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TUIES' ERNSCUMG
I N RE
EV S
P T MAI
ER
wr C D L i F t
Oh no, look! There isn't a free
tape in this bit is there? Quick,
run back to the newsagents
and ask for the VS 84 tape
with Light Corridor and
Sergeant Seymour on it. It
can't have gone far, it's got
very short legs. 4 1 I k
xcluire r
Slimy Steg slithers onto the Spec • Yee-
ha! Seymour the lovable lardball heads
for the hills in Wild West Seymour T h e
ones that got away! Atom Ant and
Boulder Dash reviewed inside a Street-
fighter 2 previewed! a Find out how to
write a SAM game in SAM Centre
Dizzy tips a-plenty in this month's Tip-
shop P l u s ! Win a ghetto blaster and
bags of splendiferous Dizzy goodies!
K
I
P U BL I S E I N O
Yo r guarantee of value
u
A ES C
40,648
Editor Linda Barker le Art Editor Andy
Ounsted V Staff Writer Jon Pillar
Editorial Contributors Craig Broadbent,
Dave Golder
. Ad i Contributor Nick Davies Ilf Cover
T m
K artwork Paul Kmlby ' S u i t o r Sales
e m
Executive Jackie Garkod S Sales
p .
SExecutive Audrey Smiths Production
i
Co-ordinator Lisa Read V Production
m o
n
Technicians Chris Stocker tr Scanning
C Simon Windsor, Jon Moore. Simon
o
Chittenden If Publisher Cohn Campbeil ir
o
k
e
Promotions teenager Michelle Hams
IPromotions Assistant Tamara Ward
t Group Publisher Greg Ingham
Circulation Director Sue Hartley IP Your
Sinclair. Future Publishing, 30
Monmouth Street, Bath. BAI 2BW, Tel
(0225) 442244. Fax (0225) 446019 S
Managing Director Chris Anderson
Printers Riverside Press, Gillingham,
Kent fir Subscriptions Future Publishing
Ltd. Somerton. Somerset, T M 1 SIB. Tel
(0458) 74011 - Future Publishing 1992.
No part of this magazine may be
reproduced without the signed permission
of Richard and David Darting V ISSN
0269 6983 V Your Stricter wobbles but it
doesn't tall down with Commodore
Format. Amstrad Acton. Amiga Format.
PCW Plus. PC Answers, Mega. Super
Play. PC Plus. Sega Power. Amiga
I.
A
welcome to another issue of the
fabbiest, funniest and most fruity
Spec mag in the universe.
Yet again there are changes afoot in the
Shed. We've been steaming and plotting and
trying to come up with a few things that we
think make the mag look even better. In doing
this, we've also taken into account a lot of
your comments.
In order to give us more editorial space
we've chucked out the House Ads for Mega
and Super Play. Both mags are now in the
shops and are well worth checking out if
you've got a Nintendo or a Megadrive. We've
used the extra space for our new programming
column. Month by month, Steve Anderson will
tell you how to write a game.
We've also got rid of Flip! I know some of
you loved it but, on the whole, most of you
didn't. We've kept the Killer Kolumn, you'll find
it right at the back of the msg. Oh, and from
next month, Hayti)! will be a section within the
letters* pages. Ifs a fun page but we seem to
1 0 111
1
EXCLILIPSI
LIGHTC R I O :OMPLETE ME!
O RD R
Til\LIm
-
aLu
C I
SERGEANT SEYMOUR
PLAYABLE DEMOI
SOUND TRACKER
COMPILER, A THOROUGHLY
SGUIZZY PO DEMO AND A
PD SAM GAME. C EST UN
COMPLETE SPANKER!
Oh I
Power, Amiga Shopper, Classic CD,
Needlecraft, Cycling Plus, Photo Plus.
Mountain Biking UK. PC Format, ST
Formal, Total' and Today's Vegetarian
Today's decoration - paper
carnations... Fold some pink toilet paper in
half and cut along the folded edge Fol d
the tissue backwards and forwards like a
concertina Slide a hairgrip into the middle
of the concertina_ Fluff out the tissue
above the hairgrip This is the carnation
Honest
get the same letter over and over again.
Hope you enjoy this issue, and we'll see you
next month. Happy bonfire night!
