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COMMODORE
welcome_ I
18 M E CHAMP! M E C64
FLOORS M E CONSOLE KINGS!
The fight is onl The C64 goes up against the best the consoie world
has to otter. Platformers, shoot-'em-ups, adventure gems' - we test
the lot, and let you know who really rules the roost
FORMAT
ore melgazine...
SPECIAL r
1 8 GAMES FEATURE: THE
C64 - SIMPLY THE BEST?
We asked the SNES and Mega Drive to show us what
they're made of - then tried desperately not to !aught
GI 4IF
11 PREVIEW: AMORPHOUS
How can we describe this? A mazey guide-sin-up? A
morph and tile affair? Or lust plain weird?
1 PREVIEW: MEGA FORCE
Mirror, signal, and then plow SOMOOne down in this
smart new tank blaster.
All the latest news from the PD scene, plus reviews of
World of Code. World of Code 2 and Comalight 12 -
it's all happening, you know.
This month we give Dizzy the run around with our
extensive player's guide. Plus all the usual listings,
tips, codes and hints for gaming desperadoes.
GAME PREVIEW:
AMORPHOUS
After slithering around with Steg the Slug. how about
ing with fitorphe? Paul Kubiszyn's new guide-
sent-up
gets the
EXIINPLE
full
preview
treatment
here.
11 GAME PREVIEW:
MEGA FORCE
Steer your tank through a
hostile maze and blast
your pals so only their - -
dentists recognise them!
Tim Morns travels to
Tieriosnan Square to
preview Paul Kubiszyn's
aye, offering!
2 1 TECHIE TIPS
We invited Stephen Hawking b a s e this section this
month, but he turned us d o l . Oftmder why,
,,ocp
3 LETTERS
0 BACK ISSUES
1 6 READER ADS
6 GAMEBUSTERS
Its Just what we've all been waiting tor - a slug
for a superstar. Steg is the slithery chaps name.
and it's his job to slow his way round spikes
and fire to bring home enough
t105h tor his lamily of sluglets.
Just watch out for the salt, okay?
Four pages of
tips, guides
and poles.
including the
complete
*elution to
Fantasy
World Dizzy,
hints and
codes for
Lemmings,
plus the
snswers to
your SOS
L , problems...
Complete guide to
Fantasy World Dizzy.
1
DEADLINE DEMO
There's plenty of blastastic action to be had here with th
demo of an updated Defender clone.
Deadline
MULTIHACK
Cheat like a pro with this assortment of fantastic cheats for games by
CodeMasters. Mastertronic and Zeppelin.
FULL COVE RTAPE BRIEFING...
Software houses have locked
their profits away, but will they
open the safe and reward us die-
hard fans with something new?
Here he is again, the
mightiest brain in the universe, just waiting to
put your mind at rest about all those niggling
little C64 worries, not to mention giving you the
chance to make your opinion heard. 4 0 .
FLAG-WAVING
Deer TMB,
Although your eltempts to keep the
flag flying for the C64 are to be
applauded, I do feel at times that you
are preaching to the converted.
Take the cover feature In issue
49 on what we could buy for E64, for
example. ft was a GREAT article,
but don't you think that Future
Publishing should also be placing this sort of
article in their other magazines such as Amiga
Format or Sega Power'?
A lot of people think that piracy caused software
houses to stop production of games for the C64.
That may be the case up to a point. bull don't see
any reduction in games being produced for the
Amiga and that computer must have
muttered more than most because of
piracy. Go to any car boot sale and
you will find at least one stall selling
copied games. It saddens the heart.
Profit is the main reason for
software houses abandoning the C64
(and who can blame them?). Take
Ocean, for example, now producing for all
consoles while the C64 doesn't get a look in.
They've come a long way since their C84 days,
and that is precisely my point. They must be
making healthy profits and it's about time they
used some of that money to reward the die-hard
C64 fans who made them what they are today. And
there are plenty of other software houses out there
who fit into the same category.
R Bowen, Nottingham
Dave did, in fact try lo sell the article to Sega Power
and Amiga Formal (and indeed every other Future
Meg including Cycling Plus and Needlecraft- he's got
a bit al a cash flOw problem at the moment, I would
think). But, strangely. he had no success.
