Spacer RPG.pdf

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CORE
SPA CERS:
It is the hip nickname for those that travel in
space. Whether they're pilots, engineers,
specialists, or even very non-specializing
hangabouts, these individuals would rather be
in space most of the time. The reasons to be
in space and the benefits for being there can
be worked out later. Explorers, adventurers,
and thrill-junkies all, the next new thing calls
to these sorts. The universe around them may
use labels like “appleseeds”, “fly-bys”, and
“crashlanders” but everyone knows that one
has to add the words “in space” to every
sentence of their biographies, making them
that much more awesome.
ed
R
B
a
t
By Tom K. Loney
With Beckett Warren
Cover Illustration by Bradley K. McDevitt
Interior Illustrations by Randy Market, Regis Moulun, Simon Tranter
Edited by Lindsey McCullough
Peryton Publishing
Freaking out in a Moon-Age daydream since 1997
http://www.perytonpublishing.com
This work is copyright © 2016 by Peryton Publishing. Spacers, Peryton Publishing, and the Peryton Publishing logo
are trademarks of Peryton Publishing. All rights reserved. No part of this work may be reproduced in any fashion
without the express written consent of Peryton Publishing. References to actual people, organizations, places, or
events are entirely fictional and not meant to reflect upon anyone or anything in the real world in any way. Please don’t
sue us.
Introduction
The core
Spacers
Introduction
Since about 1997, there have been
Spacer
scenarios occurring.
Sometimes with friends at a table, often with friends in chatrooms. Since
about 'o9 there have been the video chatrooms and hangouts as well.
What you are holding here is second version of the generic rules used as
the mechanics for these sessions. They are intended for a GM to design
a scenario quickly as either a one shot, say for a convention, or as the
base of a science fiction campaign.
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