Goodbye
Lots of love,
Linda
' o rguaranteeofvalue'
Yu
This magazine comes from Future
Publishing. a company founded just six
years ago. but wrath now sells more
computer magazines Man any other
pubirsher in Britain We offer
Better advice. Oil titles are packed with
suggestions aid explanatory leatures,
written by the best in the business
'ong
Wheal!) poky of edeonal independence So
ei g
don't try bribe% usl
r e
vi
Clearer design. You need scald information
e
fast So our designers highlight key
w
elements by using charts, diagrams,
s.
surnmar, boxes, annotated photographs.
W
etc.
e
Greater 11010VIMPA. At Future, editors
h
a -
• Understand your readers' needs
v ,
• Satisfy them
e P
More
a e reader interaction. We draw
ati o n g
r
y t E a 6 e r C an tl i to d t)C fl 5, re stati n g
c
l
fl the liveliest letters pages and the best
a a
reader nos Bur n one of our magazines is
t
slike prang a riabormide user group.
t e
Better value for money. More pages,
- u
"er ,laality magazines you cal trust.
e n
o d
n e
c r
PVIIIIM IDO
a t
t w
o
Z I Y OUR SINCLAIR D e c 1992
g
o
THI
mi
ho
.CRYSTAL KINGDOM
h
DIZZY REVIEW
l
Ca tc h up wi th th e ovoid one's
i
• l a t e s t ad ven tu re inside. All o u r
old fri ends are th er e
T
including
th e evil wi z ard Z aks and th at big,
i
w a r t y troll. Ch e ck out thi s m onth's
r evi ew for th e l owdown.
;
i
1M
,
friaffe
11 A t o m Ant
11 Bo u ld e r Das h
12 Cr y s tal Kin g d o m Diz z y
14 Count Duc k ula 2
14 War Mac hine
15 Steg
16 Super s tar Sey mour
PREVIEWS
38 Str eetfi ghter 2
41 Wo r ld R u g b y
ter national Bas k etball
wor k
3 R EPLA Y FEA TU R IN G:
Super All Star s . Pic tionar y .
F uns c hool 2
TH E
1 Diz z y riffi c c ov er
4 T h e Magnifi c ent Sev en
8 Ps s s t
8 Char ts
9 M e e t the Shed C r ew
19 Letter s
22 Input O utput
23 T ips hop
28 Adv entur es
3 0 P it s t o p
L Dizzy
YS
mpo
Wha t w i th this being our Dizzy issu
We had to give you the chance to
loads of Dizzy goodies. We 'v e
a ghe tto blaster, Dizzy clocks,
mugs and, e rm pickled egg
32 Spec Tec Jr
34 Stev e's Pr o g r a mmin g
Launderette
36 Public H ous e
37 Hay Ipl
42 YS/ C odeMas t er s C o m p o
46 S A M C entr e
50 Cr os s wor d c lues /Bac k Is s ues
51 T h e Killer Ko lu m n fr om O uter
Spac e
51 N e x t Mont h
729 T he F inal Cr y s tal
Steve's Pro grammin
Launderette
Month by month, Steve Anders
will tell you how to write a ga
BASIC. We start with the charac
rite. Hurrah!
YOUR SINCLAIR De c 1992 .211
PM S•M ••?"1'
Ir•-•
MGFET
A NCN
II
nfogra -
oad in 48K m o d e
ow I s it since we had an
strange French game.
eh t o o long, I'll be bound. So
re's a rip-snOrtingly good one to sort of
ass the balance. According to the tape
, The Light Corroder is a tourney through
e universe and chromatic harmony in
to bring light perception to the sensitive
universe. According to Leonard Sasquatch.
f_trocia's milkman, I s 3D ping-pong with loads
of weird obstacles. We're inclined to believe
Lenny. mainly because he'll cancel Linda's
1
THE L IG HT
.
C
" 5 an e
Oe
v Frre nc h ful l
ga m e , a n d i t's
R
s o
R Just O
t he r e !
I ver
D
O
R
W S a Silly
a
BORED OF
d
THE RING S
v
PART O N
e
is
E over On
n
1p a g e fi ve!
t
u
r
e
!
c
t
s
,
P
a
r
t
rntu
ems
iihow
Ju tixi
st
12031
.
villains w it h
SGT SEYMO UR
on page fi ve.
-- i
I
,
Turn
-
to Page six
"
1
e
for
1
ST
1
*
MPILER
-
CO
and
6
2
1
those
play
-
funky
1
songs in
1
4 0
4
your
0
1
R
own progs!
;
il r
1
'
1
i
.