While your idea about software companies
'rewarding' the C64 sounds fair enough, it's unlikely.
As you infer yourself, It just Isn't profitable. T M •
• The City Bomber demo on the Power
Pack was dead easy. Who on the mag
completed it first.
Edmund Clarke, Benham
Thal all depends on whether you include
Captain Stem. who played it for a whole four
months before Jon Wells had actually
written it. He will have been playing it first,
according to infra-temporal verbology I f you
don't include our lime-travelling pal, or Jon
Wells th e sarcastic answer I expect most of
you were expecting) then it was, of course,
me. TA W
• Did any software company make a
game version of the '70's SF series
S t a k e s 7, and it not why not?
PJ O'Brien, Dun garvan, Eire
No. Because it was rubbish 'FMB
• A friend of mine told me that
Commodore has been sold and the
people who bought it are going to
relaunch the C64 for EN.
Rowan Veale, Blairgowrie
Is y o u r friend p f o n n to d e l u s i o n ? M B
• Why don't you put a poster in the
middle pages?
P O'Brien, Dungarven, Eire
..1
Because 'hard leave us only about three
pages left for anodes W A D
CHEAT-FINDING
Dear Sir TM°,
I have lust received issue 49 of Commodore
Format and thought all the games were very good.
When we were playing the demo of Penguin
Towers I found a cheat - by pressing E you can
skip levels. I hope you print this cheat.
Jon UndeCipherabie Squiggle, Woking
I have printed your cheat. Evan though you sent it to
the wrong section. It should really have gone to
Gamebusters_ But I'm in a good mood. And now that
Frames isn't on the mag, I need someone to annoy,
and il might as well be Andy. Hah T M B
LANGUAGE-LEARNING
Dear TM13,
If I want to team how to program would I be better
off learning BASIC or Machine Code?
Simon G a i n s b o r o u g h
Ah, another letter to the wrong
department. Don't you ever get
as far as Techia Tips? Ho hum.
I seem to be doing everybody's
lob for them this month. I
Has Commodore been seta? Have
elephants got wings?
FORMAT D e c e m b e r 1 9 9 4
LETTERS
MAKE YOURSELF
HEARD
1
It you've got something to say. then I M O ' s
letter page is the place to get your opinions
heard. Write to: The Mighty Brain,
Commodore Format, Future Publishing, 30
Monmouth Street, Bath, Avon E1A1 2BW.
on a friend's and tuning into the scene via Total!
and Super Play magazines.
As you pointed out in the article, if you strip a
lot of the new games down you effectively have old
games souped up.
In some cases, this isn't such a bad thing in my
opinion, as when an old game is revamped it can
benefit from clearer graphics and fluid movement.
Zelda, Super Matrold, Kirby's Pinball, Mario Kart,
Street Fighter 2 - all examples of quality software.
The consoles do take graphics a step further
than the old 8-bits, but that does not make me feel
that my C64 is inferior or washed out. The C M is a
classic machine In its own right.
Anyway, to sum up, may I just say that we
should be happy with What we have and be happy
for those who choose to differ.
Simon Reece, Bristol
Have you ever thought of being a politician? 'FMB
COMMODORE
Issue 51
December 1994
You won't believe it!
Editorial & Advertising Offices:
Commodore Formal Future Publishing Ltd.
30 Monmouth Street. Beet Avon BA1 2BW.
Tel: 0225 442244
Fox: 0225 446019
CAPTAINS
Editors Tim Norris, Karen Leveli
LT COMMANDER
Sales Executive Rob Bennett
know they're cutting costs but this is just plain
ridiculous.
Anyway, in answer to your question, it depends. It
you are completely new to programming, then BASIC
is a good basis to start from. But if you already know
the concepts of programming. and you're impatient to
write fast, powerful programs, then you might be able
to fathom out Machine Code It's certainly the more
useful of the two 118111
TAPE-DERIDING
Deer TMO,
I've Just loaded up some Power Packs for the
first time ever. You say you're supporting the
C M ? Whet do you call Sub-Burner? (Er, Sub-
Burner T M 1 3 . )
Ratings out of 10 for the games:
Sub-Burner
Skula
Pud and Dawsey
Chaos Road
Carnage
Repton 3
Mayhem Pipeland Demo
Oonecruncher
Legend of Sinbad
Reaxion
City Bomber
TUt
Wizard's Pet
Repel
Penguin Towers Demo
Fantasy World Dizzy
Luke Croft, Sheerness
Well, at least you liked Repton 3, which everybody
else hated. There's no accounting tor taste. M B
4
0
9
0
4
2
8
10
FALSELY-WORRYING
Dear Mighty Brain,
A letter I received from The Electric Boys stated
that they will be handling your cover-tape from
January next year.
