PZO9231 Rule of Fear.pdf

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®
of
Fear
Rule
F. Wesley Schneider
Ustalav
Tusk
Moun
tains
21
28
utray
R
Mo
Vieland
6
Courtaud
Lepidstadt
Shudderwood
2
Morcei
Vhatsuntide
River
Ardagh
19
Graidmere
10
Swamp
3
Karcau
15
13
r
e
r
ii
ve
Sinaria
27
Odranto
Lake
Prophyria
32
Castle
Odranto
20
Berus
T
amrivena
8
5
30
25
7
14
Lozeri
ar
Viste
River
Barstoi
Vische
24
Chastel
Lake Lias
Ravengro
Ardeal
26
Ardis
Canterwall
1
Marian
Leigh
Lake
iver
Kavapesta
�½ Kavapesta
31
Se
nir
R
22
ng
f
The
Furrows
Sturnidae
is
he
r
er
R
iv
W
t
es
t
e
n
Sellen
Ki
Cesca
r
v
er
Riv
Carrion Hill
Amaans
29
Virlych
18
y
M
ung
r
H
16
Ruwido
o
un
Lake
Raiteso
Eran’s
Rest
Ulcazar
23
s
17
ai
n
12
t
11
Wait’s Span
Hyannis
Lantern
Varno
4
Lake
Redleaf
Chateau
Douleurs
s
o
ai
e
s
R
aite
Droa
Riv
er
N
Pat
h
Ri
Anactoria
ver
Riv
er
Thrushmoor
ach
Dest
Vauntil
Illmarsh
Caliphas
Grayce
Avalon
Bay
Caliphas
SITES OF INTEREST
1. Adorak & Gallowspire
2. Ascanor Lodge
3. Baallalota
4. Bastardhall
5. Bleakwall
6. Canter House
7. Casnoriva
8. Castle Andachi
9. Castle Corvischior
10. Castle Kronquist
11. Castle Penatha
12. Cauldheart
13. Chapel of Guilts
14. Clover’s Crossing
15. Cormegi Manor
16. Garden of Lead
17. Ghash
18. Ghasterhall
19. Ground of Lost Tears
20. House Beumhal
21. Kalexcourt
22. Langitheath
23. Monastery of the Veil
24. Mother of Skulls
25. Renchurch
26. Saffron House
27. Saintsgrove
28. Schloss Caromarc
29. Sicnavier’s Lair
30. Tower Valballus
31. Willowmourn
32. Vault of Tears
0
Miles
100
Riv
er
a
Da
nv
Versex
Rozenport
9
Corvischior
R
e
River
er
er
Rule
of
Fear
A Pathfinder Campaign Setting Supplement
This book works best with the
Pathfinder Roleplaying Game Core Rulebook.
Although it is suitable for play in any fantasy world, it is optimized for use in
the Pathfinder campaign setting.
Table of Contents
Introduction
History
Counties
Cities and Settlements
Legends and Hauntings
2
4
8
36
52
Credits
Author
F. Wesley Schneider
Cover Artist
Alex Aparin
Interior Artists
Eric Belisle, Tyler Walpole, and Chris Walton
Cartographer
• Rob Lazzaretti
Creative Director
• James Jacobs
Senior Art Director
• Sarah E. Robinson
Managing Editor
• F. Wesley Schneider
Development Lead
• James L. Sutter
Editing and Development
• Judy Bauer, Christopher Carey,
and Erik Mona
Editorial Assistance
• Jason Bulmahn, Rob McCreary, and
Sean K Reynolds
Editorial Intern
• Michael Kenway
Graphic Designer
• Andrew Vallas
Production Specialist
Crystal Frasier
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Finance Manager
• Christopher Self
Staff Accountant
• Kunji Sedo
Technical Director
• Vic Wertz
Marketing Manager
• Hyrum Savage
Special Thanks
• The Paizo Customer Service,
Warehouse, and Website Teams
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
This product makes use of the
Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary, Pathfinder Roleplaying Game Advanced Player’s Guide, Pathfinder
Roleplaying Game GameMastery Guide,
and
Pathfinder Roleplaying Game Bestiary 2.
These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document
at
paizo.com/pathfinderRPG/prd.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated
as Open Game Content or are in the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open
Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Campaign Setting: Rule of Fear
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo Publishing, LLC,
the Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Chronicles,
Pathfinder Companion, Pathfinder Module, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Society, and Titanic Games are trademarks of Paizo Publishing, LLC.
© 2011, Paizo Publishing, LLC.
Printed in China.
Pathfinder
Campaign Setting:
Rule
of
Fear
Introduction
ts claiming
over the case, you might as well have it all. There’ve been nu
As you’ll be taking
hands
r a hundred and twenty years now, but we’ve never laid our
to be him for ove
s of that
The killings just go on and on—same crazy tricks, same report
on any of them.
The blood trail
mask, and always another taunting letter found at the scene.
creepy beaked
u and back again. It’s your problem now. Here’s hoping it’s
stretches from Caliphas to Karca
not your last one.
—Aldimain Caise, Caliphas Constabulary— Retired
31 Arodus 4588: Caliphas
Good Sirs,
I shall let my work serve as an introduction. Although I
don’t expect many to see it as such in these depraved days,
the great art I leave behind will eventually be viewed as the
efforts of a hero—skirmishes in a war against a depraved
common soul. The sick limb must be amputated lest it
poison the whole. I endeavor toward that end. You shall
know me by my knife, but never my face.
