CommodoreFormat59-Aug95.pdf

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•olvutiCID
logive got a C64 then get this
M
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JAM-PACKED F R O M COVER TO COVER W I T H C 6 4 INFO
shor
59 • 13.25 •
WORLD
PA
Discover how your
C64 is celebrated
around the globe
ato
S.
saro
if)
AND
Waf i f t h , Riddles
and Stones, and 1 9 9 2 !
The top PD libraries
Super Pm Twins
EA/4o, R O M s and BASIC
MMODOR
1 9 9 3 issue 5 9
FORMAT
_
6 World Party
Learn how the trusty C64 has found its way
into homes all around the world, and even
into orbit!
This Nessee w a s c r e -
a t e d o n a VA X a t
18Walkerz
REGULARS
4 News
Blimeyl We've got two pages of news, editorial,
directory and everything, Gel up to date on the
latest happenings in the C64 world on page four_
Ohio's Bipolar
Research Centre.
It was light.
sourced w i t h the
sun d i r e c t l y o v e r
Europe, a n d
shaded in 6 4
colours. Yo u
c a n find t h e
BPRC a t
http://www
topre.mps.
ohio-stat•.
•dui.
9 The Mighty Brain
too can t i l t
sands of prong* courtesy
CF's very own lump of grey neural matter hands
out abuse to yet more of our loyal readers in an
effort to make them stop wanting to buy the meg
Lemmings fans will love EB
eat offering. featuring the ant
our cute (but suicidally stupid)
11 Contact points
Each month, we vindictively criticise someone
else's attempt at publishing glory. This month.
three more fanzines come under the hammer.
friends and a rather nippy platform,
21 Buy-a-rama
Uncle Dave might not be editing It any more, but
his small ads page is still bustling with the latest
19Riddles
and Stones
Newcomers Lerch software have produced
one of the deepest, complex yet most
engrossing puzzles games of this year. Can
your brain lake the strain?
hot bargains for computing on the cheap.
GAMES
10 Game diary
The brothers Kubiszyn share with us the loyS
creating games. as they put Super Pac Twins
together. Watch out for it on a future covertape
• punts gams- trs a goad
22That was
the year...
Commodore Formal takes a look back through
the C64's gaming history to the golden year of
1992, which saw the likes ol Creatures 14
were released In 1992
Z featuring Clyde.
W h e r e a r e you going?
Gamebusters
If at first you don't succeed, cheat. If that doesn't
work, get angry This month, Action Replay codes,
SERIOUS
8 Escom speak
Last month Escom held a press conference to talk
about their plans for the C64. We posted Roger to
Germany to find out the latest hard news.
WWF, and many mom.
5k
Samurai Trilogy
This month we give you the chance to master the
1 4 Techie Tips
The erstwhile Doctor Finch takes the time to
answer yet more of your technical queries
1 6 True ROMantics
This month, Jason goes into yet more detail about
port addressing routines,
ancient art of the Samurai, and run a sword
through the queue of opponents waiting to enter
the ring. Details of exactly how to do this are just
over the page.__
1 7 Back to BASICS
Learn all about variables and how we can use
, to make truly flexible programs.
It
VIOLENCE
trial
the
four
ands
n an
mag,
no
th.
Eir.
People you wouldn't
like to bump into in
a dark alloy 0297.
a, but
atest
is of
ape.
Learn the w a y of the warrior and put your foot
through the throat of anyone who stands in your
way with this month's P o w e r Pack game.
a young warrior. All is quiet in the temple, save
I n for the minutethe far, tar east of this earth sits
a temple in breaths the warrior takes, as his
body glides through the sacred planes to the next
level. The young warnor is about to become a
samurai master and as soon as he does, he's
vowed to change his name, You can't have a
samurai called Arthur, you see - it's just not scary
enough. The rules of the discipline say nothing
about attacking your opponent while he's doubled
up with laughter, but it never really gets the admi•
ration from the spectators that Arthur thinks he
really deserves.
Still, Arthur sits Many people think that the
meditation these young students undertake is to
hone the senses, speed up the reflexes and make
the mind, soul and body as one. In Arthur's case,
this simply isn't true - he's doing his grocery list,
Anyway, the showdown is almost upon him, and
it's time to train and fight
right or left to add or subtract
points from that particular power. When you've
assigned all five points to your wamor.
Arthur starts on the left of the screen (with
whatever name you decided he should have), and
his opponent starts on the right. Use left and right
to move Arthur around, and every other direction
to make him do something hideously violent As
well as this, the fire button provides another set of
moves, as if you hold it down while pushing in a
direction, Arthur will do something completely dif-
ferent, and usually more powerful.
Controls
As a rough introduction to the way Arthur moves,
you can push up and fire to fly across the screen
feel first (at a painful head height), use the diago-
nals to throw punches and kicks while standing,
press fire and pull away from the other player to
block, and turn using normal directional control.
