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WIN
SE M A
TR I T
N
Dr Who—
Dalek Attack
zaps onto the
Speccy on
nage 12
1
1
1
Findout how
o none 8
n
E1 0,0001
,
The Daleks came from oute
space to destroy earthlings.
They were also remarkably
fond of tapes. So if your Cover-
tape's missing, 4 D a l e k A
r ably got hold of it. Tell your
pnews ageqand hell give you
rob-
a specially protected one so
that you can pray NEXOR
t
toN
oL
Didn't you spill my spinach juice?
Popeye 3 reviewed on page 1 4
Four wholesome SAM games in this
month's SAM Centre C h o o s e your
weapons and follow me - Laser Squad
tipped and sorted W i n loads of
behind-the-sofa Dr Who videos
And! Say hello to Spec Tec Jr
The Ultimate Guide To Lite,
Love and Lootatui
A
The definitive
guide to Dr
Who videos
n
d
!
A
P a ge 441 (That• s
round-up of the Dr Who books
that were too big to fi lm
O V I AI . 1
,
1
b
40,648
.
'
Editor Linda Barker s Art Editor Andy
Pinar
"
Ounsled 1r Stall Writer JonBroadbent.
Editorial Contributors Craig
Dave Golder. Tim Kemp. Simon Cooke
Art Contributor Phil McCardie Seni or
1
Sales Executive Jackie Gafford C Seise
Executive Audrey Smithy Production
3
Co-ordinator Lisa Read C Production
Technicians Chris Stocker, Jerome
1
Clough C Scanning Simon Windsor. Jon
Moore, Simon ChitlendenC Publisher
C
Cohn CampbellC Promotions Manager
NA
I LI
R
_111PAPAMMIKI
errn_
sue is a treat for all
you Dr f a n s . We've had ton
of fun putting it together and I ho
reading it I've made a few
this month. Firstly, Joystick
Jugg h a v e disappeared cos it s
a bit daft just having me and Jon in our
lumn. Dave Golder's been
me for ages to let him be in
, and I always felt a bit bad about
Craig Broadbent and Tim Kemp
t too!
Another change has occurred within
_pages of Spec Tec, Adam Waring's
in fear of his life and Spec Tec
imon Cooke, is very comfy in
Ad's c h a i r . Adventures is down to a
page this month cos I wanted to finally
get rid of loads of Input Output ads that
I've been hanging onto for ages. Check
out this month's Input Output, there
are some bargains in there. Oh, and
Haylp! will be back next month too! I'
now and let you lot read the ish!
Goodbye
Lots of love,
ALM
MGII ET
AN N
F
C
Michelle Hams!, Promotions Assistant
Tamara Ward C Group Publisher Greg
Ingham C Circulation Director Sue
Hartley C Assistant Publisher Julie
Sluckes Y our Sinclair, Future
Publishing. 30 Monmouth Street, Bath,
BA1 28W. Tel 03225) 442244 Fax (0225)
448019 tr Managing Director Chris
Anderson C Subscriptions Future
Publishing Ltd. SomenOn, Somerset.
TA1 1 6TB, Tel (0458) 74011 CZ. Future
Publishmg 1992 Nk) part of this magazine
may be reproduced without the recorded
permission of Kg. (Apart from the bit
where Jon Says that Kg was a useless
piece of metal that you wouldn't want to
4W-
1F
R A D C EA U ESAND
ET R ED R T R
C VER S1C M ET GA E!
A R O PL E M
PD MUSIC UTILITY!
SOUNOTRACKER
use as a doorstop,) C ISSN 0269 6983 1
Your Sinclair exterminates the following
1/
on a daily basis, Commodore Format.
