Cortex System - Cortex Plus - Hackers Guide.pdf
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Credits
Hacker’s Guide
Conception:
Cam Banks
Lead Developers:
Cam Banks, Dave Chalker, and Philippe-Antoine Ménard
Kickstarter Leads:
Dave Chalker and Philippe-Antoine Ménard
Business Management:
Christi Cardenas
Editing and Additional Development:
Sally Christensen
Art Direction and Layout:
Elizabeth Shoemaker Sampat, Shreyas Sampat, and Jeremy Keller
Additional Layout:
Thomas Deeny
Cover Art:
Erika Lavin
Hacker’s Guide
Contributors:
Cam Banks, Dave Bozarth, Dave Chalker, Scott Cunningham,
Rob Donoghue, Steve Darlington, Anders Gabrielsson, Matthew Gardner, Zachery Gaskins, Jim
Henley, Dain Lybarger, Tom Lynch, Ryan Macklin, Philippe-Antoine Ménard, Adam Minnie,
James Ritter, Josh Roby, Elizabeth Shoemaker Sampat, Shreyas Sampat, Joli St. Patrick, Dennis
Twigg, and Monica Valentinelli
Action Roleplaying
Designers:
Cam Banks, Steve Darlington, David Hill, and Ryan Macklin
Dramatic Roleplaying
Designers:
Leonard Balsera, Amanda Valentine, and Filamena Young
Fantasy Heroic Roleplaying
Designers:
Dave Chalker, Philippe-Antoine Ménard, and Dennis
Twigg
Icon Designs from the Noun Project:
Dice, Drew Ellis; Hit, Ezra Keddell; Superhero, Simon Child;
and Theater, Saman Bemel-Benrud.
Special Thanks:
Margaret Weis, anyone who contributed to a previous
Cortex Plus
game, and all
of our wonderful Kickstarter Backers who made this project possible
CORTEX PLUS HACKER’S GUIDE
Credits
1
Contents
Foreword .......................................................................................4
How to Use this Book....................................................................5
Dramatic Fluency .......................................................................41
How to use this model ....................................................................41
On Hacking ...................................................................................6
What do you need? ............................................................................7
How does this address the need? ....................................................7
Who are you talking to? ...................................................................7
How will you know if it worked?.....................................................7
Does it work without you?................................................................8
How to Hack Cortex Plus .............................................................9
The Most Basic Cortex Plus Game Ever.........................................9
Is That It? .............................................................................................9
So What Else? .....................................................................................9
So, Is That It?.....................................................................................11
The Basics of Dramatic Roleplaying ..........................................12
When You Roll .................................................................................12
What You Roll ..................................................................................12
How You Roll....................................................................................13
Supported Game Styles...................................................................14
The Basics of Action Roleplaying...............................................15
When You Roll .................................................................................15
What You Roll ..................................................................................15
How You Roll....................................................................................15
Plot Points .........................................................................................16
Character Creation ..........................................................................16
Supported Game Styles...................................................................16
The Basics of Heroic Roleplaying ............................................... 17
When You Roll .................................................................................17
What You Roll ..................................................................................17
How You Roll....................................................................................17
Plot Points .........................................................................................18
The Doom Pool.................................................................................18
Character Creation ..........................................................................18
Supported Game Styles...................................................................18
Machine Shop.............................................................................. 19
The Setting ........................................................................................19
The Characters .................................................................................19
Talents................................................................................................20
Assets .................................................................................................20
The Game ..........................................................................................21
Example Campaigns .......................................................................22
Roleplay Like You’re on TV!.......................................................23
Modified Cortex Classic Character Sheet ...................................24
Hacking Stress ............................................................................26
A Menu of Stress ..............................................................................26
What’s in a name? ............................................................................26
Die Rating & Granularity...............................................................27
Changing Stress in your Game .....................................................27
Different Stress for Different Leads ..............................................27
Stress in Action ................................................................................28
Time & Tactics ............................................................................30
What Time Can Do for You ...........................................................30
Cortex Plus Time Basics .................................................................30
Tactical Conflict...............................................................................32
Random Feature Generation .....................................................34
One-Shots ....................................................................................37
Preparing a One-Shot .....................................................................37
Introducing Your One-Shot ...........................................................39
Playing Opening Scenes .................................................................39
Montages ...........................................................................................40
Climax! ..............................................................................................40
CORTEX PLUS HACKER’S GUIDE
Contents
2
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MeCHAniCs And strUCtUre
The Old School Job ......................................................................44
Attributes ..........................................................................................44
Roles ..................................................................................................45
Specialties and Distinctions ..........................................................45
Talents................................................................................................45
Treasures ...........................................................................................46
