AmigaFormatSpecial-FreeWithComicReliefBundle.pdf

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E
W O R L D ' S
B E S T
A M I G A
M A G A Z I N
-
,,
What
a
Relief!
All the Amiga-related
,advice,
answers,
jtips
and techniques
!you'll
ever need.
I
Every month!
1
0
~
IC
RELIEF
"Y
/
WELCOME
~
Welcome!
And
,
indeed
,
congratulations! You've not only just laid you
r
hands on the best home computer ever to appear in this
country
,
you
've
also helped out in the amazing Comic Relief
fund-raising efforts
.
Wow!
On behalf of myself
(I'm
Marcus Dyson
,
editor of Amiga
Format) and Kelly Sumner (managing director of Commodore
UK, who make the Amiga) I'd like to welcome you as a new
Amiga owner
.
And
,
as well,
·
I'd like to thank you for what
you
've
done already for Comic Relief, and encou
rage yo
u to
maybe do a bit more
.
Details of what will be happening on this
y
ear's Red
N
ose
Day are on the opposite page,
so
why not have
a
bit
of fun
and raise a bit more cash? You know it makes sense!
And when the fuss is all over, you
'll
be left
alone
to
play
around with your Amiga. It's a computer of almost
limitless
potential - it's already used
,
for example, to do
all the graph
-
ics on 11V'sThe Chart Show
.
And you
'll
discover
all
kinds
of
possibilities the Amiga can be used for
.
We hope you
'll
discover it along with
Ami9a Format
.
Our magazine comes out every month and is read
by more
Amiga owners all over the world than any other
. We'
ll
help
you when you
're
stuck and give you advice on explonng
new areas
-
it's amazing!
Marcus Dyson,
Editor
,
Amiga Format
........
.
(')
R
~
0
(
::
Commodore
Amiga Format
is
the world's best-selling Amiga magazine
,
and this special edition
,
is
provided to give you an idea of
what we
're
all about. Check out the real thing on the second
Thursday of every month at a newsagent near you!
Commodore Business
Mach ines
are the makers of
the Ami
ga
,
Britain
's
most popu
la r hom e
computer
.
They
've
pu
t toge
ther
this special Red Nose Am
ig a
I 200 pack which
,
if
all goes to
plan
,
will raise £250
,000
fo
r
the Comic Relief ch
ar ities.
Great
!
"T1
c
m
m
:::0
COIIIC RELIEF
~
Ocean are one of the world
's
leading softwa
re
publishers
and it was their idea to pu
t
together a special Comic Relief
game
,
Sleepwalker
.
From each game sold
,
around £5 will go
to Comic Reli ef
,
so
persuade all your friends
to
buy a copy
!
Red Nose Day ta
kes
place on
March I 2 and you
can help
raise
even more money by
taking part in a sponsored
game-
pl2.
i
ng event as well as by buying
a red no
se and watching
y
the telly
!
Get
ho ld
of
y
our
sponsorship
form and get going!
~
@
WELCOME
ntents
Co
THE HIPPY, HAPPY,
DIPPY MACHINE
Where did the Amiga come from? Who
made it, and .why is it so good? And
w
ha
t's
it got to do with Californian hippies medit
at-
ing on surf boards, rock musicians and the
Pa g
e 4
artist Andy Warhol? Find out on..
In a
Ga meBusters special
,
Comic Relief star
Steph
en Fry provides all the hint
s
and tip
s
you
need to get well on your way with the
offic
ial
Co m
ic
Relief game. No ex cuses now!
Pa ge
1
0
SLE
EPWALKING
MADE EASY
WHERE DO I START?
You can expand your hardware
,
you can
discover all kinds of different software
,
and
there
's
a whole world of games out there
for you to discover
.
But where do you start?
Well
,
try here
...
Page
14
Day 4 -
Th
e Invasion
Red Nose
Th
is y
ear's Red Nose Day takes place on
M
arch
12, with involvement from French and
Saunders, Lenny Henry
,
Ruby Wax, Jonathan
,
Ross Griff Rhys Jones, Vic Reeves and many
,
m
any
others
.
BBC1 will be showing a six-hour
d
y special
which will also feature short documen-
come
taries and
fil
ms about the world
's
trouble-spots
,
ted by the likes of Joanna
'AbFab '
Lumley and
presen
Tony
'Baldr
ick'
Robinson.
t don
't
just sit there and watch - get involved! In
Bu
s y
ea rs people have taken part in mad stunts such as sit-
pre~iou
m
aggots ,
or ta
king
part in underwater dinner
ting
in a
bath
of
ra ise over £70 million in three years - every
parties, helping to
ha
s
gone to specific UK charities working here
penny of which
and overse
as.
you want to, you don
't
have to do anything that crazy
Unless
what you know best, and that's play games
.
