MapTutorial.rtf

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This brief Tutorial contains map information, solving mod conflicts and credits.

Welcome, please make sure you have placed the map and it's support zip files into you mod folder especially this version of Animation Map Trigger, ZZZ_Choppedstraw, ZZZ_multifruit and the multiFruitModule_NewSteviesMaps which is a custom multifruit file for my maps. Other multifruit files will not work correctly and may also cause a mod conflict with my maps.

Mod Conflicts.

Lets talk about mod conflicts, Mod conflicts prevent maps from loading and can also mess with data in the PDA or how installed mods operate.
The map was made in a clean folder with no other mods present, not even my other maps to prevent mod conflict problems and to check the maps log is clean and error free.
If you experience problems the first thing you need to do is isolate the map and it's files, you can easily do this by renaming your current mod folder to mods2, create a new mods folder and place just the map and it's support zip files into it(all of them). Now load up, start a new game and all will be perfect with the map. The hard part is finding the conflicting mods and keeping them seperated, it is not usually vehicle mods that cause conflict but rather other maps, zzz and aaa type mods and extensions and UPK mods.

The mod, mod folder switcher is a great way to manage multiple mod folders and easily switch between them.

One last thing we have found that the Krone Ultima baler extension V1.3 will crash the map. User's have reported that the baler with ealier script extensions works perfect. There have also been reports of a certain trailer mod that will cause the animation map trigger to constantly error as well.

Welcome to the tutorial and information.

The map comes damage and repair mod and terrain and dirt mod ready. When enabled all your vehicles, trailers etc take damage and at some point will need repairing. Each farm has vehicle lifts in one shed, the middle and left lifts are for minor damge the lift on the right is for major damage. Drive into the ground marker and exit the vehicle. Press R to repair. This takes time and money. 99% damage equals vehicle failure and it must be towed to the dealers.

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The map is a 4x map twice the size of the games default maps and has many installed mods and extra features,

Here's how you basically get them up and running and other useful information.

There's one essential vehicle mod you need to get for the map.

1. You need to download is the Kotte Garrant Universal Tanker by Farmer_Andy. This is the only mod that can fill water, diesel and fertilizer to the potato steamer, potato washer and salad greenhouses. It can also deliver water to the animals and sheds, water to the orchard, milk to the dairy and liquid manure to the BGA sell point. It come in a pack which contains a few variation of the mod and can be downloaded from the link below.

http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752

It also a good idea to download a good animal transport trailer/vehicle for moving fattened animals. Again on Marhu.net Farmer_Andy has a great mod.

Note all mods that use the pallet system have pallet mover systems that move the full pallets away from the spawner so a new pallet can spawn and production can carry on uninterrupted. Each pallet mover also has a sell point trigger at the end of it's line so production and sales are automatic. Production will stop if supplies run out or output heaps reach maximum fill levels. If you walk or drive on the pallet lines they will stop until you move off of them, If you have an accident with a vehicle and drive into any of the pallets the line production will stop until you have manually removed the pallets with a loader and fork(move them to the sell trigger). Once the line is clear production will start up again.

All standard trailers, combines, cutters, balers, shovels and seeders will work with the new fruits in the map as all the fill planes and unloading particles are embedded into the map and the multifruit zip support config files handle everything automatically for you. So if you are harvesting sorghum your harvester's tank will fill with the sorghum fruit, so will your trailer when emptying. This also applies to the unloading and loading at silos. Balers and Forage wagons are configured to handle the new windrow's. Seeders will seed the fruit types but standard seeders are limited to the original seed type so you may have to switch or use a certain type of sowing machine. Usually with mod seeders, trailers etc you can use them for any fruit type as the fill types are added to them by the modder.
Remember that if you want to pull straw from the store via the conveyor with standard equipment like what you start with you have to use the forage wagon and not the kroeger trailer. This is because the standard trailer does not have the straw fill type and the forage wagon does.

1. The Composting Plant 2k16.
Deliver supplies to the plant, and the garden centre pays for compost.
To make compost you feed it supplies at the tip point at the top of the ramp. It accepts the following supplies and will produce compost which can be sold at the garden centre or delivered as a supply at the orchard where it's needed for cheery and plum production.
Composting supplies are:
potato sugarBeet chaff silage grass grass_windrow dryGrass_windrow wheat_windrow barley_windrow woodChips manure oat_windrow soybean_windrow rye_windrow beetPulp.

The 2k16 compost plant also requires diesel supplied to the generator by the ramp.

Compost can now by used as a spreadable fertilizer.

2 The Orchard.
Produces cherry's and plums and the sell point for the pallets is located directly in the orchard yard between the 2 pallet spawners. Simply use a loader and fork to lift them to the sell point to get paid.
To start orchard production deliver the following supplies, water and compost. After a short time production will startup and boxes of fruit will start to fill the pallets.

3 BHP centres. The Bio Heating Plants don't just pay for woodchips they also pay for all types of straw windrows(not grass or hay) to be delivered to them.

4 Barns, the barns like the one in the main farm yard near the house let you tip bales windrow from grass and straw. You also get paid for this action.

5 Milk and the Dairy Milkmax V2 machines.
Note milk is automatically sold at midnight unless you stop it by placing the included mods STOP MILK SALE sign into the map. You will find the sign in the shop in the placeables section, simply buy it and place it somewhere in the map. Your daily milk will now build up and will not be sold at midnight.
In Ringwoods milk can be manually collected from the cowzone, the trigger is the marker on the floor between the milking machine and the 2 white tanks. Use the Kotte Garrant Universal Tanker mod by Farmer_Andy.
Now you have milk collected in your tanker you can sell it at the dairy at the blue marker on the floor at the dairy building front. Or you can fill up the Milkmax machine with it and after a short time production will startup. UHT milk will be produced and can be collected with the latest version of the kotte garant universal tanker mod and dlivered to the sell marker on the side of the dairy building.

