Antic_Vol_3_No_5.pdf

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COMPUTER GRAPHICS
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OURSTORIES
L C NAG:NATION.
AK
Because Infocom's inter-
active fiction is designed
to run on your imagination.
That's precisely why
there's nothing more interesting,
challenging or interactive than an
Infocom disk—but only after you've
put it in your
computer.
Once it's in,
you experience
something akin to waking up inside a
novel. You find yourself at the center
of an exciting plot that continually
challenges you with surprising twists,
unique char-
acters (many
NprAm
of whom pos-
, r .ttna ts
sess extraor-
yo-.f m
dinarily developed personalities) and
original, logical, often hilarious puz-
zles. Communication is car-
ried on in the same way as it
is in a novel—in prose. And
interaction is easy—you type
in full English sentences.
But there is this key difference
between our tales and conventional
novels: Infocom's
interactive fiction is
active, never pas-
sive. The course of
events is shaped by what you choose
to do. And you enjoy enormous free-
dom in your choice of actions
—you have hundreds, even
thousands of alternatives at
every step. In fact, an Infocom
InFOCOIR
interactive story is roughly
the length of a short novel in
content, but because you're
actively engaged in the plot,
your adventure can last for weeks
and months.
Find out what it's like to
get inside a story. Get one
from Infocom. Because with
Infocom's interactive fiction,
there's room for you on every disk.
For your: Apple II, Macintosh, Atari, Commodore 64, CP/M 81'
DECmate, DEC Rainbow, DEC RI-11, HP 150 & HO. IBM PC*
& PCjr,* KAYPRO II, MS-DOS 2.0* NEC APC. NEC PC-8000,
Osborne, TI Professional. TI 99/4A, Tandy 2000. IRS-SO Color
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The appoint ment c alendar allows up t o 15 ent ries t o
be ma d e eac h day. Th e c ard fi le is a mail list program
whic h holds up to 2 0 0 addres s es . Th e print ing f ormat
of c a r d fi le inc ludes c ont inuous lists, labels o r e n -
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Scott Lamb's Interactive
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Space Fantasy Adventure
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The sequel to JUPITER MISSION 1999®
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When the gov ernment agents knocked on your door early one morning (at
e"
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s
0
9
Sp a ce Ba ttle Disp la y
the beginning of JUPITER MISSION 1999) and rudely whisked you away in t he
starship Space Beagle, you had no idea of what was to follow. As the lone sur-
vivor of Jupiter Mission and the Earth's savior from an impending alien invasion,
you unwittingly thought the worst was behind you. SLIM CHANCE! A mysterious
beam has cast you into the nether reaches of space; cold, lifeless, f orbidding.
You long for the amenities of Mot her Earth, whic h you had alway s taken for
grant ed u n t i l now!
The Labyrinths o f Ka m e rra
Hyperwarp Te m p o ra l
I m b a la n ce Sensor Grid
THE QUEST OF THE SPACE BEAGLE: THREE ADVENTURES IN ONE!
• Befriended by the Faunians, a peac ef ul rac e being inv aded by the evil
Gentuzians, t hey hav e dec ided t hat YOU mus t launc h a pre-empt iv e strike
agains t t he Gent uz ian homeworld, You mus t c o mma n d 10 Faunian robot
fighters against the Gentuzian bat t le fleet which outnumbers you four to one! It
won't be easy; you'll need the right tactics and all the skill and pat ienc e you
c an muster.
• Assuming you are successful and c onquer the Gentuzians, they will want
you t o bec ome their Emperor. The only thing you want is to repair the Spac e
Beagle and get bac k home. But they are insistent creatures; refuse the c rown,
and you c an forget leaving. Reluctantly you ac c ept and, to prove your c laim,
they drop you into the Labyrinth of Kamerral Find your way out, a n d they'll let
you g o home as Emperor of Gentuza. No problem, you think, until you soon
realize that Kamerra is a cruel maz e defi cient of adequat e f ood and oxygen,
yet aplenty with dangerous pits and "Ardillian Whipstingers."
• SHOOT THE STARS! Fortunately, you are able to save your game in progress
every step of the way in QUEST OF THE SPACE BEAGLE.
Your great es t c hallenge is a b o u t t o begin. As y ou settle int o t he c o m-
mander's c hair of the Spac e Beagle, you set your sights for home! But whic h
way? Before you spans 200,000,000 light years of Superclusters. On board is an
authentic matrix c omput er c alibrat ed to simulate the ac t ual dimensions of the
universe. You must identify the one Supercluster containing Sol, and hy perwarp
from one end of s pac e to another. Onc e you lock into the right Supercluster,
you must find the Milky Way Galaxy, your assurance that Mother Earth is within
reach, and home sweet home!
THE QUEST OF THE SPACE BEAGLE is ready to run on your Atari® Home Comput er
with 48K memory, one disk drive and joystick.
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Th e
A T '
R e s o u r c e SEPTEM BER 1 9 8 4 V O L U M E 3 , NUMBER 5
FEATURES
ATARI ART PRINTOUTS by JosephaHaveman
Modern art on a dot matrix print er
D R A W I N G F U N b y Elrhea M. Bigham
Sketch in nine colors
A N T I C ' S M O D E 3 b y Karl Wiegers
A special character mode
e #1
Atari Users
M
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g
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26
z
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29
n
32
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FRi
COMPUTER GRAPHICS
Dot matrix a rt
p
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e
26
P R O D U C T S U R V E Y b y Dav id Du b e r ma n
Unlocking the art inside you
37
PRICE'S COLOR PICTURE PAINTER by Philip Price
128 colors in every picture
F
R
E
E
4
R
8
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57
FT WARE
EASY GRAPHIC CONVERTER by CharlesJackson
Mix and match graphics from f our popular products
FADER:
A CLASSY VIDEO "SLIDE SHOW" by Joseph Grande 9 8
Featuring dot-by-dot "dissolves" bet ween pictures
D E PA RT M E N T S
STARTING OUT
UNLOCKING THE 56 GRAPHICS MODES by Paul Chabot
1
1
V
'
A
R
13
' M AR E
EDUCATION
TELLING TIME IN PILOT by Richard Seltzer
Atari a rt
p
a
g
e
37
16
COMMUNICATIONS
NE TWO RK I NG NE WS b y Mic hael Ciraolo
21
FREE SOFTWAR E
ASSEMBLY LANGUAGE
ROTATE YOUR PLAYER by Larry Parker
CO P Y MA TE by Mik e Palmer
64
87
TOOLBOX
CUSTOMIZING BASIC KEY FUNCTIONS by Mike Fleischmann
66
GAME OF THE MONTH
O L Y MP I C D A S H b y Jeffrey St ant on
I / O BOARD
6
HELP!
1
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ANTIC'S SOFTWARE LIBRARY 5 6
NEW PRODUCTS
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PRODUCT REVIEWS
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