Amstrad Action, Amiga Format. PCW
Plus. PC Answers, Mega, Superplay. PC
Plus, Sega Power, Amiga Power, Amiga
Shopper, Classic CO, Needlecraft. Cycling
Plus. Photo Pius, Mountain Biking UK. PC
Format. ST Format, Total! and Today's
Vegetarian
Today's sandwich suggestions - Ham,
pork, luncheon meal, liver sausage,
corned beef or spam topped with slices of
tomato Or how about tinned sardines
mashed and mixed with mayonnaise and
chocolate vermicelli'
C MLTG MS F
O PEE A E O
H A U N T E D HO US E AND
T T OD N ! N T E
E R I A DA O H R
J L Y TOR YPN E O
O H ST NT A D M
LOTE K O
ITS
H A
Linda*
ABAPIECEOF
E
P
1
DR WHO • DALEK ATTACK
The scariest mothers ever to grace our television
screens make their Specoy debut.
Check out this month's menacing
Megapreview and then run and hide
behind the sofa. Eeld
The turny-pegeradventurary-soMet-thing Gam. returns!
After the literally sm a l response to issue 79 s Batman epic. VS are
Y u guaranteeofvalue'
or
This magazine comes trom Future
Publishing, a companyfounded just six
years ago, but %l ec now sells more
e h
computer magazines than any other
pubksheran Britain We offer
Better a dyko, Our titles are packed with
hos, suggestions and explanatory features.
written by the best in the business.
Stranger re vie ws We have a cast-eon car
1,Inerh'I p o ky of editorial independence. So
dont try bribing us!
reasonably proud to present Dr Who vs the Consouts. in this
sone you play the Doctor who, along with your faithful
companions Linda. Andy and Jon. has to defeat the evil
Consouls, fiendish shapechangers who con pox souls into
buying useless machines with games that cost £40, To do this
you need the six parts to the Key to Time, a device that will banish
Clearer design. YOU'wed solid information
last. Sc our designers highlight key
elements by using charts, diagrams,
the Consouls forever. You've already found three Dart2 or the Key,
end have worked out in which timezones the other three are hidden
fiCitver old you T h e tourneys sall be quite dangerous, but, a s you're
surmiary boxes, annotated photographs.
etc.
Greater relevance, At Future, editors
operate under two golden rules:
• Understand your readers' needs
• Satisfy t emn
h
More reader interaction. We draw
strongly on readers' contnbkreans, reselling
$ non-violent sort of hero, you've elected to bamboozle any enemies
with cunning equations wineving the length of your scarf. repelling
etteciters by (Mewing them petty babes. Find a die and roll a then - -
add ten to the result This is your SCARF rating Do the same
again - this is you defensive JELLY score When you encounter
a villain ro ll that same die and add the score to your SCARF'
inthe iniebest eters pages and the best
reader bps. Buying one of our magazines is
rating Do the ULM for the monster. If your score is the same
eir higher, subtract one from the monsters JELLY rating -
not, subtract one from yours Continue unto either you or the
monster has zero JELLY. Simple. eh? The other Ming to note
Is that due to a tragic design flaw, your VS Shed TARDIS is
companion with you per limezone S o let's hope the
actually smaller triSide Marl out 80 you Carl only take one A g
person you take is going to come in useful, eh? Right,
f
now turn the mag sideways and e g over to page 4
a
like looting a nationwide user grow.
Better value for money. More pages.
hinfer ouality magazines you can trust.
.VICre
P V t l I S P
Y O UR S i NCLAI R N o v 1992
RE V I E WS
14 Popey e 3
14 Bully 's Spor ting Dar ts
15 Sw or d of the Samur ai
P RE V I E W S
12 D r Wh o - D alek Attac k
40
40
1
40
41
41
Cr y s tal Kin g d o m Diz z y
Slic k s
Inter national T ennis
R o b in Hood: L e g e n d Q ues t
Wr es t ling
Input Output special
--
OUll O g g
7
CUP CIO WOW) etd •S;10P4U: •Jil CUD lk
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Link Dolkor Edstot I Vivo Do- Who monoor
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42 RE P L AY F E A T U R I N G :
Stun Runner . R a c e Pac k 4 and
Badlands
T HE RE GULARS
1 Abs olutely ter r ify ing c ov er
4 T hp Magnifi c ent Sev en
G e t t he c om pl e t e S pe c c y
ga m e s pl a y i ng k i t f r om our species
e x t e nde d i nput O ut put . Hundr e ds
hundr e ds of ga m e s a t pr i c e s y our
gr a ndm ot he r w oul dn' t s ne e z e at.
