIVE
LEGENDARY AXE
COMIC!
CUTEY SHOOTEY
REVIEWED
STAR PARODIER
スター
パロジャー
PLUS
TITAN • BE-BALL
INTERVIEW WITH
HUDSON’S
TADAYUKI
KAWADA
ALSO IN THIS ISSUE:
CCAG 2012 • GAME MUSIC SUCKS
PC Engine Gamer
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pot for the latest news.
HOM
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A quick look at
Arkhan gives
We sniff arou
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down on Aetherbyte at this year’s show.
CCAG
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olution of Breakout?
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TOP BAN
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Issue 7
Issue 7
2
JULY 201
.uk/gamer
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www.pcengin
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: paul@pceng
e-mail
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League podca ir show. It’s a great
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PC Engine Gamer is a free, non-profit, fan produced digital magazine aimed to spread
the love of NEC’s PC Engine games console. All images/screenshots/artwork used in this publication
are copyright their respective owners/creators/companies and are used here for the purpose of comment, review and parody.
All written text is copyright Paul Weller, or the original author if stated, and is not to be reproduced without prior permission.
The Atacama desert is the driest place on Earth.
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PC Engine Gamer
Home Cookin’
We take a look inside the larder and find out
about what’s happening in Homebrew.
The homebrew pot has been gently bubbling these past few
months rather than boiling over, but it takes a slow heat to cook
a good stew and who knows what secret ingredients have been
dropped in for later? What the hell am I on about? I have no idea.
As well as working on his
Karate
game,
Touko
has also released
some video and mock-up images
of
Billyboy,
an action/platform game
featuring cutesy graphics. So far it’s
looking very promising; the intro
sequence alone containing more
layers of parallax than it has any
right to.
Aetherbyte
released the limited
edition
Protocade
on their
prototype AbCARDs - containing
simple versions of Asteroids, Pong
and a Light Cycles game, it’s not
going to set the world on fire, but
Billyboy is certainly looking pretty,
even at this early stage.
Some mockups of sample graphics.
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Issue 7
it is a big step in the history of
homebrew HuCARDs and will help
to fund future development. Check
out the feature on the CCAG for
more information on this. Or don’t.
See if I care.
Work on
Atlantean
is still
progressing nicely; some scrolling
issues have been resolved and
enemy movement is currently
underway. A recent build allowed
the player to pick up the little
critters and drop them at the
bottom of the screen, which is
kinda neat.
To help iron out bugs and get
some playtesting feedback, they
also decided to release a playable
beta of Pac-Man wannabe
Pyramid
Plunder.
The game itself is in the
final stages of completion, with
some maps being redrawn and the
presentation improved for release.
If fractals are your thing, then you’ll
be interested to hear that
Chris
Covell
has released version 2 of
his
Fractal Engine.
I have to say that
I’m about as interested in fractals
as I am in the results of the latest
Kabaddi tournament, but the
software does its thing with style
and even takes into account the
added power of the SuperGrafx.
Chris is a very talented guy and I
wish he had time to develop more
actual games.
Aetherbyte’s Protocade.
More development progress on Atlantean.
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