Interface Zero - Character Folio.pdf
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12381 KB
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Character Sheets
Contents
Following are some character sheets tailored for use with the
Interface Zero 2.0
setting for the
Savage Worlds
RPG.
Guides (p. 2-5)
4 types of sheets with yellow “sticky” notes to give a quick
overview of how you can use these fields.
Main Sheet (p. 6)
A basic all-purpose character sheet in landscape orientation.
Expanded Gear (p. 7)
This optional sheet provides additional space for greater detail
on weapons, gear, augments, and so forth.
Arcane Backgrounds (p. 8)
For zeeks and cybermonks, there’s a separate sheet designed
specifically for arcane backgrounds and powers.
Avatar (p. 9)
Your character can have her own character in virtual reality!
How meta is that? This sheet covers VR avatar stats.
Prototype Heroes (p. 10-22)
A few sample heroes have been included, written using the
Interface Zero 2.0 character creation rules, and assuming a
“Street Soldiers” Campaign Power Level (10,000 credits for
starting gear + 10,000 credits for augments), starting as 0-XP
Novice characters.
By default, the stats reflect the Skill Specialization rules
recommended for
Interface Zero.
If you’d prefer standard
Savage Worlds
skills, switch off the “Statistics
- Alt
Specialization“
layer, and turn on the “Statistics
- Standard“
layer instead. Don’t leave both on at once, or the displayed
stats won’t add up.
These are intended to give an idea of how the sheets might
be filled out for typical play. Ultimately, however, use them
however they might best accommodate your character and
your play style. Character illustrations and filled-in stats can
be switched off as separate PDF layers.
Artwork, Copy, Layout: [T. Jordan “Greywolf” Peacock]
Line Developer: [David Jarvis]
Publisher: [Gun Metal Games]
Production Manager: [Jordan Peacock]
This game accessory references the
Savage Worlds Deluxe
game
system, available from Pinnacle Entertainment Group at
http://www.peginc.com. Savage Worlds
and all associated logos are
copyright ©2013-2014 Pinnacle Entertainment Group.
Savage Worlds
is a trademark of Pinnacle Entertainment Group. All Rights Reserved.
Used with permission.
Pinnacle Entertainment makes no representation or warranty as to the
quality, viability, or suitability for purposes of this product.
©2014 Gun Metal Games.
Interface Zero
and all related marks and
logos are trademarks of Gun Metal Games. Unless otherwise stated, all
interior artwork, graphics, character names, and fiction are Product
Identity of Gun Metal Games.
PERMISSION IS GRANTED TO PRINT COPIES OF ANY PAGE IN THIS
DOCUMENT FOR PERSONAL, NON-COMMERCIAL USE
Name
race/species
occupation
rank
agility
d
xp
income
street cred
strength
d
$
/adv
ance
bonus
credits
start:
2
cur
/
start:
2
max
d
d
d
track your
10
advances
wounded
exhausted
incapacit ted
a
fa
tigued
boa
ting
driving
fighting
lockpicking
piloting
riding
shooting
steal
th
swimming
throwing
d
d
d
d
d
d
d
d
d
d
d
d
d
kn:
gambling
hacking
healing
hyper comba
t
investiga
tion
notice
repair
streetwise
surviv
al
t
aunt
tracking
kn (battle),
kn (demolitions),
kn:
kn (programming),
etc.
d
d
d
d
d
d
d
d
d
d
d
d
d
l –1
t
lb
strength
die x 10
intimida
tion
persuasion
d
d
d
climbing
d
d
d
d
a
thletics
optional
new skill
to replace
climbing &
swimming
d
d
d
d
25
seasoned
20
don’t use “hyper combat” skill if
d
using skill specialization rules
pace
default:
running
parry
2 +
(fighting
die / 2 )
tough
2 +
(vigor die
/ 2) + size
armor
torso
armor
rating
charisma
default:
guts
Spirit
D
die type
35
veteran
40
languages
edges
hindrances
45
50
load -0
lb
strength
die x 5
med -2
lb
strength
die x 15
hvy -3
lb
strength
die x 20
carried
lb
gear worn
or in hand
backpack,
etc.
pack
stowed
lb
in
strain
total from
augments
credits
$
55
heroic
60
tap engrams/apps
augments
cyberware and bioware:
artificial enhancements through
modern technology!
character sketch
or description
if you don’t ha
ve room here to list
them all, use the optional “expanded
gear” sheet
65
70
gear
legendary
80
weapon stats, armor, primary gear
tap
firewall
default
-
-4
default
4
for all the extra stuff that won’t
fit here, use the optional “expanded
gear” sheet
100
toughness
2 + (vigor
die / 2)
neural
armor
from
engrams
110
cont
acts
ams
90
start with 2
contacts
75
-1
-2
x
6
D
default:
d6
30
+0
use a paperclip
to track current
wounds/fatigue
–3
–2
15
–1
smarts
spirit
vigor
novice
5
Name
expanded gear reference sheet
head protection
hazard shielding/resist
ance
radiation shielding, fire resist, etc.
t
ap
default: standard (4)
arm protection
special
torso protection
life support
oxygen supply, etc.
supplement
al protection
ams
default
4
firewall
default
-4
-
range
default
smarts
leg protection
shield, etc.
armaments
wt
neural
2 + (vig
/ 2)
strain
from
augments
load
load limit:
str x 5
–1
light (-1):
str x 10
–2
–3
tot
al
+ pack
+
from
engrams
miscellaneous gear
med (-2): hea
vy (-3):
str x 15
str x 20
wt
tough + Armor
augment tions
a
pts
weapons, ammunition, and
accessories
cyberware and bioware with
effects and strain point cost
any other stuff you’re
carrying or wearing
not covered elsewhere
ammo tracker
0
0
1
1
2
2
3
3
4
4
5
5
(use a paperclip to keep track of
current total, to help
2 3 4
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
conserve
5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
your eraser!)
Name
arcane background reference sheet
ab type
power
power name
(bolt, etc.)
game effects/
rules
zeek
(peek/tweek/freek)
or cybermonk
psionics or
cybermastery
d
page #
page
ref
skill
trappings
rank
novice,
etc.
Cost
listed
power
point
cost
-
- (pp
cost / 2)
rounded
down
mod
range
Dura
tion
as per power
description
how your power “appears” to
others (if at all)
power
rank
Cost
mod
range
Dura
tion
trappings
page #
-
power
rank
Cost
-
mod
range
Dura
tion
trappings
page #
power
rank
Cost
mod
range
Dura
tion
trappings
page #
-
power
rank
Cost
-
mod
range
Dura
tion
trappings
page #
power
rank
Cost
mod
range
Dura
tion
trappings
page #
-
power
rank
Cost
-
mod
range
Dura
tion
trappings
page #
backlash/special
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