8 Pssst
11 M e e t the Sh ed Crew
11 Ch art s
16 SA M Cen t re
19 Letters
22 Mag 7 continued
23 Tipshop
29 Adv entur es
30 Pits top
32 Sp e c T ec J r
34 C omic Str ip
36 F lip!
36 VS/Alter nativ e D r Wh o c ompo
44 Cr os s wor d c lues /Bac k Is s ues
46 Input O utput s pec ial
50 VS Wa r e h o u s e
51 N e x t Mo n t h
125 K9's fav our ite dog bow l
t o The Cur s e of
Fenr i c. Da v e
G ol de r pr e s e nt s
t he c om pl e t e
buy e r 's gui de t o
Dr Who v i de os .
YS/Altemative h o
competition
W • ' v e got 1 2 c opi e s of Dr Who
Da l e * At t a c k pl us t w o c om pl e t e
v i de o box s e t s of t he Dr Who y e a r s
t o gi v e a w a y . Hur r ah!
ARNI M
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The Ki l l er Kol um n
fr om O ut e r
S pa c e t a k e s
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Une a r t hl y Chi l d
Whi l e j ust a c r os s
t he pa ge , w e
t a k e a l ook a t a
s e l e c t i on of ne w
Dr Who book s .
The publ i s he r s
sai d t he y w e r e
stor i es t oo bi g t o
fi t on t he s c r e e n.
We r un ' e m unde r
Fl i pl 's gi m l e t e y e
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N O V E M B E R
5 T H
YOUR SINCLAIR Nov 1992 M I
kA
MGFET
A NCN
II
Usually in Speccy games, you're
e l l . thisto play the a changehero.
asked is a bit of dashing
righting wrongs, defeating villains and
generally being really nice. But! In NEXOR
you play a pan-galactic terrorist who has to
blow up an entire planet. Spook' (Okay. so
it's a planet full of evil robots who plan to
enslave the galaxy, and you're a sort of rebel.
but still. the c ures a bit drastic eh?) By dint of
great effort (whatever that means) your fellow
rebels hav e managed to get hold of the
uniform of a slave work er in the robot
W
t2
!
1:t3
M P
'
L E
I
T t ]
c o
L t zr.
I
t
Design D esign
Our silly
adventure
R ET A R D E
CREAT UR
D
&SC A V E R
E
Nis on page
S
five!
Sav
World b
e
b o
y
t h
another one
m
e
With iN E
b
the
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, '
1
"
2
Look out! Fab
read er g ame
HAUNTED HO USE
is on p ag e six. I t s
jolly spooky!
TETROID -
another brill
read er game -
is on page six.
Get t he low dow n
on t he delicious
SOUNDTRACKER
128K o ver on p ag e
fi ve.
complex, and as you're the only one the
uniform fits, you've been volunteered for this
stupidly difficult mission. Not only do you
have to find, as s emble and arm the bomb
isinisterly named the Nemesis Device), but
you have to steal s ome vital blueprints and
escape f rom the complex by jumping into a
teleporter, Phew
, NEXOR, as you can see by those lovingly.
positioned screenshots, belongs firmly in that
genre known as the 'isometric 3D walk
around and avoid the monsters while fi guring
out how to escape trom the room' game, or
'Ullimation' (after Ultimate, whos e Knight
Lore started the whole thing off). (Although
The clever bit in NEXOR is that when you
first enter the complex, there are no foes to
worry about. Hurrah! Y'see, in every few
rooms there'll be a security camera high up
on the wall, usually in the gruesome shape of
a hand holding a giant eye. The longer you
stay in that room, the more chance the
camera will have of spotting you and raising
the alarm — so get your dancing boots on.