6 Sheepzone Wool Pallets.

The sheepzone animal shed has a wool pallet collector inside once a pallet is full it's moved off the spawner ready for the next pallet to fill. When the pallet reach the end of the mover they are sold for you.

7 The map has the new salad greenhouses at the garden centre, these require water supplied by the Kotte Garrant Universal Tanker by Farmer_Andy and compost. Production will then begin after a short time.

There's another greenhouse production centre south of the many farm. Here  water melons and garden plants are produced. Supply these greenhouses with water, compost and manure.

The potato works has washers and steamers, the washer just requires a large amount of water a constant supply of washed potato's and diesel. Washed potatos are now delivered to the steamer via trailer and not pallet mover. Steamed potato can be sold in the map and will also have great demand from time to time. Steamed potato removal is now handled via the silo master chute just grab a trailer for them.

8 The timber sawmills.
The northwest this has triggers for wood sales to train transportation and the sageworx sawmill which produces pallet boards. The sageworx requires logs to be delivered and it is powered by steam. The steam boiler requires woodchips or any kind of straw windrow to keep it's fire burning and production running. The Pallet boards are handled via a pallet mover with an autosell point at the end of the line. The west sawmill has a wood sell trigger, sageworks and also a mill that makes cargo boxes and pallets.

Another wood train runs south west to south east, the wood trigger is toward the south west.

9 BGA and manure sales.
The map has my new BGA version 6 sunken tip point, the BGA functions as normal, dump chaff in the clamps, compact it, blanket it for a while and obtain the silage. The new sunken tip point was created for ease of use you can tip into it via loader and shovel or trailer. At the tip point you can now tip much more than just silage and get paid plus create liquid manure for the fields or to resell. The old manure sales ramp has gone and now you also tip manure/liquid manure at the sunken tip point to get paid.

At the bga the new tank allows you to separate liquid manure to manure. the tank holds 1000000 ltrs of liquid manure and can hold 500000 of separated manure. 1000ltrs an hour are produced.

10 Installed at the Farms.

New at all the farm yards are my modular storage systems, these have signs for the fruit type and conveyors for loading.

Also mixed through the farm yards.
Storage barn with open shed windrow tip point and sales, straw store. Seed, water, diesel and fertilizer storage bins, Seedmaster2k16 machines, Pig Forage Master machine, Mixstation Forage(TMR) machine, BeetPulp 2k16 Machine, Forage(TMR) storage silo, Silage clamp, Animal fattening for PIG, BEEF and CHICKENS. Egg collector, Milk Sales. jobs board for custom demand.

11 The BeetMaster 2k16 Machine.
Supply it with sugarbeet via shovel or trailer and water and it will make beetPulp which can be sold in the map.

12 The PigForage Master Machine. Supply it with steamed potato and wheat/barley via shovel or trailer and it will produce Pig Forage which can be sold in the map.

13 The orange Seedmaster 2k16 Machines. Supply them with wheat/barley/maize via shovel or trailer plu fertiliser and it will make seeds2, Seeds2 can be sold in the map, used to fill seeding machines or used as seeds at the salad factory.

14 Silo Supplies GAS, SEEDS, WATER and FERTILIZER.
Lakeside uses silo's for supplies of the above, each is color coded has a sign indicating it's fill type. Red is gas, Green is seeds, White is fertiliser and Blue is water.

15 Digital displays on storage indicate the current fill level.

16 The MixStation forage machine(TMR) with 3 green small silo bins at the side of the wash bay.
Supply via shovel or trailer silage, straw windrow and grass/dryGrass windrow. The machine will start production of TMR total mixed ration forage for the animals. The TMR Forage storage silo is next to it.

17 Chicken zone next to the farm house at the main farm.
Has water trough and feed trough(wheat via shovel/trailer). The egg collector is by the house. Eggs can be sold at the egg icons on the map.
 

Animal Fattening.
 

Note one sign that you have a mod conflict in your mod folder is the fact that the animal shed doors fail to work, the animals don't show in the store and another is that the animals are poking out of the shed doors. To test for a mod conflict rename your current mod folder to mods 2, create a new mod folder and place Just the Lakeside map and it's support folder into it. Load up start a new game and all will be working as it should. It's then a case of finding which mod/mods are conflicting with the map. It won't be vehicles it will be other maps, UPK's, zzz and aaa mods. When you find the conflicting mod/mods always keep them separated from the map.

The above applies to any map that you find a mod conflict with.

All fattening sheds have auto doors bar the chicken fattening shed which uses the animation map trigger.
All sheds require animals bought in the store and supply's. Straw windrow is tipped inside the sheds for manure production to start, feed TMR(forage) in troughs in most cases is best. Water to the external tanks using the Kotte Universal Tanker mod, Wheat/barley to external shed silo, sugarBeet/potato to external shed Bay. They also produce in most cases manure and liquid manure.
Once the animal is fattened it can be transported with an animal transport trailer to the front of the CMP in the middle of the town(large wharehouse building) and sold.

The map has extensive forestry areas all over the place.

Credits.
Other credits for installed mods and scripts..

Dorset for some textures from his pack.

Map design and creation, Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods, textures and scripts by: Farmer_Andy, Marhu, RC_Devil, mngrazy, Spieler11, Robbie FS_UK, Eisbearg, FS2015, Upsidedown, Decker_MMIV, Dundee98, Kastor, melfoy and Webalizer.

Multiplayer and server testing by the guy's at Puma Plow.

 

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