The Old School Fight ..................................................................48
The Battlefield...................................................................................48
Conflict Basics ..................................................................................48
Actions...............................................................................................48
Stress ..................................................................................................50
The Dungeon Fixer’s Guide ........................................................ 51
Core Assumptions of The Old School Job ...................................51
The Building Blocks of Quests ......................................................51
The Inhabitants ................................................................................52
Running the Quests.........................................................................53
The Quest Generator...................................................................54
The Factions ......................................................................................57
Random Dungeon Rooms ..............................................................58
Cursus Honorum: Roman Drama .............................................59
The Supernatural in Rome?............................................................59
Rome & The Ancient World ...........................................................59
The Roman Familia .........................................................................59
Creating Your Characters ..............................................................60
Birth ...................................................................................................60
Education ..........................................................................................61
Focus ..................................................................................................62
Heritage .............................................................................................62
The Kingdom as a Character ......................................................63
Kingdom Level Actions ..................................................................63
Creating Complications .................................................................63
Defining a Kingdom’s Attributes ..................................................63
Pathways for Kingdom Creation ...................................................64
Pathways Within the Kingdom .....................................................64
Pathways Outside the Kingdom ....................................................64
House Pathways ...............................................................................65
Kingdom Pathways..........................................................................67
The Eternal City ..........................................................................68
Legendary Play .................................................................................68
The Eternal City Campaign ...........................................................69
Campaign Types of The Eternal City ...........................................70
HistorY And FAntAsY
Ephemereality .............................................................................71
Doing the Leg Work ........................................................................71
Basic Rules of Dreaming ................................................................71
Roles ...................................................................................................72
New Assets / Complications ..........................................................74
Advanced Dreaming Techniques .................................................74
The Breed: A Mutant Animal Hack ...........................................75
From Crew to Zoo ...........................................................................75
Aspects...............................................................................................75
Example Species ...............................................................................76
New Talents ......................................................................................79
Vampville ....................................................................................80
Vampire Poses and Stress ...............................................................80
Character Creation ..........................................................................82
Character Creation Example .........................................................82
Modern LiFe
CORTEX PLUS HACKER’S GUIDE
Backstabbing BFFs .....................................................................83
Wealth................................................................................................83
Fame ...................................................................................................83
Success ...............................................................................................84
Respect...............................................................................................84
Influence ............................................................................................84
Narcissism.........................................................................................84
The Junior Adventurers’ Club ....................................................85
Reskinning the Roles ......................................................................85
Making Thematic Changes ............................................................85
Distinctions and Talents ................................................................86
Streamlining the System ................................................................86
Replacing Action Types ..................................................................86
Being the Fixer .................................................................................87
Example Scenario: ...........................................................................88
sCienCe FiCtion And tHe FUtUre
Cyberpunk Overdrive.................................................................89
Introduction .....................................................................................89
Kimura ..............................................................................................89
Mary Guns ........................................................................................89
Nancy Gibson ...................................................................................90
Little Goose.......................................................................................91
The Archology ..................................................................................92
Reveals ...............................................................................................92
Wedges...............................................................................................93
Dramatic Transhuman Distinctions .........................................94
Types of Transhumanism...............................................................94
Transhuman Vessels .......................................................................95
Transhuman Heritage Distinctions .............................................95
Other Transhuman Distinctions ..................................................97
Evolution, Body-Swapping, and Distinctions ............................97
Mechaville ...................................................................................99
Setting ................................................................................................99
Pathways ............................................................................................99
New Mechanics ..............................................................................101