Oh, and don't worry about the fact that the
complex is about fourteen stories high — your
little terrorist-y rebel can fall as far as you like
without so muc h as grazing a knee
The 'how do I get out of this room?'
puzzles usually centre around stacking up a
couple of tables to reach the door, although
there are a few nasty variations on the theme
(such as your having to knock the vital
platforms delicately off the heads of passing
robots) A n d — nearly forgot this bit — you're
up against a time limit as well. It's about three
hours (we think) but you only get an updat e
when you find a piece of the Nemes is
Device. And so, with a mut ed sob and a
stifled curse. we tiptoe away from the ear
tweakingly frustrating, but oh so playable.
NEXOR. But as a parting thought — just what
does the logo on the tittle rebel s shirt say?
Send your comical suggestions to anyone but
to Linda's Logo debacle still brings tears
us, (That eyes, you know,)
c
YS readers will know it was really Ant Attack
that pioneered isometric 30. Ed) (By cracky.
we did know that as well. VS readers) As
tradition dictates, everything you meet in the
game is out to do you harm, except for the
furniture. Well, s ome of it anyway. Other bits
have a nasty habit of hiding conveyor belts
that whisk you off to a messy doom. Yikes!
And fl ip to page
six f or
P
Cheat city!
O
K
E
441 Y O U R S I N C L A M Nov 1992
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HAUNTED HOUSE
L
rit
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V.(:) • A ' A zu.1
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1 C O M P L E
I
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Famous role-playing game in the world
D
ungeons and Dragons. eh? The most
and Basildon has come a long way
since E Gary Gygax and Ian
Theblokenobodyremembers thought it up back
in 1974. Nowadays there are about a billion
books detailing the various rules, monsters
and background wibbly bits you too can
incorporate into a cohesive and plausible
gaming experience. Or something. There are
even real-life D&D societies, where, for a
modest (ie expensive) sum you can dress up
in some mouldy old clothes and run around
damp castle cellars, hitting other similarly-clad
loonies with plastic swords. This brings us
FYBNJOF EPPS, FYBNJOF TUPOFXPSL,
1- TUPOF, FYBNJOF MJOUFM. SVC
1FLI
MJOUFM SFBE JOTDS JO UR°. SFBE
OBNF. FYBNJOF IDSBOFS, XFEHF
TUPOF. MJOU LIBJM. HP OPSUI. CZ L IF
XBZ. ZPV'SF XBTUJOH ZPVS UJNF
EFOJOIF SJOH !JUT CJU (Er. wh a t' Ed
Well, oka y. it's the loa ding p itcy, but scre e nshols of teal
are so boring (The ga me 's re a lly good though. tione stly.i
S a m e clues (basically)
neatly to Retarded Creatures and Caverns.
In this Very Silly Adventure, you play
Algernon, son of Taragorn, ward of Marath and
next-door neighbour of Bulb° Baggins. (See_
told you it was silly.) The aforesaid Bulbo has
answered an advertisement for Retarded
Creatures and Caverns, but tragically hasn't
got time to join in the game himself. So, rather
generously to his mind, he's given you the
opportunity to play in his place. Handing over
the starter pack (a blank map, some useless
instructions and a mystic pouch) and a pair of
friendly boots. Bulb° then makes his getaway.