If you beat up everyone in the entire game.
you'll get to change Arthur's name to something a
bit more stomachable, like Derek, or something.
iesn't
codes.
to talk
)oer to
Er... The game?
Which is where you come in - your two tasks tor
this month are to use the trainers provided on side
A of the tape, and go on to beat the Imng day-
lights out of everyone you come across on side B.
How? Well, when you load either section, the
first thing you'll have to do is select your warrior
and your opponent, by moving the joystick up and
down through the menus, pushing to the nght to
make a selection, and pressing fire to confirm tat
selection. You'll now have to assign points to the
various skills of the warrior. Use the joystick to
move up and down through the different areas of
power, such as strength, agility, speed, etc, and hit
If you are having trouble loading this month's
Powerpack plonk the duff tape in a Jiffy Bag, slip in
a tape-sized SAE and send it all to: CF59 Tape
Replacement Service. Ables Audio Video Ltd,
Harcourt Halestield 14. Telford, Shrops TF7 40R.
ii.however, you're confused by the messages
at the end of each level and the fact they don't
chain together quite as they should_ don't worry -
your tape works perfectly. its lost one of the prob-
lems of remastering the game. And if you phone
the CF office about the problem, well sarcastically
ask you to read the contents of this box out loud.
about
se
August 1 9 9 5
We have a winner!
When we asked you to fill in our survey in March,
we didn't realise quite how good the response
would be. As promised, we had a draw for
three winners, each of whOch would receive 10
games for their troubles. As you read this, Alf
Yngve of Norway, Ryan Cingliano of Guernsey
and I Ibbotson (surely not) from Yorkshire will
be sporting quiet, contented grins, as well as
some new software.
PC Guide - with a
special guest
appearance from
the official CF
sandwich man.
Priced at only
£4.99 (for the CD
version) and £3.99
(for the HOD ver-
sion), it'll be the
essential monthly
guide for firsi time
PC users. Now all
you need is a PC
Sim Club
For those of you who prefer a more relaxed,
thoughtful game. the Simulation Club is a group of
C64 owners who're hooked on strategy and simu-
Zoned out
Binary Zone PO's new fanzine, Commodore Zone
has been delayed - though we confidently told
you It'd be available two issues ago, the first issue
of Zone was held back due to several articles that
the authors wanted to include, such as an inter-
view with top C64 musician Martin Galway. Binary
Zone will also be looking into producing a Galway
compilation disk, featuring his best works, includ-
ing some unheard pieces.
Other plans from the PO library include a pos-
sible shareware disk courtesy of Jon Wells, filled
with some of the classics he's written - Blitz 2000,
Oh nom
Oh yes - my
name's Simon
Forrester, and
I'm CF's new edi-
tor, Hanging
around the office
until someone
gives you a iob
has proved to be
a dangerously effective career technique
It's not all bad, though - this m o n t h s
CF really is stuffed to overflowing, even
by our standards.
Always up to date on the latest news.
CF features an update on Escom's plans
to take the C64 to the rest of the world.
While we're on the subject, w e l l be taking
a look at how the C64 has already found
its way around the globe and even into
space with the help of NASA.
Though i t s not really healthy to look
backwards, we'll also be paying homage
to the history of the demos we've all been
plagued with of late, and finding o u t just
what did come out of 1992.
Of course, what issue of CF would be
complete without the normal blend of
technical help, BASIC and machine code
tutorials, game cheats, fanzines, news.
and abuse from the brain in the corner?
And for those of us w h o prefer a more
relaxing, tun-filled time, we've got more
game reviews than you can count on, erm.
one finger - Walkerz courtesy of EBES,
lation games, to the extent that they're writing new
games as we speak. You can contact the club clo
S Allen, 21 John Shepoy St. Hyde, SK14 4Hel.
Another PD library
Just when you thought you had all the PD you'd
possibly ever need or want, someone goes and
opens another library. Ipswich PO are a new com-
pany based in, erm. Ipswich, with a large collec-
tion of double-sided disks for only Cl 3 5 each (or
£2.50 tor two). Alternatively, you can gel a cata-
logue disk by either sending a blank disk and an
SAE, or £1.50 to cover those same costs.
Ipswich PD can be contacted at 61 Springfield
Lane, Ipswich, Suffolk, IP1 4 E W
Sceptre of Baghdad and Treasure Isle More
details on this as we get them
A dream come true
Those of us who remember Dave Golder's contri-
bution to the may will remember pages crammed
with various science fiction images. Since leaving
Commodore Format, Dave's worked in venous
places in the magazine world, before settling down
to create SFX, a brand spanking new (and utterly
excellent) sci-fi mag for tans of the genre every-
where, stuffed with news of books, films, television
and even the odd computer game. At only C3• we
seriously recommend you take a p e e k &
They made me do it
On the first of June. the company that brought you
Commodore Format throws another magazine into
the forum, called PC Guide, aimed at first time PC
users who don't know their SIMMs from their
MIPs. The guide will look at every aspect of home
PC use, including hardware and software reviews,
netsurfing, design, games. music, and education
amongst many others.