Mecha Scale ....................................................................................102
Other Abilities................................................................................102
Afterword ........................................................................................102
A Future Born in Pain .............................................................. 103
Brawychus Heritage ......................................................................103
Starship for Hire .......................................................................106
Character Creation ........................................................................106
The Recruitment Mission .............................................................107
Your Very Own Starship ..............................................................107
Enemy Starships.............................................................................107
Non-Starship Threats ....................................................................108
Running Science Fiction Action Games ....................................108
Episodes at the End of Time .....................................................109
Anthology Series ............................................................................109
Dying-Earth Science Fantasy Genre ..........................................109
Clarke’s Law isn’t Just a Good Idea .............................................109
What Do We Do? ...........................................................................109
Starting with the Situation Generator .......................................110
Elements of a PC ............................................................................ 111
Characters .......................................................................................112
Action Mechanics ..........................................................................112
Sessions and Campaigns ..............................................................113
Action Roleplaying ................................................................... 116
The Basics ........................................................................................116
Agent Creation ...............................................................................120
Agent Concept................................................................................120
Action Traits ...................................................................................121
Distinctions ....................................................................................124
Specialties........................................................................................125
Signature Assets .............................................................................126
Talents..............................................................................................126
The Rest ...........................................................................................126
Finishing your Agent during Play ..............................................127
Sample Talents ...............................................................................130
Advancements ................................................................................132
The Mission.....................................................................................132
Managing Traits.............................................................................132
Actions, Scenes, & Beats ...............................................................134
Supporting Characters..................................................................139
Cold Fusion.....................................................................................140
Hunters of The Holy ......................................................................145
Customizing Action Traits ..........................................................152
Dramatic Roleplaying .............................................................. 155
Introduction ..................................................................................155
Values...............................................................................................157
Characters and Values ..................................................................159
Relationships .................................................................................160
Challenging Values & Relationships ..........................................160
Distinctions ...................................................................................161
Example Distinctions....................................................................162
Abilities ..........................................................................................163
Example Abilities...........................................................................164
Resources ........................................................................................165
Minor Assets...................................................................................166
Pathways ..........................................................................................167
Pathways and the Pathways Map ................................................169
Rolling the Dice ............................................................................171
The Trouble Pool ............................................................................173
Plot Points ......................................................................................173
Contests and Tests ........................................................................175
Stress ................................................................................................177
Growth and Experience ...............................................................179
Creating a Pilot Episode ...............................................................181
Setting Starters for Dramatic Roleplaying ................................181
Street Justice ...................................................................................182
It Swings ..........................................................................................184
St Jerome’s Hospital.......................................................................186
Local Politics ..................................................................................188
Monster Teen Drama ....................................................................190
Fantasy Heroic Roleplaying .....................................................192
Basics and How to Play .................................................................192
Hero Creation .................................................................................198
Milestones and Spending XP...................................................... 208
Magic Items ....................................................................................211
Gamemastering Basics..................................................................214
Monsters, Traps, and Other Threats ..........................................232
NPCs .............................................................................................. 240
Minions (Level Die d4) .................................................................243
Bestiary .....................................................................................243
Standard Monsters (Level Die d6) ..............................................245
Elite Monsters (Level Die d8) ......................................................247
Boss Monsters (Level Die d10) ....................................................251
Epic Monsters (Level Die d12).....................................................255
Contributor Bios .......................................................................257
Kickstarter Backers ..................................................................259
Core rULes
Contents
3
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