- but you could do
forms for Sleepwalker-playing contests abound
,
so
Sponsorship
get on with it!
nt other ideas, you can send for a fundraising pack
If you wa
ed with ideas and stuff. Send a large SAE with 54p in
cramm
a note to say if you
're
applying from a school, col-
stamps, and
sports centre, club or just on your own to ..
.
lege, leisure or
The Invasion Survival Kit, Comic Relief
cl o
BBC TV, Room AG 17, 252 Western Avenue
North Acton
,
LONDON W3 6XJ.
I
I
Ll..
II
UJ
=:i
UJ
a::::
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0
~
u
Red nose day, it's all
g
about raisin money for
charityand having
a
.
laugh Not a bad thing
by any stretch
of the
n
imaginatio
.
I
AMIGA
HISTORY
©
rock groups and
lots
of electronic doojamaflips
...
Do you know how the Amiga came to be? And what on Earth has
it
got to do with
surfboards? Well
its
a strange tale of Californian-type weirdos, once
-popular
new-wave
Hippy, happy,
dippy machine
I
II
n
~
I
n
0
-n
m
c
m
::::0
THE AMIGA
HAS
always
been
associ-
ated with stars.
Artist
Andy
Warhol,
singer
Debbie
Harry
of
Blondie
and
seminal
new-wavers the B-52s
are all
closely
involved in its
history.
But the
story
really starts with a
bunch
of
hippies
in
California.
Some time in
the
early Eighties, a
gang of three people (who
may
not, in
actual fact,
have
been crazy hippies
but
are always portrayed that way) set
up
a
small firm
in
Silicon Valley, California
-
home
of the
booming
computer industry.
Their
aim was to create
the best
computer
games machine ever,
for use in the home.
Computer games
had really
started
way back in 1971 when a young chap
by
the
name of Nolan
Bushnell persuaded
cafes and bars in
Sunnyvale
,
California to
try out a new kind of coin-op
machine:
something
a
bit different
from one-armed
bandits and
pinball.
It
was
Pong,
a simple
bat-and-ball game and
the
world's first-
ever video game.
Black-and-white
home
Pong
machines,
with 43 variations
on tedious
games
that
were almost,
but not
quite, entirely
unlike
table
tennis
,
were already becoming
popular items at
jumble
sales
the length
and breadth
of
the
UK
by 1977.
Then
something
happened that
would change
the world
forever: something that was
called
Space
Invad
ers
...
Space
Invader
s
started
a craze. Within a
couple of
years
games
like
the late, great
PacMan, Defender
and
Asteroids
were all
over
the place.
Then they
started
appear-
ing in
the home,
an American firm called
Atari
-
featuring that
same
Nolan
Bushnell
-
cleaning up with their VCS
consoles, which played
games
from plug-
in
cartridges.
By
1982, the home
games
machine
seemed
to be the
way
to go for our three
Californian friends,
who
included Jay
Miner
,
who
had
designed chips
for
the
Atari VCS, and
RJ
Mica],
who
had
worked on coin-op
arcade machines
for
Williams,
who were
the
creators of
the
Defender
machine.
These
guys sank
all their money into a
firm which
they
called Hi-Toro
,
hortly
afterwards changing it to
Amiga
,
the
Spanish for
'g
irlfriend
'.
Some
say
this
was
because it
was
nice
and high up
in the
phone book,
some say
it
was
so
they
could
talk
about it in
bars
and no-one would
1
2
Take everything out of the box ~nd. spread it all over the floor.
Make sure you h'!ve a power socket, a jo
t
s~
tt!
a.:"
,V?
t ~~ndy.
T
" .
..}' .... '-.~
·. _c./.
.Y.
L.
•'
Plug the lead supplied into the
.'RF
Modulator' socket on the back of the
·Amiga .•
and into the aerial socket on your TV. You can
't
get it the wrong way mund
·
because the plugs won
't
fit if you do.
.
:;,;:;?1;,, ...
3
~
Plug the funny-looking squarish plug on the end of the power supply (the big
,
·
brick-like affair) into the
'
Power
-in
'
socket on the back of the Amiga.
,5
,,
·2.
Game
'.':,
6
·,
,_
i:
r
plug on the
'
·
power supply into an ordinary
Plug the ordinary mains-type
mains-type power sock~t.
Plug
~
joystick- into the joystick
~
. .
:,._
socket on the
·
back of the Amiga calle~
. ;.
!
.
(
~,-,,.
,
I
,
7
8
Put the
Sleepwa!f:er
game disk in the disk drive (metal end. goes in first
,
label
to the top)
.
...,
_
_
-
.
-~ ·
.
,.,.
-,.,;~~-
:.,.
.....
Switch on the Amiga usin!