'
While it's colour
• o a g
,
city n P e six
-
with INTERLACE.
7
t
'
o
,
Finish things off
V
with a t o t al
A
HACK ATTACK
.
on p ag e six.
,
4
b
:
.
Dash o ver to p ag e
At
five and relax Matt
-
I
Jongg-style w it h
0
7
e
y
160
a•-•,gz e I
t
Is
6
- ts
your Coupe and
z
1
SAM SHANG HAI. Or co llar
. 1
,
p 2
_
_
3
0-
1
)
u
Strawberry i f we
annoy him.
(
In The Light Corridor, you
3
the part of a transparent
play
bat. The idea is to thwack a
(
ball into a scrolling corrickir,
I
knocking it over all the barriers
1111111volircan create your own level. Simply use the
and nodding it into the goal at the end. e s e easy-to-follow-we're-not-even-going-to- so-
E
barriers lake a variety of forms - at the b o th e r -m e n ti o n i n g -th e m icons to build up a
.
light corridor of throbbing toughness, invite
your friends round and pretend it's Level
L
One. Ha hal Before long, you. erm, won't
have any friends left. So perhaps it's not such
I
a good idea after all then We leave the
L
matter entirely to your d i s c r e ti o r t
L
AL
2
1
k or deli
keys. lots of
e and an
1
pie to reward
It with at
otiating a
1
lady crafty corridor
-
1
n nrirrtrt
simplest they'r
great slabs of ce
inconveniently act
parts of the cord a t
the most horribly
they're moving
arrangements of d
,
blocks that leave you about six
inches of space to squeeze through T
can't actually be harmed by thrumming
these obstacles (come to that, neither
you) but it the ball rebounds from one and
reaches the back of the screen, you'll lose a
lite. Caramba. ell?
To help you, there are bonus icons dotted
around the place. The pattern on the icon
gives you a good idea of what that particular
power pill does a tor example. the one with
hay* argued
two lines on gives you another bat to control:
end yews
the one shaped like an L gives you an extra
life, and so on. (In other words, the
instructions didn't list them so we don't
know either). But that's not the best of al
• f f you find yourself criticising the
i .,., c or r i dor s as you blurt down them,
.s ne e ring at the pitifully easy traps and
e . - k i n g down your nose at the decor. you
on la I E 1 3
C
C R O M S )
•to
e
it last month, but basically you run Seymour
t - - r o u n d the maze, grabbing baddies with
t
your extendable arm and flinging
them against the walls to reveal
i
lovely bonus icons Or horrid bonus
n
g
a
l
l
.
C
o
n
••••11p
,
s
t
a
b
l
e
crunching your Soundtracker songs
T
J down into independent machine-code
h
o
routines. Alter the mindboggling complexities of
e
a
ST itself, you'll be pleased to hear the compiler
S
nonly one menu with eight options on it. The
has
o
n
important ones are the first four - Load Song,
u
a
Compile Song, Merge Play Routine arid Save
n
B
the Data File.
d
The easiest way to show you how they work
a
t
to take you through the compiling process.
is s
r
First of all, load Soundtracker itself and save the
e
a
song you get with it using the Save Song Option
n
c
(pretty Obvious really). Then load ST Compiler,
j
k
select the Device option and change it to tape
e
i
(exactly as you did with Soundfracker).
r
Right. Now select Load Song and start the
C
o
m
p
i
*.
p
L
I
SOUNDTRACKER
M
BZYK of P ent agr am
128K only
A
B
1111:11_1_1;i
L
e
adventure. Actually, it's what most
N
people would call an adventure.
o
Except mad people of course. They would
w
Probably call it a teapot, or splunge, or Robert
Vaughn or something. But anyway; it's an
t
adventure and tor my money (this thrupenny bit
h
Ii was given by a mysterious old woman in return
for a packet of oatmeal) the funniest parody of
s
all (as demonstrated by this bit of blurb taken
,
straight from the inlay). (Cough, twiddle tie,
t
adopt pnnt equivalent of a hammy radio actor in
h
that adaptation of The Hobbit.)