There's one thing that worries me. They write a
lot of software themselves and there's also a vast
range of software in Europe that they are trying to
promote. I think this means that they are most
unlikely to feature any previously released UK
software on their covertapes.
This in turn means that aOthal of the beet
software ever written in the UK for the C M will not
be included on future tapes.
AG McLellan, Folkestone
Don't worry about the Power Packs becoming an
EBES advert. The Electric Boys are only doing the
tape mastering. Dave. although he has left the mag.
will still be decoding what's gong on the tape. And
although some European software might make its way
onto future tapes, Dave is still committed to digging oul
as much classic software as possible. E M S
ENSIGN RO
Deserter: Dave Golder
ENSIGNS
Writers: Jason Finch • Andy Roberts
Jon Wells • Russ Michaels • Keith Woods
Arty types: Mike Roberts (cover). Rob Pengilley.
Steve Fartly, Olhe Alderkan
Production types: Dawn Gorman
CADETS
Production Co-ordinakor Claire Booth
Ad Design Cherry Coed
Production Manager Fiona Maine
Scanners Simon Windsor, Chris Stocker, John Moore,
Jason Tilley Mart Gayer
Paper Controller Fiona Deane
Group Production Manager Judith Mickleton
TRIBBLES
Receptionists: Joy • Carolyn
Cherrilyn • Carey • Jacki
THE BORG
Publisher Jim Douglas
Circulation Director Sue Hartley
Managing Director Greg Ingham
Commodore Fonder is brought to you from the corner
3
6
0
2
0
8
10
of the Sega Power Office at Future Publishing, the
home of; UPG (which is where Dave's escaped to),
Are(sic)„ GamesMasier, Super Play, Total!, Amiga
Power, Amiga Shopper. Mac Format. Sega Power,
Amiga Format. PC Format, ST Format Amstrad
Action, Edge, PC Gamer and CO-ROM Today. Oh and
some American maga too for the moment, at least)
and a couple of lifestyle things Of your lifestyle
•••
Includes things like caravans or guitars. that la).
It you want to phone us, make It a Wednesday or a
Thursday, okay, otherwise you'll only get through to
an annoying answer-phone. By the way, we are not a
feeble helpline and we cannot (that's cannot, NOT
will not) help you. If you want technical help write to
Techie Tips (page 21)- that's what it's there tor.
••
ADVERTISING PROBLEMS
It you hive • problem. query or cemulami about an leverager et
the a w e then meted The CF POrensing Deparimerd iia r t e i g
111, Future Putitahno. 30 Monmouth Street Beth s a l 213W And
e e l do cur damnedest to heip you otA
FENCE-SITTING
Dear TMB,
Why do we need to defend our C64is against
consoles? Your article in CF49 showing the link
between past and present shoot-'em-ups was
very interesting. I do not feel, however, that we
need to engage each other in combat over whose
machine is best.
Friends who snigger at what you own and
praise their material goods are NOT friends.
A month ago I decided to once again buy a C M
after a three year stint without one. I picked it up
for E60 in absolutely tip-top condition with a disk
drive and other extras.
I had considered buying a SNES after playing
APOLOGIES APEX
Our sincerest apologies to Apex, who were
deeply offended by the intro sequence to the
Heavenbound demo on last month's Power
Pack. We regret any offence caused, And that
pink elephant had better watch out, because
you never know when Mayhem might decide
to get his revenge...
Commodore Format is printed In the
UK by William Gibbons and Sons.
All material 0 Future Publishing 1994
eerrent wooed eke to Monk Enreyorto erne heaped o n medial In - eneecially
I .
Chnitilir mei Tim M o r n . Plum w e n n ! Menke to Alex. Catherine.