17 Pharast 4594: Sturnidae
Goodly Guests,
My sincerest apologies for leaving things in such a state.
I find myself quite unaccustomed to preparing my meals,
and my presentation leaves much to be desired. I commend
this good man, a butcher by trade—oh irony!—to your most
courteous attentions. Neither his wife nor children should
be much vexed by his departure, as it’s on their silent appeal
that I’ve removed him from the public throng. I hope you
will forgive me for taking the choicest cuts for myself,
though I promise to share before week’s end. Bon appetit!
16 Lamashan 4621: Karcau
Detective,
I have solved an unvoiced complaint among attendees
of the Dyemeir Orchestra this evening. Just as a drop of
urine taints a whole bowl of pure cream, so too does a
f lawed note sour an entire symphony. With my action
I have increased not just the precision of Karcau’s most
illustrious ensemble, but the sum mellif luousness of a
people that so often mistake harmony for virtue.
2
Introduction
20 Arodus 4651: Caliphas
Dear Boss,
It is good and right to be home after so long a journey.
I wonder if you remember these walls, or if you shall even
receive this note, as too often the lesser sort absconds
with my missives. Know that always they have been for
your eyes alone. Here we f ind the nameless chaff of the
gutters, and with her own blade I have returned her to
the sewers from which she crawled. Not the homecoming
gala I would have preferred, but what I miss in pomp
tonight I’ll amend by the duration of my occupation and
the magnitude of my work.
1
R
ules of
f
eaR
Ustalav lends itself to tales of mystery and lurking
dread, a theme different from many of the other lands
in the Pathfinder campaign setting. GMs seeking to add
elements of such uneasiness and fear into their games
can do much around their game tables to infect players
with a bit of their PCs’ foreboding. At the start of every
new chapter, readers will find sidebars marked “Rule of
Fear,” with suggestions on how a GM might add elements
of dread to their game. Subtlety is a watchword for all of
these suggestions, and be sure to gauge players’ reactions
to any change to make sure it’s a positive addition to
the game. GMs can find more suggestions to add
verisimilitude and mood to their game in the
Pathfinder
Roleplaying Game GameMastery Guide.
24 Desnus 4679: Ardis
Sleuth,
I’ve been loath to come to this hole, as I’ve heard tales
of its rampant disease, and I feared that should I begin
my work here there would be no occasion for its end. But
opportunity has driven me to perform at least a cursory
diagnosis of this patient, and the prognosis is—as
anticipated—mortal. As you can see here. I have arranged
this ludicrous lothario in a tableau summarizing his life.
In the faces of the cherubs I’ve arranged, you—or your
more erudite experts—should recognize the seven virtues
of ancient Thassilon, of which this cad personified the
majority. I would carry on excising the fat of Ardis’s toppled
social strata, but I expect time and the murmuring masses
to do much of that work for me in the coming years. For
now, consider this but a house call, but rest assured of my
return and more serious residence in the time to come.
B
uilding
T
eRRoR
This book was created concurrently with
Pathfinder
Adventure Path’s
Carrion Crown Adventure Path, which
takes a terrifying tour through the counties of Ustalav.
With six volumes and more than 550 pages of content, that
series draws upon much of the background and flavor of
this guide, while also delving into many of the nuances
referenced herein, with chapters on hauntings, settlements,
secret societies, monsters, and characters native to Golarion’s
realm of gothic horror. Even for readers not interested in
playing the adventures of that campaign, its breadth allows
many of the menaces presented herein to take form in
rules and stat blocks perfect for use in any horror-themed
campaign. GMs can also find many of the maps in these
pages enhanced and enlarged in the
Carrion Crown
Poster Map Folio,
turning them into perfect handouts for
adventurers, and can seek further inspiration for this setting
in the Pathfinder Tales novel
Prince of Wolves.
1 Abadius 4700: Tamrivena
Centennial Survivor,
A new century bears the burden of revelation, a
new beginning for the tasks at hand and impending
urgency for work left to be completed. You almost had
me in Versex, and so I’ve perfected my art in silence
and darkness for these long years. But, in honor of this
momentous date, I return to public life with renewed
vigor and a new masterpiece. Always should the shield
defend the arm that bears it, lest it be a mere weight upon
the body. By the light of a new age I’ve removed just such
a weight, and made a message to the squabbling rulers
of this frightened burg. Your titles and frippery will not
absolve you, and even the judges will be judged.
belle by what remains. Stay vigilant, my cagey sleuth, for
if this example holds for all the company you keep, perhaps
my next visit shall be to your home. All my best to Lisara
and the children.
1 Abadius 4710: Caliphas
Old Friend,
I saw. And I’ll be coming soon. This is but a sample of
the Hell you’ve unleashed for yourself. Had you remained
true, perhaps we could have avoided the inevitable
encounter, but such regrets are for a time past. You
should be honored, though, for you are the f irst, and I
doubt the last.
As always,
22 Neth 4704: Courtaud
Devoted Hunter,
These two found their delight in abomination, hiding
in the shadows of this glorif ied backwater, and with the
promise of the same I led them to their end. Now, by f ire
and wax, they f ind their rancid bliss together, held in
death’s embrace eternal. I think you’ll know the blushing
Dr. D.
3
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