.the
switch o. the power supply
r
and you
're
away!
n
:.;.{
'
,
AMIGA
HISTORY
\
Secrets revealed I Your A1200 is a very powerful computer, and here' s
why: inside it's packed with advanced microchiptechnology. Apart from
the Matorola 68020 32-bit main processar
,
there are also a host of
other chips, designed by Commodore especially for the Amiga, which deal
i
~
~~i~~i~i
i~~~~§~~§§§~ss~
main
'
cus·
tom chips' doing a lot of the legwork is that it leaves the these
CPU
:
th
:ings
like graphics and sound. The advantage of having
w i~
~
th
to get on with the main tasks
,
thus making the Amiga
1200 quite a nippy little machine.
were on about.
Their avowed intent was to create
the best games machine in the world
,
but
in the meantime they needed a
cover
so
that none of their rivals would know
what
they were up to. So they built (and occa-
sionally sold) all kinds of weird and
wonderful joysticks, including a
surf
board that registered which way you
were leaning
.
And thereby hangs a tale. As their pro-
totype
computer developed, it would
frequently .give
up the ghost and crash
,
like
all computers do (even finished
ones).
To control the frustration
,
the guys
rigged
up a feedback program to the surf-
board
joystick which, when they
sat
cross-legged
on the board, showed how
much they wobbled and therefore how
'me
llow'
they were.
Up
until last year, when an Amiga
crashed it would come up with a
'Guru
Medi
tation'
message on the screen in
memory of those weird hippy days. What
a crazy,
eccentric, wacky computer, eh?
Now
it just
says 'Software Failure'. Ah,
well.
The
price of progress.
story
.
The boys at Arniga
started building their
computer games
console, basing
it around
the 16-bit
Motorola 68000 CPU
(Central
Processing
Unit, the main chip). They also designed
Iots,of clever circuitry
to give
it amazing
graphics and sound
capabilities,
far and
away the best of
its
time. Eventually all
this circuitry would be
condensed
on to
three
special
'c
ustom
'
chips which
had names - Paula
in charge
of sound,
and Agnus and Denise for graphics.
Lovely people
.
Inevitably, the
guys
got carried away.
Soon they were bunging all sorts of extra
bits on that a games console didn't need -
a keyboard
,
a floppy disk drive that could
save data
as
well as load it and interface
ports that meant it could use printers
.
All
of a
sudden,
they realised they had a
whole home computer. And it was very
nearly finished.
But not nearly enough. The money
had run out. What ~ere they to do? Well,
the only way ahead was to encourage
someone else to invest in the project. So
why not the big computer manufacturers
?
Taking a prototype which they called
Zorro, the Amiga boys whizzed off to the
June 1984 Consumer Electronics Show
,
where the world's electronics manufactur-
ers all met. Behind closed doors, they
bared their all. And got some·interest.
One firm threw them a million dollars
to help finish the project
,
but foolishly
didn't tie them in with a contract. Later
Continued overleaf
l
LL.
UJ
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·,·
,
1
Never plug anyttung into your Amiga or unplug anything from it with·
out ~witching offJbe power first - static electricity can do damage
,
to
e_
both your.Amiga and th_ peripheral you're are (un)plugging.
Ah,vays make a
'back-up '
copy of any disk you can
_copy:
keep the
.
' .
original somewhere safe and use the copy.
;y,-.
~
-
\.
k_
.
I
!,
"
'
-
6
7
Some programs will not run if you have extra hardware attached -
some programs for older Amigas rn!~ht not work on your A1200.
f
2
.
eset it or flip a disk out while the
Don' t ever switch off. your Ami
~
disk drive light is
'mi
-
the disk and drive could be damaged ..
.,/
.
.
·,,_-.;,•,.-
'
__
..
3
..
.
If you can
't
copy a disk and it stops working, keep the box and man-
ual an!f·send the disk to the makers
.
They will send a new one
.
/
I
.
\
-
4
-A1ways
write-protect a disk when in use by mov
ing
the tab in the
'
:'l
corner ~o a hole is showing
.
b; switching off the Amiga for two
minul'
·'tielween
each new program you run
.
If you have a virus
..
;
checker
,'usl ·it,
but remember
.these
don
't
often work on games.
~
·..
.
~
5
I
,
\
c.-..
:r
di~ks
\
rom viruses
\l
I
~
Make sure you read
Amiga Format
_
every month! It's full
·of
news
,
reviews, advice and help for Amiga owners and it's on the news·
_
·
stand
s
on the second Thursday of every month!
,
I
,,......._.
.
8
9
o
-1
·
~,
Fill in your warranty card and send it off
(
lf your
~
1200 g.oes wrong
,"-
.
/
they will then come round to your house and fix it."""'-
~
·
j
.
/
akers or a TV
Never leave
'ctisks
near anything magnetic, lik/loudsp~
_
set, or in
·strong
heat. Don' t get liquids on your Amiga or your disks
,
.
/
but if yo
t7do ,
leave to dry naturally before usirl"g again.
'
~
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Zgłoś jeśli naruszono regulamin