The Strange - Character Options.pdf

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IN TRANSLATION
The Strange Character Options
Credits
Writer/Designer
Developer
Creative Director
Editor and Proofreader
Cover Artist
Graphic Designer
Bruce R. Cordell
Monte Cook
Shanna Germain
Ray Vallese
Matt Stawicki
Bear Weiter
Artists
Jacob Atienza, Marco Caradonna, Nicholas Cloister, Sam Cullum, Dreamstime.com,
David Hueso, Baldi Konijn, Guido Kuip, Brandon Leach, Eric Lofgren, Grzegorz Pedrycz,
Mike Perry, John Petersen, Michael Phillippi, Roberto Pitturru, Joe Slucher, Lee Smith,
Matt Stawicki, Cyril Terpent, Cory Trego-Erdner, Tiffany Turrill, Shane Tyree, Cathy Wilkins
Monte Cook Games Editorial Board
Scott C. Bourgeois, David Wilson Brown, Eric Coates, Gareth
Hodges, Jeremy Land, Laura Wilkinson, Marina Wold, George Ziets
© 2015 Monte Cook Games, LLC.
THE STRANGE
and its logo are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries.
All Monte Cook Games characters and character names, and the
distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
Printed in Canada
Table of Contents
INTRODUCTION
CHARACTER TYPE OPTIONS
DESCRIPTORS
FOCI
Character Portraits
INDEX
4
6
15
26
91
95
INTRODUCTION
Foci, page 26
Pilots Starcraft, page 69
Throws Boulders, page 88
In Translation
is crammed with more options for creating new characters, options for advancing
existing characters to higher tiers, and perhaps most important, additional
foci
for existing
characters when they translate between recursions. In fact,
In Translation
more than doubles the
number of foci presented in
The Strange
corebook. That’s important for several reasons.
When a player character begins playing The Strange, she starts from a single recursion, which
is probably Earth. Because only some of all the foci in the corebook are available in any given
recursion, the PC chooses her focus from a limited subset. So even though about thirty foci are
presented in
The Strange
corebook, a PC starting on Earth can choose from only about eight of
them. With
In Translation,
which introduces more than thirty new foci, that’s now opened up.
That said, PCs in The Strange have the opportunity to gain additional foci each time they
translate, which is another reason why
In Translation
was needed. Characters will go through foci
at a much higher rate over the course of a campaign than in another Cypher System game where
a PC’s focus remains static over the same period. More foci means that player characters have
more potential to remain differentiated as they adventure amid the limited worlds of Magic, Mad
Science, Standard Physics, and more.
In addition, foci are a great way for players (and GMs) to learn more about the recursion
where the foci are offered, even if indirectly. For example, it says something about a recursion if a
character can choose
Pilots Starcraft
as opposed to
Throws Boulders.
Finally, it was important to create more foci because, essentially, foci are cool.
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