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Border Zone
Preface to the Story
Extracted from Masterpieces of Infocom compilation
by Underdogs for Home of the Underdogs
http://www.theunderdogs.org/
Washington and Moscow are the capitals of the Superpowers, but the Cold War is fought at the front: in
Eastern Bloc countries like Frobnia and adjacent neutral countries like Litzenburg. In these countries,
where all strangers are suspect and all actions observed, paranoia and vulnerability are inescapable. In
these countries, innocent travelers get caught in the web of international espionage. This is the setting for
Border Zone. , Border Zone consists of three chapters. In each chapter, you play a different character (an
American businessman, a Western spy, and an Eastern spy) involved in the assassination attempt of an
American ambassador. Each chapter is a story unto itself, with its own unique puzzles and goals. The
chapters take place at different times and at different locations; as a player, you will get the most
satisfaction if you play the chapters in order. , Border Zone has a built-in clock which drives the story
forward. Unlike other Infocom stories, the clock in Border Zone continues to tick even while you stop to
think. So if you find yourself in a dangerous situation, you can't just sit back and relax. Whether you type
in a command or not, characters will move around, events will happen, and the story will proceed.
Speeding Up or Slowing Down the Clock
The clock in Border Zone always runs; it cannot be turned off. However, the clock can move at two
different speeds: SLOW and FAST. Chapter 1 starts with a SLOW clock; Chapters 2 and 3 start with a
FAST clock. You can change the clock speed by typing SLOW or FAST. , Experienced Infocom players
ought to try Chapter 1 with a FAST clock, since it's a greater challenge. Slow typists and players with
weak hearts may find Chapters 2 and 3 more enjoyable with a SLOW clock.
Questions
Every now and then, someone in Border Zone will want you to answer a specific question. When this
happens, you will see two prompts (>>) instead of the usual one (>) on the command line. You must
answer the question to proceed; simply type YES or NO and press the RETURN (or ENTER) key.
Unlike other Infocom stories, time passes in Border Zone whether you type something or not. Like a real
spy, you probably won't be able to plan your moves as slowly and carefully as you want, since timing is
critical and you are usually being watched or chased.
FAST - Chapter 1 starts with a SLOW clock. By typing FAST, you can make the clock in Chapter 1 go
faster. Experienced Infocom players are encouraged to play Chapter 1 with a FAST clock, since it's a
greater challenge. See also SLOW below.
HINT
-
If you have difficulty while playing the story, and you can't figure out what to do next, just type
HINT. You will see a list of questions you can ask. Just follow the directions at the top of your screen to
see the hint of your choice.
SLOW - Chapters 2 and 3 start with a FAST clock. By typing SLOW, you can make the clock in
Chapters 2 and 3 go slower. Slow typists may find the SLOW clock more to their speed. See also FAST
above.
Plik z chomika:
Amiga78
Inne pliki z tego folderu:
Border Zone (1987).exe
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border.pdf
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Inne foldery tego chomika:
B.A.T. 1 (R2P)
B.A.T. 2 - Koshan Conspiracy (R2P)
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