@nem Ned tient - you %now l e l .
Tint InorAd Ilk* ea d u o * N E M I•mtett r o w Menton. Joule Lan (cols M O O .
n e w Gunter dop g e m r l . CF 'lab n a g ) Violet elenen lend your mew
h o w mallet neettn•n (beer e w e on Feetrentll
CE52 ON SALE SOME TIME
SOON - PlIOSAIELY
COMMODORE FORMAT
December 1 9 9 4 )0.
COVERTAPE
5
Are you Quick
enough to beat
the Deadline?
Dave Golder takes a
stroll around the
covertape and finds
aM i r 411111111110
superhero--
P
A
C
K
this way back
in CF45 and finally its on the verge
of release from Visualize Software. It's an
updated Defender clone that moves like the
clappers. Whatever clappers are.
This demo should give you a great taste
of what's to come.
The instructions are on
the actual demo
itself (which is
very handy for
us, with our
now slimline.
not-much-roorn
Power Pack
page layout).
So what are
you wading tor?
et blasting.
a slug for a hero. Or maybe not. Steg has
to look after his family of little sluggy things.
a l u s To do this heworld has been waiting for -
t what the must feed them. You control
Stag by
With bolt-on broom parts,
.Stegra a ektit likaase Whim
•,r •.• •ir
"It'17
i:'Sfrrt-e wite
'1.11
making him
slither
around the
walls -
being a
slug he
sticks
bubbles away from them. Work
out the activation and deactivation switches to help
you. There are also bionic parts lying around some
levels which Steg can bolt on to help him out,
STEG CONTROLS
Blow bubble about
Create bubble
Drop bionic parts
Slither/fly up
Slither/fly down
Slither/fly left
Slither/fly right
• press Space and release Fire
• press and hold Space
• press Return
• joystick up/O
• joystick down/A
• joystick lettiO
• joystick right/P
• joystick uplO
• joystick downiA
• press Run/Stop
• press Fl
happily to
any surface
(as long as
it's not
•s-41,
Jump (bionic legs)
Duck (bionic legs)
Pause
Kill awake babies
covered in salt). Steg can also blow bubbles. It is
by doing this that he captures the grubs which he
needs to feed his family_ To catch a grub, Steg
must blow a bubble so that it traps the little grubby
thing. The bubble then floats upwards, And the
problems start. The bubbles are very fragile, so
you need to guide them past the spikes, glass
and fire with nudges or a quick blow. Littered
around the cave are bellows and blowing
devices. When activated, these will push the
it you're hewing bouble loadkng this month's
40 1 1 1 n Power Pack then plonk the dunTape in a it
i 4 t ( up and send a tape-sizedtape seat
bag. slip in it to: 0,50 SAE,
4
b
0 ( 4 A e R e p l a c e m e n t Service, Able* Audio
aoreeeq: . V i d e o Ltd., Harcourt Halestield 14
or
Telford. Shropshire.
If oil this feels strangely familiar, it's
because Deadline is an update of Defender.
THE MULTIHACK
4 This month's Power Pack is also available on
disk. To get the disk version simply cut out the
token on the tape inlay card_ write your name and
• lull address on a piece of paper, pop 'em in an
envelope with a cheque or postal order, made
out to Ablex Audio Video, for E1.50 (to cover
duplication costs) and send it to: CF51 Tape To
Disk, Ablex Audio Video Ltd, Harcourt Haiesfield
14, Telford, Shropshire TF7 401).
This is a huge, no, enormous, gargantuan collection
of cheats, designed specifically to work with budget
or re-release games by CodeMasters, Mastertronic
and Zeppelin - although there are a few cheats for
games by HI-Tec. Firebird and Hit Squad.
The program itself is very simple to use. Plug a
loystick into Port 2, than use it to scroll through the
list of games. When the game you want a cheat for
Is highlighted, simply press FIRE to select it. then
Insert the game cassette, rewind it necessary_ and
hit the Space bar. Now press play on the cassette
recorder, and the game will load the relevant cheats.
The program covers 140 games, with hundreds
of different cheats and effects. So dig Out that old
collection of software and prepare to indulge in the
cheat experience of a lifetime.
COMMODORE FORMAT 51
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