leaving you in the lurch_
The object of the adventure is a little
obscure. It's probably something to do wit
getting to the end of the game ot Retard
Creatures and Caverns with pots of tre r e
and all your vital bits intact_ (They ta
real-life adventures pretty darn seriously
around these pads.) Apart from that, you're
pretty much on your own. There's the HELP
command of course, but the hints are
scrambled, so get those old code-books
you get incredibly stuck (actually getlin
the castle at the very beginning is rath
so we'll forgive you) then check out
scrambled clue box over there. All
do is shift the alphabet one letter
B becomes A, C becomes B a
cheats
eh? (We have to put off the
somehow.) We rang YS s
supremo
about the
Tim Kemp to get a sultahl
Lord. Erm,
game. and he said, 'Bli
ter please' And
could you ring back a
at
you can't say fairer
Us e fu l h i n ty bi ts c o p i e d s tr a i g h t
o u t o f th e i n s tr u c ti o n s
STATUS will describe Algy's current level of
abilities or that of any of the creatures he
encounters. The wise will compare slats
before deciding on the next course of action...
CASSETTE will save the game to tape, while
MEMORY saves to, well, memory really. Type
SAVE or LOAD then the medium you wish to
use. Possibly useful phrases are REACH
INTO THE BUCKET, CLIMB INTO THE
WELL and LOOK INTO THE CHEST....
Definitely useful abbreviations are Z (WAIT),
L (LOOK), X (EXAMINE), I (INVENTORY)
.
arid R (REDESCRIBE)... WORN will also
come in handy._ and be kind to your boots!
particularly chunky circumference. (Let's lam
it - if Jon can play it fairly well, the rest of you
should have no trouble at all.) Oh. by the way,
it's lust about the most spahluly•programmed
reader game we've seen for quite a while
Slick, smooth and seaweedy (except we were
lying about the seaweed) - programmer
Jonathan Cauldwell has had his rather large
talents recognised by the industry and -
hurrah! - is at this very moment working on a
couple o' games for Beyond Belief.
Ooo, I love a happy ending (Sniff.)
Jonathan C auldw ell
After getting stuck with Mental
J
Bloc* an the L-game (we've
d
o
Found that saying L'ig• here in the
Shed bnngs incredibly bad luck) he
n
turned up a non-puzzley reader game
'
that he's actually quite good at playing.
s
Gosh The Shed's been a-ringing to
f
a
• III
in a
r
ig n if
h
a
p
p
i
e
r
t
P
h
,AMIP Mk"!
r
,N B
OIM
i
g
i
it wa s dramatic, Ke vin stood to one awe, pleased with his
GCSE re sults. A single tyre from the broke n Ford Prelleet
s
bounced into the dista nce . and, between a pa ir oil comica l
m
rs. Ron the stickiton swa m a wa y in burning sha m.,
boa
o
n
t
h
C
'T
1,
"
shouts of 'Hai I dodge your creepy tentacles
with consummate ease, foul denizen of hell'
and 'Hal I leap carelessly across the swirling
foam of doom and thumb my nose at the
fkoly skulls of death.' And it's driving us mad.
let me tell you In fact, if you'll excuse me for a
moment. I think I'll Just hit Jon on the back of
the head with this saucepan. (Sound of
saucepan connecting with the back of
Jon's head.) That's better. So
Haunted House then. It is. as
mentioned in the previous clump of
sentences, not a puzzley game at
all. In fact, it's a darn spiffy platform
affair. Hurrah!
You're Derek Cracklybrownpaper, and
you've been trapped in - spook! - an old
Victorian haunted house. In order to effect
your escape you have to find forty keys (very
hot on home security were these old
Victorians). Standing (and floating, and
scuttling a bit creepily) between you and
freedom are a load of ghosts that you'll have
to duck under or leap over in
the course of your travels.
while avoiding a fair
number of dangerously
long drops. It's all easier
to grasp than a long stick
with velcro pads and a
in the third hour of SIKTISOn'S head-the-ball re cord
attempt. tragedy struck_ With a loud ba ng h is torso
le e de ring M e ha ple ss socce r tan a bil short.
CON R O L S
Joystick or definable keys (press
down then lump for super leap)
Zgłoś jeśli naruszono regulamin