i
s
i
s
w
h
C odeMaster s
a
t
I
c
a
l
l
here (Oh not Ed) to tell you a little
aE
about this four-level demo of the
n brand-new Seymour game. You read all about
v
CILLI2 1
1 1 1 2
I ADVENTURE
I L
L U C
t S
t
r w r
SERGEANT SEYMOUR
o t t
[ !) A : L I !da•I
o
Delta 4/Zenobi Softw ar e
r
-
1 C O M P L E I r t
he far rractics of the rysz, to the d a r o / 1 care,
thc 41.4, the awesome power of the great TOng uus
knoWn. Even in the Shire home of the frtirry-looted &Holt,
Titre thi Jet hoggis chum. he made merry, undistuettel by
its evii was _Imre& k n e w °fi t. ail tkcept fordo aggist.t.
site circle of gold hi., uncle B11711
trt the road,
,
0 Then, onee d the _lanultar grey figuty of Grand ate, tht
c l a m day, l i t
d einyn rot. came staggering into town. Shortly, a party Jar
: fi
t u n
d
ll the obem rnhaintantco f Bt w it e n wad announced
a
t
y
i
n
g
Fordo, con temptating these things d nd their rrterveree
the ascent appearance of tail, hooded nders with fl aming red
eyes. jound 'uniting unusual' in it. such was his stupidity.
A ll he knew was that there was going to be a parry_ And
t io t h e i meant l o o t
game's not terribly difficult (though a knowledge
of Tolkien's books might come in handy) and all
in all it's a lovely taster for the considerably
tougher (and even funnier) Part Two,
which will be on the tape next month.
Beware of the trees'
Your k e y b o a r d
brown l a u g h in
and a
Good. eh? Basically, you're Fordo. and
you've been given the task of destroying the
Great Ring. In Part One you have to get as far
as the Gate of Dormor in one piece, collecting a
party of fellow adventurers on the way. The
IE I M A I 1:
10
Due to circumstances beyond the control
of Sexton Blake, famous Holmesian
( C1 F t
-
tive of the 1930s, Bored Of The
r
T
s won't run directly from tape.
"
I
ead of typing in LOAD "", you should
r CLEAR 24999: POKE 23606,139:
E 23607,189: LOAD " . Sorry!
icons, or whatever. Easy peasy,
eh? I'll even lend you my truncheon
to wallop the villains with, Wallop
wallop wallop' it goes Then I have
a bit of a rest Then it's wallop wallop wallop'
again. (Don't ever let this woman near
my magazine again. Ed)
•:!*
The Penguin ()wrist hi Death held no tears lot breve
Sergeant Seymour. He merely rid/Listed hks tie, pueed el
the bottom or his ticket and grinned cheekily.
a
S.a
r
truncheon
ava f r o m W a r e h o u s e for
only E9.99 CIEs the best truncheon I've
ever needlessly thumped a suspect
with' - Constable Rasputin Wheelytil
'I laughed until my head fell off' -
Loony, Evening Chronicle)
COMPILER
using machine code, every vertical blank. So,
the simplest BASIC program you can use to
play the music is:
10 CLEAR (compiled address)-1
20 LOAD "songname" CODE
30 RANDOMIZE USA (init_song)
40 LET a$=INKEYS: IF " T H E N
RANDOMIZE USA (init_song): STOP
50 PAUSE 1; RANDOMIZE USR (play, song):
GOTO 40
Incredibly simple, eh? Just press SPACE to stop
the music (as they say). And that's that
(as they say).
tape. When the song has loaded, choose the
Delay Rate (le, the speed of the song - usually
six) and Compile it to the memory address that
most appeals to you. (Try 32768 if you can't
think of anything else.) If you're doing something
extremely clever with machine code, you can
now save the music file to tape (or 41) disk) and
fiddle with it to your heart's content. Otherwise.
select the Merge Play Routine option, This adds
the bit of code that plays the music. (The reason
for being able to save a compiled song without
the play routine is that you can play loads of
songs using lust the one chunk ot execution
code. thus saving memory.) You'll now get a lot
of numbery information on the screen. Grab a
piece of paper and write it all down, then Save
the complete file.
Right again. You're now ready to play that
funky song. Quit from ST Dampier CLEAR the-
address-you-compiled-to-minus-one and LOAD
your compiled song. Glance back at that bit of
paper. The Init_Song address is the routine you
have to call In order to set up the sound
channels, (If you call it a second time, it turns
the music off.) The Play Song number is the
address you call every TV frame, or, if you're
Don't t o
t h e Device to taps
before you start. And, while you're
allowed to use Soundfracker songs in
your own programs, please credit 1321
and his utterly amazing creation. It's notI
1
a lot to ask. Is it?
1(
Y O UR S I NCLAI R De c 1992 , M
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