14116.6
Commodore Format
Future Publishing,
3 0 Monmouth Street, Both,
Avon a A l 2E1N
01225 442244
Fax 0 1 2 2 5 4 4 0 0 1 9
E-mail oftstuturenet.co.uk
N O M Please do not ring the &tee for advice. As we
only answer your Questions through the oases of the
magazine. There's no reason, it's lust a little game we
play. Please send written enquiries to the address above.
Editor Simon Forrester
Art Editor Kexin the Crayon' Hibbert
Contributors: Jason Finch. Mark and Paul
Kuhiszyn. Andy Roberts, and Andy Tarski.
Ad Soles Executive Rob Bennett
Publisher Simon Stansfield
Joint M a n a g i n g Director Greg Ingham
Chairman Nick Alexander
Production Jayne Owen
Ad Design Cherry Coad
Circulation M a n a g e r Jon Bickiey
@ Future Publishing Ltd
1995
Commodore Format is an independent pubhcation We can.
not guarantee to return material submitted. nor ran we
enter into personal correspondence_ We reserve the right to
edit any material submitted for reasons of space and clarity.
Contributions are orgy accepted on the basis of hill
assignment of copyright to Future Publishing. All letters sub,
mated are assumed to be for publication. even the obviously
unprintable ones. We take care to ensure that everything we
publish is accurate, but cannot be liable for ally errors or
omissions ,:ciroming h u h .
No part of this publication may be reproduced in any
form without written permission of Pope Pious Pi
Commodore Format recognises all copyrights contained
within Mis issue, Where possible we have acknowledged the
copyright holder Please feel free to contact us if we hate
failed to recognise your copytigM - we will be happy to cor-
rect arty oversight and won't get grisrmy about making mis-
takes at stl.
and Riddles and Stones, another in the
long line of puzzle games.
All that's really left to say is that I hope
you enjoy the issue. A s usual, if you've
got any comments, criticisms or sugges-
tions, send them along to the usual
address, and w e l l burn them for you.
Printed in the UK by William Gibbons and Sons Ltd,
Willonhall, West Midlands WV13 3XT.
• COMMODORE FORMAT 5 9 August 1 9 9 5
MORE NEWS!
Batman Forever!
Released on June 16th. a i r m a n Forever will be
the batman film to end all batman films. To pro-
mote the film electronically. Warner Bros have set
up a web site devoted ID the film at http://www.bat-
man forevercomi
Packed with artwork, information and sched-
ules for the film, it's definitely worth a visit - you
can wander around Gotham City, visiting the
aIlery, the post office (to send messages to the
actors), the cinema (to see trailers of the
and even the batcave itself, t o scope out
of the cape crusaders kit
much of a shame - from the look of the picture,
there couldn't be a worst social embarrassment
than being caught with a plastic shark face
strapped to your head. Still, Atari are claiming the
unit works well, tracking the players head's move-
ment with only a 4ms delay. We wait with baited
breath, though those who really can't wait can get
a taste of virtual reality, as featured in issue 47
onwards. So who said we weren't up to the
minute. arlway?
It anyone can think of a cunning system to
produce virtual reality on the humble old C64, I
personally will resign.
Thanks to the internal, you can new explore
Gotham City on your C64.
End of an era
At the risk of ending on a downpoint, we'd like a
minute's silence to mourn the loss of our sister
magazine, Amstrad Action. Started behind a
garage in Somerset, it was the first in a long line of
magazines by Future Publishing. In its lime it saw
off every other competing mag (Arnim, Amstrad
Computer User, CPC Attack, CPC User and
Computing With The Amstraa to name oura-tew),
and outlived many other 16-bit and console titles.
Most of the staff of CF (and a lot of other
titles) have worked on Amstrad Action at some
point, and it'll be a great loss to us all
So - over nine years of service to its loyal
readers, the inventors of the covertape, and
renowned as a training school for journalists,
only other magazines could claim the same kind of
revolutionary record.
In response to the closure there have been
rumours of the death of this fine magazine, which
have been greatly exaggerated. We'd like to put
paid to right now C F has life left in it. as hope-
fully this month's issue shows. If you keep using
your C64 (and, of course, shelling out E3_25 a
month), you'll always have a magazine to read,
Virtually here
Though many of use secretly want (or already
n) newer entertainment machines like the
Jaguar, there are limits to just how far you can
take home entertainment Leicester's Virtuality
Group have finished development on a virtual real-
ly
t o
run specifically with Atari's latest
unch into the home entertainment market.
The fact that in Britain we'll be waiting until the
ring for the unit, keeping us a quarter behind the
S who'll be getting one for Christmas, isn't that
Ask, A l i
Cotisrefer rr
Clubs
COMMODORE MAGIC
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